Files
OpenRA/OpenRA.Game/Network/UnitOrders.cs
2010-07-27 21:19:17 +12:00

90 lines
2.9 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Drawing;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Network
{
static class UnitOrders
{
public static void ProcessOrder( World world, int clientId, Order order )
{
switch( order.OrderString )
{
case "Chat":
{
var client = Game.LobbyInfo.Clients.FirstOrDefault(c => c.Index == clientId);
if (client != null)
{
var player = world.players.Values.FirstOrDefault(p => p.Index == client.Index);
if (player != null && player.WinState == WinState.Lost)
Game.AddChatLine(client.Color1, client.Name + " (Dead)", order.TargetString);
else
Game.AddChatLine(client.Color1, client.Name, order.TargetString);
}
break;
}
case "TeamChat":
{
var client = Game.LobbyInfo.Clients.FirstOrDefault(c => c.Index == clientId);
if (client != null)
{
var player = world.players.Values.FirstOrDefault(p => p.Index == client.Index);
var display = (world.GameHasStarted) ?
player != null && (world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally
|| player.WinState == WinState.Lost) :
client == Game.LocalClient || (client.Team == Game.LocalClient.Team && client.Team != 0);
if (display)
{
var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : " (Team)";
Game.AddChatLine(client.Color1, client.Name + suffix, order.TargetString);
}
}
break;
}
case "StartGame":
{
Game.AddChatLine(Color.White, "Server", "The game has started.");
Game.StartGame();
break;
}
case "SyncInfo":
{
Game.SyncLobbyInfo(order.TargetString);
break;
}
case "SetStance":
{
var targetPlayer = order.Player.World.players[order.TargetLocation.X];
var oldStance = order.Player.Stances[targetPlayer];
order.Player.Stances[targetPlayer] = (Stance)order.TargetLocation.Y;
if (targetPlayer == world.LocalPlayer)
world.WorldActor.traits.Get<Shroud>().UpdatePlayerStance(world, order.Player, oldStance, order.Player.Stances[targetPlayer]);
Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F(
order.Player.PlayerName, targetPlayer.PlayerName, order.Player.Stances[targetPlayer]));
break;
}
default:
{
if( !order.IsImmediate )
foreach (var t in order.Subject.traits.WithInterface<IResolveOrder>())
t.ResolveOrder(order.Subject, order);
break;
}
}
}
}
}