Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Ingame/IngameSiloBarLogic.cs
2016-12-31 23:46:13 -06:00

42 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Drawing;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class IngameSiloBarLogic : ChromeLogic
{
[ObjectCreator.UseCtor]
public IngameSiloBarLogic(Widget widget, World world)
{
var playerResources = world.LocalPlayer.PlayerActor.Trait<PlayerResources>();
var siloBar = widget.Get<ResourceBarWidget>("SILOBAR");
siloBar.GetProvided = () => playerResources.ResourceCapacity;
siloBar.GetUsed = () => playerResources.Resources;
siloBar.TooltipFormat = "Silo Usage: {0}/{1}";
siloBar.GetBarColor = () =>
{
if (playerResources.Resources == playerResources.ResourceCapacity)
return Color.Red;
if (playerResources.Resources >= 0.8 * playerResources.ResourceCapacity)
return Color.Orange;
return Color.LimeGreen;
};
}
}
}