Files
OpenRA/OpenRA.Game/Traits/Render/RenderSimple.cs

142 lines
3.9 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.FileFormats;
namespace OpenRA.Traits
{
public class RenderSimpleInfo : ITraitInfo
{
[Desc("Defaults to the actor name.")]
public readonly string Image = null;
public readonly string Palette = null;
public readonly string PlayerPalette = "player";
public readonly float Scale = 1f;
public virtual object Create(ActorInitializer init) { return new RenderSimple(init.self); }
public virtual IEnumerable<Renderable> RenderPreview(ActorInfo building, PaletteReference pr)
{
var anim = new Animation(RenderSimple.GetImage(building), () => 0);
anim.PlayRepeating("idle");
yield return new Renderable(anim.Image, 0.5f * anim.Image.size * (1 - Scale), pr, 0, Scale);
}
}
public class RenderSimple : IRender, IAutoSelectionSize, ITick, INotifyOwnerChanged
{
public Dictionary<string, AnimationWithOffset> anims = new Dictionary<string, AnimationWithOffset>();
public static Func<int> MakeFacingFunc(Actor self)
{
var facing = self.TraitOrDefault<IFacing>();
if (facing == null) return () => 0;
return () => facing.Facing;
}
public Animation anim
{
get { return anims[""].Animation; }
protected set { anims[""].Animation = value; }
}
public static string GetImage(ActorInfo actor)
{
var Info = actor.Traits.Get<RenderSimpleInfo>();
return Info.Image ?? actor.Name;
}
public string GetImage(Actor self)
{
if (cachedImage != null)
return cachedImage;
return cachedImage = GetImage(self.Info);
}
RenderSimpleInfo Info;
string cachedImage = null;
bool initializePalette = true;
protected PaletteReference palette;
public RenderSimple(Actor self, Func<int> baseFacing)
{
anims.Add("", new Animation(GetImage(self), baseFacing));
Info = self.Info.Traits.Get<RenderSimpleInfo>();
}
public RenderSimple(Actor self) : this( self, MakeFacingFunc(self) )
{
anim.PlayRepeating("idle");
}
protected virtual string PaletteName(Actor self)
{
return Info.Palette ?? Info.PlayerPalette + self.Owner.InternalName;
}
protected void UpdatePalette() { initializePalette = true; }
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { UpdatePalette(); }
public virtual IEnumerable<Renderable> Render(Actor self, WorldRenderer wr)
{
if (initializePalette)
{
palette = wr.Palette(PaletteName(self));
initializePalette = false;
}
foreach (var a in anims.Values)
if (a.DisableFunc == null || !a.DisableFunc())
{
Renderable ret = a.Image(self, palette);
if (Info.Scale != 1f)
ret = ret.WithScale(Info.Scale).WithPos(ret.Pos + 0.5f * ret.Sprite.size * (1 - Info.Scale));
yield return ret;
}
}
public int2 SelectionSize(Actor self)
{
return anims.Values.Where(b => (b.DisableFunc == null || !b.DisableFunc())
&& b.Animation.CurrentSequence != null)
.Select(a => (a.Animation.Image.size*Info.Scale).ToInt2())
.FirstOrDefault();
}
public virtual void Tick(Actor self)
{
foreach (var a in anims.Values)
a.Animation.Tick();
}
protected virtual string NormalizeSequence(Actor self, string baseSequence)
{
string damageState = self.GetDamageState() >= DamageState.Heavy ? "damaged-" : "";
if (anim.HasSequence(damageState + baseSequence))
return damageState + baseSequence;
else
return baseSequence;
}
public void PlayCustomAnim(Actor self, string name)
{
if (anim.HasSequence(name))
anim.PlayThen(NormalizeSequence(self, name),
() => anim.PlayRepeating(NormalizeSequence(self, "idle")));
}
}
}