Files
OpenRA/OpenRA.Mods.RA/RallyPoint.cs

80 lines
2.3 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
[Desc("Used to waypoint units after production or repair is finished.")]
public class RallyPointInfo : ITraitInfo
{
public readonly int[] RallyPoint = { 1, 3 };
public readonly string IndicatorPalettePrefix = "player";
public object Create(ActorInitializer init) { return new RallyPoint(init.self, this); }
}
public class RallyPoint : IIssueOrder, IResolveOrder, ISync
{
[Sync] public CPos rallyPoint;
public int nearEnough = 1;
public RallyPoint(Actor self, RallyPointInfo info)
{
rallyPoint = self.Location + new CVec(info.RallyPoint[0], info.RallyPoint[1]);
self.World.AddFrameEndTask(w => w.Add(new Effects.RallyPoint(self, info.IndicatorPalettePrefix)));
}
public IEnumerable<IOrderTargeter> Orders
{
get { yield return new RallyPointOrderTargeter(); }
}
public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
{
if( order.OrderID == "SetRallyPoint" )
return new Order(order.OrderID, self, false) { TargetLocation = target.CenterLocation.ToCPos() };
return null;
}
public void ResolveOrder( Actor self, Order order )
{
if( order.OrderString == "SetRallyPoint" )
rallyPoint = order.TargetLocation;
}
class RallyPointOrderTargeter : IOrderTargeter
{
public string OrderID { get { return "SetRallyPoint"; } }
public int OrderPriority { get { return 0; } }
public bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
{
return false;
}
public bool CanTargetLocation(Actor self, CPos location, List<Actor> actorsAtLocation, bool forceAttack, bool forceQueued, ref string cursor)
{
if (self.World.Map.IsInMap(location))
{
cursor = "ability";
return true;
}
return false;
}
public bool IsQueued { get { return false; } } // unused
}
}
}