Files
OpenRA/OpenRA.Mods.Cnc/Widgets/ProductionTabsWidget.cs

217 lines
6.3 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Mods.RA;
using OpenRA.Widgets;
using System;
namespace OpenRA.Mods.Cnc.Widgets
{
public class ProductionTab
{
public string Name;
public ProductionQueue Queue;
}
public class ProductionTabGroup
{
public List<ProductionTab> Tabs = new List<ProductionTab>();
public string Group;
public int CumulativeCount;
public void Update(IEnumerable<ProductionQueue> allQueues)
{
var queues = allQueues.Where(q => q.Info.Group == Group).ToList();
List<ProductionTab> tabs = new List<ProductionTab>();
// Remove stale queues
foreach (var t in Tabs)
{
if (!queues.Contains(t.Queue))
continue;
tabs.Add(t);
queues.Remove(t.Queue);
}
// Add new queues
foreach (var queue in queues)
tabs.Add(new ProductionTab()
{
Name = (++CumulativeCount).ToString(),
Queue = queue
});
Tabs = tabs;
}
}
class ProductionTabsWidget : Widget
{
string queueType;
public string QueueType
{
get
{
return queueType;
}
set
{
queueType = value;
ListOffset = 0;
Widget.RootWidget.GetWidget<ProductionPaletteWidget>(PaletteWidget)
.CurrentQueue = Groups[queueType].Tabs[0].Queue;
}
}
public string PaletteWidget = null;
public float ScrollVelocity = 4f;
public int TabWidth = 30;
public int ArrowWidth = 20;
public Dictionary<string, ProductionTabGroup> Groups;
int ContentWidth = 0;
float ListOffset = 0;
bool leftPressed = false;
bool rightPressed = false;
Rectangle leftButtonRect;
Rectangle rightButtonRect;
readonly World world;
[ObjectCreator.UseCtor]
public ProductionTabsWidget( [ObjectCreator.Param] World world )
{
this.world = world;
Groups = Rules.Info.Values.SelectMany(a => a.Traits.WithInterface<ProductionQueueInfo>())
.Select(q => q.Group).Distinct().ToDictionary(g => g, g => new ProductionTabGroup() { Group = g });
}
public override void DrawInner()
{
var rb = RenderBounds;
leftButtonRect = new Rectangle(rb.X, rb.Y, ArrowWidth, rb.Height);
rightButtonRect = new Rectangle(rb.Right - ArrowWidth, rb.Y, ArrowWidth, rb.Height);
var leftDisabled = ListOffset >= 0;
var rightDisabled = ListOffset <= Bounds.Width - rightButtonRect.Width - leftButtonRect.Width - ContentWidth;
WidgetUtils.DrawPanel("panel-black", rb);
ButtonWidget.DrawBackground("button", leftButtonRect, leftDisabled,
leftPressed, leftButtonRect.Contains(Viewport.LastMousePos));
ButtonWidget.DrawBackground("button", rightButtonRect, rightDisabled,
rightPressed, rightButtonRect.Contains(Viewport.LastMousePos));
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("scrollbar", leftPressed || leftDisabled ? "up_pressed" : "up_arrow"),
new float2(leftButtonRect.Left + 2, leftButtonRect.Top + 2));
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("scrollbar", rightPressed || rightDisabled ? "down_pressed" : "down_arrow"),
new float2(rightButtonRect.Left + 2, rightButtonRect.Top + 2));
if (QueueType == null)
return;
// Draw tab buttons
Game.Renderer.EnableScissor(leftButtonRect.Right, rb.Y + 1, rightButtonRect.Left - leftButtonRect.Right - 1, rb.Height);
var palette = Widget.RootWidget.GetWidget<ProductionPaletteWidget>(PaletteWidget);
var origin = new int2(leftButtonRect.Right - 1 + (int)ListOffset, leftButtonRect.Y);
SpriteFont font = Game.Renderer.Fonts["TinyBold"];
ContentWidth = 0;
foreach (var tab in Groups[QueueType].Tabs)
{
var rect = new Rectangle(origin.X + ContentWidth, origin.Y, TabWidth, rb.Height);
ButtonWidget.DrawBackground("button", rect, false, tab.Queue == palette.CurrentQueue, rect.Contains(Viewport.LastMousePos));
ContentWidth += TabWidth - 1;
int2 textSize = font.Measure(tab.Name);
int2 position = new int2(rect.X + (rect.Width - textSize.X)/2, rect.Y + (rect.Height - textSize.Y)/2);
font.DrawTextWithContrast(tab.Name, position, Color.White, Color.Black, 1);
}
Game.Renderer.DisableScissor();
}
void Scroll(int direction)
{
ListOffset += direction*ScrollVelocity;
ListOffset = Math.Min(0,Math.Max(Bounds.Width - rightButtonRect.Width - leftButtonRect.Width - ContentWidth, ListOffset));
}
// Is added to world.ActorAdded by the SidebarLogic handler
public void ActorChanged(Actor a)
{
if (a.HasTrait<ProductionQueue>())
{
var allQueues = world.ActorsWithTrait<ProductionQueue>()
.Where(p => p.Actor.Owner == world.LocalPlayer && p.Actor.IsInWorld)
.Select(p => p.Trait).ToArray();
foreach (var g in Groups.Values)
g.Update(allQueues);
}
}
public override void Tick()
{
if (leftPressed) Scroll(1);
if (rightPressed) Scroll(-1);
base.Tick();
}
public override bool LoseFocus(MouseInput mi)
{
leftPressed = rightPressed = false;
return base.LoseFocus(mi);
}
public override bool HandleMouseInput(MouseInput mi)
{
if (mi.Button == MouseButton.WheelDown)
{
Scroll(-1);
return true;
}
if (mi.Button == MouseButton.WheelUp)
{
Scroll(1);
return true;
}
if (mi.Button != MouseButton.Left)
return false;
if (mi.Event == MouseInputEvent.Down && !TakeFocus(mi))
return false;
if (!Focused)
return false;
if (Focused && mi.Event == MouseInputEvent.Up)
return LoseFocus(mi);
leftPressed = leftButtonRect.Contains(mi.Location.X, mi.Location.Y);
rightPressed = rightButtonRect.Contains(mi.Location.X, mi.Location.Y);
// Check production tabs
var offsetloc = mi.Location - new int2(leftButtonRect.Right - 1 + (int)ListOffset, leftButtonRect.Y);
if (offsetloc.X > 0 && offsetloc.X <= ContentWidth)
{
var palette = Widget.RootWidget.GetWidget<ProductionPaletteWidget>(PaletteWidget);
palette.CurrentQueue = Groups[QueueType].Tabs[offsetloc.X/(TabWidth - 1)].Queue;
return true;
}
return (leftPressed || rightPressed);
}
}
}