Files
OpenRA/mods/cnc/maps/gdi05c/rules.yaml
reaperrr c860bf19ee Add GDI 05c
Well, 05eb really, but until we implement campaign progression,
calling it 'c' is the easiest way to differentiate it without breaking
our mission title length/alignment conventions.
2021-08-21 20:34:50 +02:00

174 lines
2.7 KiB
YAML

World:
LuaScript:
Scripts: campaign-global.lua, gdi05c.lua
MissionData:
Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
BackgroundVideo: podium.vqa
BriefingVideo: gdi5.vqa
StartVideo: seige.vqa
WinVideo: nodlose.vqa
LossVideo: gdilose.vqa
MapOptions:
ShortGameCheckboxLocked: True
ShortGameCheckboxEnabled: False
SmudgeLayer@SCORCH:
InitialSmudges:
46,24: sc5,0
45,21: sc3,0
26,11: sc3,0
25,10: sc4,0
25,9: sc3,0
24,9: sc3,0
23,8: sc3,0
24,7: sc2,0
32,6: sc6,0
31,6: sc6,0
29,6: sc1,0
35,5: sc1,0
20,5: sc5,0
30,2: sc2,0
33,1: sc1,0
SmudgeLayer@CRATER:
InitialSmudges:
26,9: cr1,0
22,8: cr1,0
29,7: cr1,0
23,7: cr1,0
35,2: cr1,0
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: Difficulty
Values:
easy: Easy
normal: Normal
hard: Hard
Default: normal
Locked: false
Player:
EnemyWatcher:
PlayerResources:
DefaultCash: 2000
^Palettes:
IndexedPlayerPalette:
PlayerIndex:
AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
IndexedPlayerPalette@units:
PlayerIndex:
AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
^Building:
AnnounceOnSeen:
SBAG:
Buildable:
Prerequisites: ~disabled
GTWR:
Buildable:
Prerequisites: ~disabled
ATWR:
Buildable:
Prerequisites: ~disabled
WEAP:
Buildable:
Prerequisites: ~disabled
CYCL:
Buildable:
Prerequisites: ~disabled
NUK2:
Buildable:
Prerequisites: ~disabled
FIX:
Buildable:
Prerequisites: ~disabled
HPAD:
Buildable:
Prerequisites: ~disabled
BRIK:
Buildable:
Prerequisites: ~disabled
HQ:
-AirstrikePower:
EYE:
Buildable:
Prerequisites: ~disabled
GUN:
Buildable:
Prerequisites: ~disabled
OBLI:
Buildable:
Prerequisites: ~disabled
TMPL:
Buildable:
Prerequisites: ~disabled
E2:
Buildable:
Prerequisites: ~pyle
E3:
Buildable:
Prerequisites: ~disabled
E5:
Buildable:
Prerequisites: ~disabled
HARV:
Buildable:
Prerequisites: ~disabled
MTNK:
Buildable:
Prerequisites: ~disabled
HTNK:
Buildable:
Prerequisites: ~disabled
RMBO:
Buildable:
Prerequisites: ~disabled
MSAM:
Buildable:
Prerequisites: ~disabled
ARTY:
Buildable:
Prerequisites: ~disabled
MLRS:
Buildable:
Prerequisites: ~disabled
STNK:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
FTNK:
Buildable:
Prerequisites: ~disabled
airstrike.proxy:
AirstrikePower:
SquadSize: 1