Files
OpenRA/mods/cnc/maps/gdi09/rules.yaml
2020-03-21 21:09:52 +01:00

147 lines
2.1 KiB
YAML

World:
LuaScript:
Scripts: campaign-global.lua, gdi09.lua, gdi09-AI.lua
MusicPlaylist:
StartingMusic: march
VictoryMusic: gdi_win1
MissionData:
Briefing: Take out Nod turrets along shore so Gunboats can move in safely on the Nod base.\n\nThe Nod base must be destroyed.\n\nIf gunboats can get in, they should be able to destroy the base with no difficulty.\n\nKeep an eye out for the new weapon Nod is rumored to be working on.
BriefingVideo: gdi9.vqa
WinVideo: gunboat.vqa
LossVideo: gameover.vqa
ATWR:
Buildable:
Prerequisites: ~disabled
NUK2:
Buildable:
Prerequisites: ~disabled
HPAD:
Buildable:
Prerequisites: ~disabled
BRIK:
Buildable:
Prerequisites: ~disabled
EYE:
Buildable:
Prerequisites: ~disabled
GUN:
Buildable:
Prerequisites: ~disabled
OBLI:
Buildable:
Prerequisites: ~disabled
TMPL:
Buildable:
Prerequisites: ~disabled
HTNK:
Buildable:
Prerequisites: ~disabled
TRAN:
Buildable:
Prerequisites: ~disabled
ORCA:
Buildable:
Prerequisites: ~disabled
RMBO:
Buildable:
Prerequisites: ~disabled
MSAM:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
BOAT:
Buildable:
Prerequisites: ~disabled
FTNK:
Buildable:
Prerequisites: ~disabled
STNK:
Buildable:
Prerequisites: ~disabled
HELI:
Buildable:
Prerequisites: ~disabled
LTNK:
Buildable:
Prerequisites: ~afld
ARTY:
Buildable:
Prerequisites: ~afld
E4:
Buildable:
Prerequisites: barracks
E5:
Buildable:
Prerequisites: ~disabled
MLRS:
Buildable:
Prerequisites: ~disabled
SAM:
Buildable:
Prerequisites: ~disabled
^Bridge:
DamageMultiplier@INVULNERABLE:
Modifier: 0
BRIDGEHUT:
-Targetable:
TRAN.Extraction:
Inherits: TRAN
RevealsShroud:
Range: 0c0
RejectsOrders:
-Selectable:
RenderSprites:
Image: tran
Interactable:
TRAN.Insertion:
Inherits: TRAN.Extraction
Cargo:
MaxWeight: 0
HQ:
Tooltip:
-AirstrikePower:
Buildable:
Description: Provides an overview of the battlefield.\n Requires power to operate.
airstrike.proxy:
AirstrikePower:
SquadSize: 2
SquadOffset: -1536, 1024, 0
BOAT:
AutoTarget:
InitialStance: AttackAnything
RejectsOrders:
Except: Attack