Files
OpenRA/mods/ra/maps/desert-shellmap/rules.yaml
Paul Chote 0bdd46451e Overhaul resource layer logic:
* ResourceType trait has been removed.
* Simulation-related data is now defined on the
  ResourceLayer (which mods can subclass/replace).
* Support non-money resources by moving the resource
  values to the PlayerResources trait.
* Allow mods to disable the neighbour density override
  and instead always use the map-defined densities.
* Allow mods to define their own resource placement
  logic (e.g. allow resources on slopes) by subclassing
  (Editor)ResourceLayer.
* Improve ability to subclass/override ResourceRenderer
  by exposing more virtual methods.
2021-03-20 16:45:41 +01:00

79 lines
1.4 KiB
YAML

Player:
-ConquestVictoryConditions:
LobbyPrerequisiteCheckbox@GLOBALBOUNTY:
Enabled: False
Locked: True
PlayerResources:
ResourceValues:
Ore: 0
Gems: 0
World:
-CrateSpawner:
-SpawnStartingUnits:
-MapStartingLocations:
MusicPlaylist:
BackgroundMusic: intro
AllowMuteBackgroundMusic: true
DisableWorldSounds: true
LuaScript:
Scripts: desert-shellmap.lua
-StartGameNotification:
^Palettes:
IndexedPlayerPalette:
PlayerIndex:
Soviets: 229, 230, 231, 232, 233, 234, 235, 8, 236, 237, 238, 239, 221, 222, 223, 223
Allies: 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175
^ExistsInWorld:
GivesExperience:
ActorExperienceModifier: 0
DamageMultiplier@UNKILLABLE:
RequiresCondition: unkillable
Modifier: 0
ExternalCondition@UNKILLABLE:
Condition: unkillable
^Bridge:
DamageMultiplier:
Modifier: 0
^Wall:
DamageMultiplier:
Modifier: 0
OILB:
CashTrickler:
ShowTicks: false
TRAN.Husk2:
WithIdleOverlay@Burns:
Image: fire
Sequence: 1
IsDecoration: True
MISS:
DamageMultiplier@INVULNERABLE:
Modifier: 0
APC:
Cargo:
InitialUnits: e1, e1, e2, e3, e4
Ant:
Buildable:
Prerequisites: barr
Health:
HP: 20000
powerproxy.paratroopers:
ParatroopersPower:
DisplayBeacon: false
DropItems: E1,E1,E2,E3,E4
powerproxy.parazombies:
Inherits: powerproxy.paratroopers
ParatroopersPower:
DropItems: ZOMBIE,ZOMBIE,ZOMBIE,ZOMBIE,ZOMBIE