Files
OpenRA/OpenRa.Game/Mcv.cs

37 lines
691 B
C#

using System;
using System.Collections.Generic;
using System.Text;
using OpenRa.FileFormats;
using System.Drawing;
using BluntDirectX.Direct3D;
namespace OpenRa.Game
{
class Mcv : Actor
{
static Range<int>? mcvRange = null;
public Mcv( PointF location, int palette )
{
this.location = location;
this.palette = palette;
if (mcvRange == null)
mcvRange = UnitSheetBuilder.AddUnit("mcv");
}
int GetFacing() { return (Environment.TickCount >> 6) % 32; }
public override Sprite[] CurrentImages
{
get
{
return new Sprite[]
{
UnitSheetBuilder.sprites[GetFacing() + mcvRange.Value.Start]
};
}
}
}
}