37 lines
691 B
C#
37 lines
691 B
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenRa.FileFormats;
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using System.Drawing;
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using BluntDirectX.Direct3D;
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namespace OpenRa.Game
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{
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class Mcv : Actor
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{
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static Range<int>? mcvRange = null;
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public Mcv( PointF location, int palette )
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{
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this.location = location;
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this.palette = palette;
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if (mcvRange == null)
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mcvRange = UnitSheetBuilder.AddUnit("mcv");
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}
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int GetFacing() { return (Environment.TickCount >> 6) % 32; }
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public override Sprite[] CurrentImages
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{
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get
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{
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return new Sprite[]
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{
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UnitSheetBuilder.sprites[GetFacing() + mcvRange.Value.Start]
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};
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}
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}
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}
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}
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