347 lines
6.1 KiB
YAML
347 lines
6.1 KiB
YAML
^Building:
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AppearsOnRadar:
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SelectionDecorations:
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Palette: pips
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Selectable:
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Priority: 3
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TargetableBuilding:
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TargetTypes: Ground, C4
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Building:
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Dimensions: 1,1
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Footprint: x
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BuildSounds: place2.aud
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TerrainTypes: Clear, Road
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GivesBuildableArea:
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Capturable:
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SoundOnDamageTransition:
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DamagedSound: expnew01.aud
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DestroyedSound: crmble2.aud
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RenderBuilding:
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WithBuildingExplosion:
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RepairableBuilding:
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EngineerRepairable:
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MustBeDestroyed:
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GivesExperience:
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CaptureNotification:
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EditorAppearance:
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RelativeToTopLeft: yes
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ShakeOnDeath:
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ProximityCaptor:
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Types: Building
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Sellable:
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SellSounds: cashturn.aud
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AcceptsSupplies:
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GivesBounty:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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Guardable:
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Range: 3
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BodyOrientation:
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Huntable:
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LuaScriptEvents:
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Demolishable:
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ScriptTriggers:
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WithMakeAnimation:
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^Wall:
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AppearsOnRadar:
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Building:
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Dimensions: 1,1
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Footprint: x
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BuildSounds: place2.aud
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Adjacent: 7
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TerrainTypes: Clear, Road
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SoundOnDamageTransition:
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DamagedSound: expnew01.aud
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DestroyedSound: crmble2.aud
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Crushable:
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CrushClasses: wall
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BlocksBullets:
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LineBuild:
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Range: 8
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NodeTypes: wall
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LineBuildNode:
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Types: wall
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SelectionDecorations:
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Selectable:
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Priority: 1
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TargetableBuilding:
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TargetTypes: Ground, C4
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RenderBuildingWall:
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Type: wall
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GivesExperience:
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EditorAppearance:
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RelativeToTopLeft: yes
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UseTerrainPalette: yes
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AutoTargetIgnore:
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ProximityCaptor:
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Types: Wall
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Sellable:
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SellSounds: cashturn.aud
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UpdatesPlayerStatistics:
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BodyOrientation:
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LuaScriptEvents:
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Demolishable:
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ScriptTriggers:
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^Infantry:
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AppearsOnRadar:
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Health:
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Radius: 128
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Armor:
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Type: None
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RevealsShroud:
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Range: 4c0
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Mobile:
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Crushes: crate
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SharesCell: yes
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TerrainSpeeds:
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Clear: 90
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Rough: 80
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Road: 100
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Tiberium: 80
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BlueTiberium: 80
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Beach: 80
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SelectionDecorations:
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Palette: pips
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Selectable:
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Voice: Infantry
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TargetableUnit:
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TargetTypes: Ground
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RenderInfantry:
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WithDeathAnimation:
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AutoTarget:
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AttackMove:
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Passenger:
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CargoType: Infantry
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HiddenUnderFog:
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GainsExperience:
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ChevronPalette: ra
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Upgrades:
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500: firepower, damage, speed, reload
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1000: firepower, damage, speed, reload
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GainsStatUpgrades:
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FirepowerModifier: 110, 130
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DamageModifier: 83, 66
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SpeedModifier: 120, 150
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ReloadModifier: 90, 75
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types: Infantry
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GivesBounty:
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Crushable:
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CrushSound: squish6.aud
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PoisonedByTiberium:
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SpawnViceroid:
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ViceroidActor: vissml
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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Guard:
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Guardable:
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BodyOrientation:
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Huntable:
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LuaScriptEvents:
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ScriptTriggers:
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DeathSounds@NORMAL:
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DeathTypes: 1, 2, 3
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DeathSounds@BURNED:
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DeathSound: Burned
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DeathTypes: 5
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DeathSounds@ZAPPED:
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DeathSound: Zapped
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DeathTypes: 6
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^CivilianInfantry:
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Inherits: ^Infantry
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Selectable:
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Voice: Civilian
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Bounds: 12,17,0,-9
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Valued:
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Cost: 10
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Tooltip:
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Name: Civilian
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 1000
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Owner: gdi, nod
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Health:
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HP: 50
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Mobile:
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Speed: 71
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RevealsShroud:
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Range: 2c0
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Armament:
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Weapon: Pistola
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AttackFrontal:
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ProximityCaptor:
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Types: CivilianInfantry
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RenderInfantry:
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ScaredyCat:
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^Vehicle:
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AppearsOnRadar:
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Mobile:
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Crushes: crate
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TerrainSpeeds:
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Clear: 80
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Rough: 60
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Road: 100
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Beach: 60
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Tiberium: 60
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BlueTiberium: 60
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ROT: 5
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SelectionDecorations:
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Palette: pips
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Selectable:
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Voice: Vehicle
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TargetableUnit:
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TargetTypes: Ground
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Repairable:
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RepairBuildings: gadept
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Passenger:
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CargoType: Vehicle
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AttackMove:
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HiddenUnderFog:
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GainsExperience:
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ChevronPalette: ra
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Upgrades:
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500: firepower, damage, speed, reload
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1000: firepower, damage, speed, reload
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GainsStatUpgrades:
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FirepowerModifier: 110, 130
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DamageModifier: 83, 66
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SpeedModifier: 120, 150
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ReloadModifier: 90, 75
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types: Vehicle
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GivesBounty:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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Guard:
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Guardable:
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BodyOrientation:
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CameraPitch: 90
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Huntable:
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LuaScriptEvents:
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ScriptTriggers:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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^Tank:
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AppearsOnRadar:
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Mobile:
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Crushes: wall, crate
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TerrainSpeeds:
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Clear: 90
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Rough: 70
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Road: 100
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Beach: 80
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Tiberium: 80
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BlueTiberium: 80
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ROT: 5
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SelectionDecorations:
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Palette: pips
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Selectable:
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Voice: Vehicle
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TargetableUnit:
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TargetTypes: Ground
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Repairable:
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RepairBuildings: gadept
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Passenger:
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CargoType: Vehicle
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AttackMove:
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HiddenUnderFog:
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GainsExperience:
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ChevronPalette: ra
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Upgrades:
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500: firepower, damage, speed, reload
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1000: firepower, damage, speed, reload
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GainsStatUpgrades:
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FirepowerModifier: 110, 130
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DamageModifier: 83, 66
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SpeedModifier: 120, 150
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ReloadModifier: 90, 75
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types: Vehicle
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GivesBounty:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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Guard:
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Guardable:
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BodyOrientation:
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CameraPitch: 90
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Huntable:
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LuaScriptEvents:
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ScriptTriggers:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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^Helicopter:
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AppearsOnRadar:
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UseLocation: yes
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TargetableAircraft:
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TargetTypes: Air
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GroundedTargetTypes: Ground
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SelectionDecorations:
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Palette: pips
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Selectable:
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Voice: Heli
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Helicopter:
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RepairBuildings:
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RearmBuildings:
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LandWhenIdle: no
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Buildable:
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Queue: Aircraft
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HiddenUnderFog:
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AttackMove:
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GainsExperience:
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ChevronPalette: ra
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Upgrades:
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500: firepower, damage, speed, reload
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1000: firepower, damage, speed, reload
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GainsStatUpgrades:
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FirepowerModifier: 110, 130
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DamageModifier: 83, 66
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SpeedModifier: 120, 150
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ReloadModifier: 90, 75
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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CombatDebugOverlay:
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BodyOrientation:
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CameraPitch: 90
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Huntable:
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LuaScriptEvents:
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ScriptTriggers:
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^BlossomTree:
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Tooltip:
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Name: Blossom Tree
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RenderBuilding:
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Palette: player
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Building:
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Footprint: x
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Dimensions: 1,1
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AppearsOnRadar:
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RadarColorFromTerrain:
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Terrain: Tiberium
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BodyOrientation:
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FrozenUnderFog:
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StartsRevealed: true
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LuaScriptEvents:
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SeedsResource:
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ResourceType: Tiberium
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Interval: 55
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WithActiveAnimation:
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