Files
OpenRA/mods/ra/defaults.yaml
2010-08-15 06:18:46 +12:00

206 lines
3.9 KiB
YAML

^Vehicle:
Category: Vehicle
AppearsOnRadar:
Mobile:
Crushes: atmine, crate
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
TerrainSpeeds: 60%, 40%, 100%, 0%, 0%, 0%, 0%, 90%, 40%, 0%
ROT: 5
Selectable:
Voice: VehicleVoice
Targetable:
TargetTypes: Ground
Repairable:
Chronoshiftable:
Passenger:
CargoType: Vehicle
IronCurtainable:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlst1.aud
^Tank:
Category: Vehicle
AppearsOnRadar:
Mobile:
Crushes: wall, atmine, crate
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
TerrainSpeeds: 80%, 70%, 100%, 0%, 0%, 0%, 0%, 90%, 70%, 0%
ROT: 5
Selectable:
Voice: VehicleVoice
Targetable:
TargetTypes: Ground
Repairable:
Chronoshiftable:
Passenger:
CargoType: Vehicle
IronCurtainable:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlst1.aud
^Infantry:
Category: Infantry
AppearsOnRadar:
Health:
Armor: none
RevealsShroud:
Range: 4
Mobile:
Crushes: apmine, crate
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
TerrainSpeeds: 90%, 80%, 100%, 0%, 0%, 0%, 0%, 100%, 80%, 0%
Selectable:
Voice: GenericVoice
Targetable:
TargetTypes: Ground
RenderInfantry:
AutoTarget:
Passenger:
CargoType: Infantry
HiddenUnderFog:
TeslaInstantKills:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlst1.aud
^Ship:
Category: Ship
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
TerrainSpeeds: 0%, 0%, 0%, 0%, 100%, 0%, 0%, 0%, 0%, 0%
Selectable:
Voice: ShipVoice
Targetable:
TargetTypes: Ground, Water
DetectCloaked:
Range: 3
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: navylst1.aud
^Plane:
Category: Plane
AppearsOnRadar:
Selectable:
Voice: GenericVoice
Targetable:
TargetTypes: Air
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: aunitl1.aud
^Building:
Category: Building
AppearsOnRadar:
Selectable:
Priority: 3
Targetable:
TargetTypes: Ground
Building:
Dimensions: 1,1
Footprint: x
RenderBuilding:
RepairableBuilding:
EmitInfantryOnSell:
ActorTypes: e1,e1,e1,c1,c2,e6
MustBeDestroyed:
GivesExperience:
FrozenUnderFog:
CaptureNotification:
Notification: strucap1.aud
^Wall:
Category: Building
AppearsOnRadar:
Building:
Dimensions: 1,1
Footprint: x
BuildSounds: placbldg.aud
Capturable: false
BaseNormal: no
DamagedSound: sandbag2.aud
DestroyedSound: sandbag2.aud
Adjacent: 7
Wall:
CrushClasses: wall
LineBuild:
Range: 8
Selectable:
Priority: 1
Targetable:
TargetTypes: Ground
RenderBuildingWall:
HasMakeAnimation: false
Palette: terrain
GivesExperience:
^CivBuilding:
Inherits: ^Building
-RepairableBuilding:
Health:
HP: 400
Armor: wood
Valued:
Description: Civilian Building
^CivField:
Inherits: ^CivBuilding
-Selectable:
Valued:
Description: Field
^Tree:
Category: Building
Valued:
Description: Tree
RenderBuilding:
Palette: terrain
Building:
Footprint: x
Dimensions: 1,1
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tree
^Husk:
Category: Vehicle
Health:
HP: 140
Armor: Heavy
Husk:
Selectable:
Priority: -1
HiddenUnderFog:
AppearsOnRadar:
Burns:
^Bridge:
Category: Building
Valued:
Description: Bridge
BelowUnits:
Targetable:
TargetTypes: Ground, Water
Building:
Footprint: ____ ____
Dimensions: 4,2
Health:
HP: 1000