479 lines
7.4 KiB
YAML
479 lines
7.4 KiB
YAML
V01:
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Inherits: ^CivBuilding
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Tooltip:
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Name: Church
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LeavesHusk:
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HuskActor: V01.Husk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V01.Husk:
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Inherits: ^CivBuildingHusk
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Tooltip:
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Name: Church (Destroyed)
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V02:
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Inherits: ^CivBuilding
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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LeavesHusk:
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HuskActor: V02.Husk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V02.Husk:
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Inherits: ^CivBuildingHusk
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V03:
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Inherits: ^CivBuilding
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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LeavesHusk:
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HuskActor: V03.Husk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V03.Husk:
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Inherits: ^CivBuildingHusk
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V04:
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Inherits: ^CivBuilding
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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LeavesHusk:
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HuskActor: V04.Husk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V04.Husk:
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Inherits: ^CivBuildingHusk
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V05:
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Inherits: ^CivBuilding
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Building:
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Footprint: xx
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Dimensions: 2,1
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LeavesHusk:
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HuskActor: V05.Husk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V05.Husk:
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Inherits: ^CivBuildingHusk
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Building:
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Footprint: xx
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Dimensions: 2,1
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V06:
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Inherits: ^CivBuilding
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Building:
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Footprint: xx
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Dimensions: 2,1
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LeavesHusk:
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HuskActor: V06.Husk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V06.Husk:
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Inherits: ^CivBuildingHusk
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Building:
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Footprint: xx
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Dimensions: 2,1
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V07:
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Inherits: ^CivBuilding
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Building:
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Footprint: xx
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Dimensions: 2,1
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LeavesHusk:
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HuskActor: V07.Husk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V07.Husk:
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Inherits: ^CivBuildingHusk
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Building:
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Footprint: xx
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Dimensions: 2,1
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V08:
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Inherits: ^CivBuilding
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LeavesHusk:
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HuskActor: V08.Husk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V08.Husk:
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Inherits: ^CivBuildingHusk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V09:
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Inherits: ^CivBuilding
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LeavesHusk:
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HuskActor: V09.Husk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V09.Husk:
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Inherits: ^CivBuildingHusk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V10:
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Inherits: ^CivBuilding
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LeavesHusk:
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HuskActor: V10.Husk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V10.Husk:
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Inherits: ^CivBuildingHusk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V11:
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Inherits: ^CivBuilding
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LeavesHusk:
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HuskActor: V11.Husk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V11.Husk:
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Inherits: ^CivBuildingHusk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V12:
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Inherits: ^CivField
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LeavesHusk:
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HuskActor: V12.Husk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V12.Husk:
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Inherits: ^CivBuildingHusk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V13:
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Inherits: ^CivField
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LeavesHusk:
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HuskActor: V13.Husk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V13.Husk:
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Inherits: ^CivBuildingHusk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V14:
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Inherits: ^CivField
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LeavesHusk:
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HuskActor: V14.Husk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V14.Husk:
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Inherits: ^CivFieldHusk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V15:
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Inherits: ^CivField
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LeavesHusk:
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HuskActor: V15.Husk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V15.Husk:
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Inherits: ^CivFieldHusk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V16:
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Inherits: ^CivField
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LeavesHusk:
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HuskActor: V16.Husk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V16.Husk:
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Inherits: ^CivFieldHusk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V17:
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Inherits: ^CivField
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LeavesHusk:
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HuskActor: V17.Husk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V17.Husk:
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Inherits: ^CivFieldHusk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V18:
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Inherits: ^CivField
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LeavesHusk:
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HuskActor: V18.Husk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V18.Husk:
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Inherits: ^CivFieldHusk
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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ARCO:
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Inherits: ^CivBuilding
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Building:
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Footprint: xx
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Dimensions: 2,1
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LeavesHusk:
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HuskActor: ARCO.Husk
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ARCO.Husk:
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Inherits: ^CivBuildingHusk
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Building:
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Footprint: xx
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Dimensions: 2,1
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BARB:
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Inherits: ^Wall
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Health:
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HP: 100
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Armor:
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Type: Light
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Tooltip:
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Name: Wire Fence
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Icon: barbicnh
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LineBuild:
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NodeTypes: barbwire
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LineBuildNode:
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Types: barbwire
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RenderBuildingWall:
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Type: barbwire
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WOOD:
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Inherits: ^Wall
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Health:
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HP: 100
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Armor:
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Type: Wood
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Tooltip:
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Name: Wooden Fence
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Icon: woodicnh
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LineBuild:
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NodeTypes: woodfence
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LineBuildNode:
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Types: woodfence
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RenderBuildingWall:
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Type: woodfence
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BRIDGE1:
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Inherits: ^Bridge
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Bridge:
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Template: 165
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DestroyedTemplate: 166
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Building:
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Footprint: ____ ____ ____ ____
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Dimensions: 4,4
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FreeActor@north:
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Actor: bridgehut
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SpawnOffset: 2,0
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FreeActor@south:
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Actor: bridgehut
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SpawnOffset: 0,2
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BRIDGE2:
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Inherits: ^Bridge
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Bridge:
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Template: 167
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DestroyedTemplate: 168
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Building:
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Footprint: _____ _____ _____ _____ _____
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Dimensions: 5,5
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FreeActor@north:
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Actor: bridgehut
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SpawnOffset: 0,0
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FreeActor@south:
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Actor: bridgehut
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SpawnOffset: 2,2
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BRIDGE3:
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Inherits: ^Bridge
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Bridge:
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Template: 169
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DestroyedTemplate: 170
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Building:
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Footprint: ______ ______ ______ ______ ______
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Dimensions: 6,5
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FreeActor@north:
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Actor: bridgehut
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SpawnOffset: 3,0
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FreeActor@south:
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Actor: bridgehut
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SpawnOffset: 1,2
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BRIDGE4:
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Inherits: ^Bridge
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Bridge:
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Template: 171
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DestroyedTemplate: 172
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Building:
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Footprint: ______ ______ ______ ______
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Dimensions: 6,4
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FreeActor@north:
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Actor: bridgehut
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SpawnOffset: 1,0
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FreeActor@south:
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Actor: bridgehut
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SpawnOffset: 3,2
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BRIDGEHUT:
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Building:
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Footprint: __ __
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Dimensions: 2,2
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Selectable:
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Selectable: false
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Bounds: 48,48
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Priority: 2
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BridgeHut:
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TargetableBuilding:
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TargetTypes: BridgeHut, C4
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C1:
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Inherits: ^CivInfantry
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Voiced:
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VoiceSet: CivilianMaleVoice
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C2:
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Inherits: ^CivInfantry
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Voiced:
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VoiceSet: CivilianFemaleVoice
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C3:
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Inherits: ^CivInfantry
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C4:
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Inherits: ^CivInfantry
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Voiced:
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VoiceSet: CivilianFemaleVoice
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C5:
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Inherits: ^CivInfantry
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C6:
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Inherits: ^CivInfantry
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Voiced:
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VoiceSet: CivilianFemaleVoice
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C7:
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Inherits: ^CivInfantry
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C8:
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Inherits: ^CivInfantry
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Voiced:
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VoiceSet: CivilianFemaleVoice
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C9:
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Inherits: ^CivInfantry
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C10:
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Inherits: ^CivInfantry
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Voiced:
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VoiceSet: CivilianFemaleVoice
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VICE:
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AppearsOnRadar:
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Health:
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Radius: 427
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HP: 300
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 6c0
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Mobile:
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Speed: 71
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TerrainSpeeds:
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Clear: 70
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Rough: 60
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Road: 70
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Tiberium: 100
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BlueTiberium: 100
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Beach: 60
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Selectable:
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TargetableUnit:
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TargetTypes: Ground
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AutoTarget:
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ScanRadius: 5
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AttackMove:
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HiddenUnderFog:
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GivesExperience:
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Valued:
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Cost: 1000
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Tooltip:
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Name: Visceroid
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Armament:
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Weapon: Chemspray
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LocalOffset: 384,0,0
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MuzzleSequence: muzzle
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MuzzleSplitFacings: 8
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AttackFrontal:
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AttackWander:
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WanderMoveRadius: 2
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MinMoveDelayInTicks: 25
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MaxMoveDelayInTicks: 45
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WithFacingSpriteBody:
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WithMuzzleFlash:
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SplitFacings: true
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CombatDebugOverlay:
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Guard:
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Guardable:
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UpdatesPlayerStatistics:
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BodyOrientation:
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QuantizedFacings: 8
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PoisonedByTiberium:
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Weapon: Heal
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Voiced:
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VoiceSet: DinoVoice
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AutoSelectionSize:
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RenderSprites:
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