Files
OpenRA/mods/cnc/rules/infantry.yaml
reaperrr f88ada8648 Cleaned and fixed TD infantry rules a little
Fixes TD infantry not going visually prone.
2015-06-01 23:27:47 +02:00

261 lines
4.9 KiB
YAML

E1:
Inherits: ^Infantry
Valued:
Cost: 100
Tooltip:
Name: Minigunner
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
Buildable:
BuildPaletteOrder: 10
Queue: Infantry.GDI, Infantry.Nod
Mobile:
Speed: 56
Health:
HP: 50
Armament:
Weapon: M16
AttackFrontal:
TakeCover:
WithInfantryBody:
IdleSequences: idle1,idle2,idle3,idle4
StandSequences: stand, stand2
E2:
Inherits: ^Infantry
Valued:
Cost: 160
Tooltip:
Name: Grenadier
Description: Fast infantry armed with grenades. \n Strong vs Buildings, slow-moving targets
Buildable:
BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium
Queue: Infantry.GDI
Mobile:
Speed: 71
Health:
HP: 50
Armament:
Weapon: Grenade
LocalOffset: 0,0,427
FireDelay: 15
AttackFrontal:
TakeCover:
WithInfantryBody:
IdleSequences: idle1,idle2
StandSequences: stand, stand2
Explodes:
Weapon: GrenadierExplode
EmptyWeapon: GrenadierExplode
Chance: 50
E3:
Inherits: ^Infantry
Valued:
Cost: 300
Tooltip:
Name: Rocket Soldier
Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 20
Queue: Infantry.GDI, Infantry.Nod
Mobile:
Speed: 42
Health:
HP: 45
AutoTarget:
ScanRadius: 6
Armament:
Weapon: Rockets
LocalOffset: 256,43,341
FireDelay: 5
AttackFrontal:
TakeCover:
WithInfantryBody:
IdleSequences: idle1,idle2
StandSequences: stand, stand2
E4:
Inherits: ^Infantry
Valued:
Cost: 200
Tooltip:
Name: Flamethrower
Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium
Queue: Infantry.Nod
Mobile:
Speed: 56
Health:
HP: 90
Armament:
Weapon: Flamethrower
LocalOffset: 341,0,256
FireDelay: 3
MuzzleSequence: muzzle
MuzzleSplitFacings: 8
AttackFrontal:
WithMuzzleFlash:
SplitFacings: true
TakeCover:
WithInfantryBody:
IdleSequences: idle1,idle2
StandSequences: stand, stand2
E5:
Inherits: ^Infantry
Valued:
Cost: 300
Tooltip:
Name: Chemical Warrior
Description: Advanced general-purpose infantry.\n Strong vs all Ground units
Buildable:
BuildPaletteOrder: 50
Prerequisites: tmpl, ~techlevel.high
Queue: Infantry.Nod
Mobile:
Speed: 56
TerrainSpeeds:
Tiberium: 90
PathingCost: 90
BlueTiberium: 90
PathingCost: 90
Health:
HP: 90
Armament:
Weapon: Chemspray
LocalOffset: 341,0,256
FireDelay: 3
MuzzleSequence: muzzle
MuzzleSplitFacings: 8
AttackFrontal:
WithMuzzleFlash:
SplitFacings: true
-PoisonedByTiberium:
TakeCover:
WithInfantryBody:
IdleSequences: idle1,idle2
StandSequences: stand, stand2
E6:
Inherits: ^Infantry
Valued:
Cost: 500
Tooltip:
Name: Engineer
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
Buildable:
BuildPaletteOrder: 30
Queue: Infantry.GDI, Infantry.Nod
Mobile:
Speed: 56
Health:
HP: 25
Passenger:
PipType: Yellow
EngineerRepair:
RepairsBridges:
Captures:
CaptureTypes: building, husk
-AutoTarget:
TakeCover:
WithInfantryBody:
IdleSequences: idle1,idle2
StandSequences: stand, stand2
-GainsExperience:
RMBO:
Inherits: ^Infantry
Valued:
Cost: 1000
Tooltip:
Name: Commando
Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Buildable:
BuildPaletteOrder: 50
Prerequisites: eye, ~techlevel.high
Queue: Infantry.GDI
Mobile:
Speed: 71
Health:
HP: 150
Passenger:
PipType: Red
RevealsShroud:
Range: 6c0
AutoTarget:
ScanRadius: 6
C4Demolition:
C4Delay: 45
Armament:
Weapon: Sniper
AttackFrontal:
TakeCover:
WithInfantryBody:
IdleSequences: idle1,idle2,idle3
StandSequences: stand, stand2
AnnounceOnBuild:
AnnounceOnKill:
Voiced:
VoiceSet: CommandoVoice
PVICE:
Inherits: VICE
-AttackWander:
Mobile:
Crushes: crate
Buildable:
Queue: Biolab
BuildPaletteOrder: 40
Tooltip:
Description: Mutated abomination that spits liquid tiberium.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
DrawLineToTarget:
SelectionDecorations:
ActorLostNotification:
STEG:
Inherits: ^DINO
Tooltip:
Name: Stegosaurus
Description: A large, heavily built, herbivorous quadruped
Armament:
Weapon: tail
WithDeathAnimation:
DeathSequencePalette: terrain
DeathPaletteIsPlayerPalette: false
Selectable:
Bounds: 24,20,0,4
TREX:
Inherits: ^DINO
Tooltip:
Name: Tyrannosaurus rex
Description: Bipedal carnivore with a massive skull
Armament:
Weapon: teeth
Selectable:
Bounds: 52,38
TRIC:
Inherits: ^DINO
Tooltip:
Name: Triceratops
Description: Quadruped with large bony frill and three horns
Armament:
Weapon: horn
Selectable:
Bounds: 34,24,0,2
RAPT:
Inherits: ^DINO
Tooltip:
Name: Velociraptor
Description: Bipedal with enlarged sickle-shaped claw on each hindfoot
Armament:
Weapon: claw
Selectable:
Bounds: 20,20