Files
OpenRA/mods/cnc/rules/world.yaml
2015-05-15 17:09:20 +01:00

154 lines
3.7 KiB
YAML

^BaseWorld:
Inherits: ^Palettes
ScreenMap:
ActorMap:
TerrainGeometryOverlay:
ShroudRenderer:
ShroudVariants: typea, typeb, typec, typed
FogVariants: typea, typeb, typec, typed
OverrideFullShroud: full
OverrideFullFog: full
Country@Random:
Name: Any
Race: Random
RandomRaceMembers: gdi, nod
Description: Select a random faction.
Country@gdi:
Name: GDI
Race: gdi
Description: Global Defense Initiative\nThe GDI is an international military branch of the United Nations tasked\nwith keeping world peace. Commanding the combined forces of the world's\nmost powerful nations, they possess an unmatched arsenal of high-tech weaponry.
Country@nod:
Name: Nod
Race: nod
Description: Brotherhood of Nod\nThe Brotherhood is a religious cult centered around their leader Kane\nand the alien substance Tiberium. They utilize stealth technology\nand guerilla tactics to defeat those who oppose them.
ResourceType@green-tib:
ResourceType: 1
Palette: staticterrain
TerrainType: Tiberium
EditorSprite: ti1
Variants: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12
MaxDensity: 12
ValuePerUnit: 35
Name: Tiberium
PipColor: Green
AllowedTerrainTypes: Clear,Road
AllowUnderActors: true
ResourceType@blue-tib:
ResourceType: 2
Palette: bluetiberium
TerrainType: BlueTiberium
EditorSprite: bti1
Variants: bti1,bti2,bti3,bti4,bti5,bti6,bti7,bti8,bti9,bti10,bti11,bti12
MaxDensity: 12
ValuePerUnit: 75
Name: BlueTiberium
PipColor: Blue
AllowedTerrainTypes: Clear,Road
AllowUnderActors: true
LoadWidgetAtGameStart:
ShellmapRoot: MENU_BACKGROUND
World:
Inherits: ^BaseWorld
ChatCommands:
DevCommands:
PlayerCommands:
HelpCommand:
ScreenShaker:
NukePaletteEffect:
BuildingInfluence:
BridgeLayer:
Bridges: bridge1, bridge2, bridge3, bridge4
ProductionQueueFromSelection:
ProductionTabsWidget: PRODUCTION_TABS
DomainIndex:
SmudgeLayer@SCORCH:
Type: Scorch
Sequence: scorches
SmokePercentage: 50
SmudgeLayer@CRATER:
Type: Crater
Sequence: craters
ResourceLayer:
ResourceClaimLayer:
PathfinderDebugOverlay:
SpawnMapActors:
MPStartLocations:
CreateMPPlayers:
MPStartUnits@mcvonly:
Class: none
ClassName: MCV Only
Races: gdi, nod
BaseActor: mcv
MPStartUnits@defaultgdia:
Class: light
ClassName: Light Support
Races: gdi
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e3,e3,jeep
MPStartUnits@defaultgdib:
Class: light
ClassName: Light Support
Races: gdi
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e1,e3,apc
MPStartUnits@defaultnoda:
Class: light
ClassName: Light Support
Races: nod
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e3,bggy,bike
MPStartUnits@defaultnodb:
Class: light
ClassName: Light Support
Races: nod
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,e3,bggy
MPStartUnits@defaultnodc:
Class: light
ClassName: Light Support
Races: nod
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e1,e1,e3,bike
MPStartUnits@heavynoda:
Class: heavy
ClassName: Heavy Support
Races: nod
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e3,e3,ltnk,ltnk,ftnk
MPStartUnits@heavynodb:
Class: heavy
ClassName: Heavy Support
Races: nod
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e3,e3,e3,ftnk,ftnk
MPStartUnits@heavygdia:
Class: heavy
ClassName: Heavy Support
Races: gdi
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e3,e3,jeep,mtnk,mtnk
MPStartUnits@heavygdib:
Class: heavy
ClassName: Heavy Support
Races: gdi
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e2,e2,e2,e3,e3,apc,mtnk
SpawnMPUnits:
CrateSpawner:
Minimum: 1
Maximum: 6
SpawnInterval: 120
WaterChance: 0
PathFinder:
ValidateOrder:
DebugPauseState:
ObjectivesPanel:
PanelName: SKIRMISH_STATS
RadarPings:
EditorWorld:
Inherits: ^BaseWorld
EditorActorLayer:
EditorResourceLayer: