82 lines
1.3 KiB
YAML
82 lines
1.3 KiB
YAML
spicebloom:
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RenderBuilding:
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Building:
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Footprint: x
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Dimensions: 1,1
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AppearsOnRadar:
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EditorAppearance:
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RelativeToTopLeft: yes
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ProximityCaptor:
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Types: Tree
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Tooltip:
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Name: Spice Bloom
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SeedsResource:
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ResourceType: Spice
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Interval: 75
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WithActiveAnimation:
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RadarColorFromTerrain:
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Terrain: Spice
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BodyOrientation:
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WithMakeAnimation:
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sandworm:
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Tooltip:
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Name: Sandworm
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Description: Attracted by vibrations in the sand.\nWill eat units whole and has a large appetite.
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Health:
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HP: 1200
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Radius: 3
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Armor:
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Type: None
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Mobile:
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Speed: 50
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TerrainSpeeds:
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Sand: 100
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Dune: 100
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Spice: 100
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TargetableUnit:
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TargetTypes: Ground
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RenderUnit:
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WithAttackOverlay:
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Sequence: sand
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BodyOrientation:
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HiddenUnderFog:
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AppearsOnRadar:
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UseLocation: yes
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AttackSwallow:
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AttackRequiresEnteringCell: true
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IgnoresVisibility: true
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Armament:
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Weapon: WormJaw
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Sandworm:
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WanderMoveRadius: 5
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IgnoresCloak:
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AnnounceOnSeen:
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Notification: WormSign
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PingRadar: True
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sietch:
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Inherits: ^Building
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Tooltip:
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Name: Fremen Sietch
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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TerrainTypes: Cliff
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Health:
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HP: 400
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Armor:
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Type: Concrete
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RevealsShroud:
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Range: 10c0
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-GivesBuildableArea:
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-Sellable:
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-ExternalCapturable:
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-ExternalCapturableBar:
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Power:
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Amount: 0
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ProvidesPrerequisite@buildingname:
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-WithMakeAnimation:
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-WithCrumbleOverlay:
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