Files
OpenRA/mods/d2k/rules/defaults.yaml
2015-06-11 02:41:29 +01:00

357 lines
6.2 KiB
YAML

^GainsExperience:
GainsExperience:
GainsStatUpgrades:
SelfHealing@ELITE:
Step: 2
Ticks: 100
HealIfBelow: 1
DamageCooldown: 125
UpgradeTypes: selfheal
UpgradeMinEnabledLevel: 1
WithRankDecoration:
Image: rank
Sequence: rank
Palette: effect
ReferencePoint: Bottom, Right
Offset: 2, 2
UpgradeTypes: rank
ZOffset: 256
UpgradeMinEnabledLevel: 1
UpgradeMaxAcceptedLevel: 4
^Vehicle:
Inherits: ^GainsExperience
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Sand: 90
Rock: 100
Transition: 95
Concrete: 100
Spice: 80
SpiceBlobs: 80
Dune: 60
ROT: 5
SelectionDecorations:
Selectable:
TargetableUnit:
TargetTypes: Ground, C4
Passenger:
CargoType: Vehicle
AttackMove:
HiddenUnderFog:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types: Vehicle
GivesBounty:
Repairable:
RepairBuildings: repair
CombatDebugOverlay:
Guard:
Voice: Guard
Guardable:
WithFacingSpriteBody:
BodyOrientation:
UpdatesPlayerStatistics:
Huntable:
Demolishable:
ScriptTriggers:
UpgradeManager:
TemporaryOwnerManager:
MustBeDestroyed:
AnnounceOnSeen:
Notification: EnemyUnitsDetected
Voiced:
VoiceSet: VehicleVoice
Carryable:
WithDecorationCarryable:
Image: pips
Sequence: pickup-indicator
Offset: -12, -12
AutoSelectionSize:
RenderSprites:
^Tank:
Inherits: ^GainsExperience
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Sand: 85
Rock: 100
Transition: 92
Concrete: 100
Spice: 80
SpiceBlobs: 80
Dune: 70
ROT: 5
SelectionDecorations:
Selectable:
TargetableUnit:
TargetTypes: Ground, C4
Passenger:
CargoType: Vehicle
AttackMove:
HiddenUnderFog:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types: Tank
GivesBounty:
Repairable:
RepairBuildings: repair
CombatDebugOverlay:
Guard:
Voice: Guard
Guardable:
WithFacingSpriteBody:
BodyOrientation:
UpdatesPlayerStatistics:
Huntable:
Demolishable:
ScriptTriggers:
UpgradeManager:
TemporaryOwnerManager:
MustBeDestroyed:
AnnounceOnSeen:
Notification: EnemyUnitsDetected
Voiced:
VoiceSet: VehicleVoice
Carryable:
WithDecorationCarryable:
Image: pips
Sequence: pickup-indicator
Offset: -12, -12
AutoSelectionSize:
RenderSprites:
^Husk:
Health:
HP: 75
Armor:
Type: Light
Husk:
AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceBlobs, Dune
HiddenUnderFog:
Burns:
Interval: 4
ProximityCaptor:
Types: Husk
Tooltip:
Name: Wreck
BodyOrientation:
TargetableUnit:
TargetTypes: Ground
RequiresForceFire: yes
AutoTargetIgnore:
Capturable:
Type: husk
AllowAllies: yes
CaptureThreshold: 1.0
TransformOnCapture:
ForceHealthPercentage: 25
DisabledOverlay:
ScriptTriggers:
WithFacingSpriteBody:
AutoSelectionSize:
RenderSprites:
^TowerHusk:
Health:
HP: 125
Armor:
Type: Concrete
Husk:
AppearsOnRadar:
HiddenUnderFog:
Burns:
Interval: 2
EditorAppearance:
RelativeToTopLeft: yes
Tooltip:
Name: Destroyed Tower
ProximityCaptor:
Types: Husk
BodyOrientation:
ScriptTriggers:
^AircraftHusk:
Inherits: ^Husk
-Husk:
-Burns:
-Capturable:
-TransformOnCapture:
-TargetableUnit:
FallsToEarth:
Spins: False
Moves: True
Explosion: UnitExplodeScale
^Infantry:
Inherits: ^GainsExperience
AppearsOnRadar:
Health:
Radius: 96
Armor:
Type: None
RevealsShroud:
Range: 6c0
Mobile:
Crushes: crate
SharesCell: true
TerrainSpeeds:
Sand: 80
Rock: 100
Transition: 90
Concrete: 100
Spice: 80
SpiceBlobs: 80
Dune: 60
Rough: 70
SelectionDecorations:
Selectable:
Bounds: 12,18,0,-6
TargetableUnit:
TargetTypes: Ground
RenderSprites:
WithInfantryBody:
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
WithDeathAnimation:
DeathTypes:
ExplosionDeath: 1
SoundDeath: 2
SmallExplosionDeath: 3
BulletDeath: 4
AutoTarget:
AttackMove:
Passenger:
CargoType: Infantry
PipType: Green
HiddenUnderFog:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types: Infantry
GivesBounty:
Crushable:
CrushSound: CRUSH1.WAV
CombatDebugOverlay:
Guard:
Voice: Guard
Guardable:
BodyOrientation:
UpdatesPlayerStatistics:
Huntable:
ScriptTriggers:
DeathSounds:
DeathTypes: ExplosionDeath, SoundDeath, SmallExplosionDeath, BulletDeath
Parachutable:
FallRate: 130
UpgradeManager:
MustBeDestroyed:
AnnounceOnSeen:
Notification: EnemyUnitsDetected
TerrainModifiesDamage:
TerrainModifier:
Rough: 80
Voiced:
VoiceSet: InfantryVoice
^Plane:
Inherits: ^GainsExperience
AppearsOnRadar:
UseLocation: yes
SelectionDecorations:
Selectable:
TargetableAircraft:
TargetTypes: Air
GroundedTargetTypes: Ground
HiddenUnderFog:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types: Plane
GivesBounty:
CombatDebugOverlay:
BodyOrientation:
UpdatesPlayerStatistics:
Huntable:
AttackMove:
ScriptTriggers:
UpgradeManager:
AnnounceOnSeen:
Notification: EnemyUnitsDetected
Voiced:
VoiceSet: GenericVoice
WithFacingSpriteBody:
AutoSelectionSize:
RenderSprites:
^Helicopter:
Inherits: ^Plane
^Building:
AppearsOnRadar:
SelectionDecorations:
Selectable:
Priority: 2
TargetableBuilding:
TargetTypes: Ground, C4, Structure
Building:
Dimensions: 1,1
Footprint: x
TerrainTypes: Rock, Concrete
BuildSounds: BUILD1.WAV
Adjacent: 3
GivesBuildableArea:
ExternalCapturable:
ExternalCapturableBar:
SoundOnDamageTransition:
DamagedSounds: EXPLSML1.WAV
DestroyedSounds: EXPLHG1.WAV
RenderBuilding:
WithBuildingExplosion:
RepairableBuilding:
EmitInfantryOnSell:
ActorTypes: rifle,rifle,rifle,rifle,rifle,bazooka,bazooka,bazooka,engineer
MustBeDestroyed:
RequiredForShortGame: true
GivesExperience:
FrozenUnderFog:
CaptureNotification:
ActorLostNotification:
Notification: BuildingLost
EditorAppearance:
RelativeToTopLeft: yes
ShakeOnDeath:
ProximityCaptor:
Types: Building
Sellable:
SellSounds: BUILD1.WAV
GivesBounty:
CombatDebugOverlay:
Guardable:
Range: 3
BodyOrientation:
UpdatesPlayerStatistics:
WithCrumbleOverlay:
Huntable:
Demolishable:
DamagedWithoutFoundation:
ThrowsShrapnel:
Weapons: shrapnel
Pieces: 3, 7
Range: 2c0, 5c0
ScriptTriggers:
WithMakeAnimation: