504 lines
14 KiB
C#
504 lines
14 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Text;
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using OpenRA.FileFormats;
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using OpenRA.FileSystem;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Utility
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{
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public class LegacyMapImporter
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{
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// Mapping from ra overlay index to type string
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static string[] redAlertOverlayNames =
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{
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"sbag", "cycl", "brik", "fenc", "wood",
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"gold01", "gold02", "gold03", "gold04",
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"gem01", "gem02", "gem03", "gem04",
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"v12", "v13", "v14", "v15", "v16", "v17", "v18",
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"fpls", "wcrate", "scrate", "barb", "sbag",
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};
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static Dictionary<string, Pair<byte, byte>> overlayResourceMapping = new Dictionary<string, Pair<byte, byte>>()
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{
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// RA Gold & Gems
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{ "gold01", new Pair<byte, byte>(1, 0) },
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{ "gold02", new Pair<byte, byte>(1, 1) },
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{ "gold03", new Pair<byte, byte>(1, 2) },
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{ "gold04", new Pair<byte, byte>(1, 3) },
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{ "gem01", new Pair<byte, byte>(2, 0) },
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{ "gem02", new Pair<byte, byte>(2, 1) },
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{ "gem03", new Pair<byte, byte>(2, 2) },
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{ "gem04", new Pair<byte, byte>(2, 3) },
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// CnC Tiberium
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{ "ti1", new Pair<byte, byte>(1, 0) },
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{ "ti2", new Pair<byte, byte>(1, 1) },
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{ "ti3", new Pair<byte, byte>(1, 2) },
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{ "ti4", new Pair<byte, byte>(1, 3) },
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{ "ti5", new Pair<byte, byte>(1, 4) },
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{ "ti6", new Pair<byte, byte>(1, 5) },
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{ "ti7", new Pair<byte, byte>(1, 6) },
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{ "ti8", new Pair<byte, byte>(1, 7) },
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{ "ti9", new Pair<byte, byte>(1, 8) },
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{ "ti10", new Pair<byte, byte>(1, 9) },
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{ "ti11", new Pair<byte, byte>(1, 10) },
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{ "ti12", new Pair<byte, byte>(1, 11) },
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};
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static Dictionary<string, string> overlayActorMapping = new Dictionary<string, string>() {
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// Fences
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{ "sbag", "sbag" },
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{ "cycl", "cycl" },
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{ "brik", "brik" },
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{ "fenc", "fenc" },
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{ "wood", "wood" },
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// Fields
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{ "v12", "v12" },
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{ "v13", "v13" },
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{ "v14", "v14" },
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{ "v15", "v15" },
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{ "v16", "v16" },
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{ "v17", "v17" },
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{ "v18", "v18" },
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// Crates
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// { "wcrate", "crate" },
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// { "scrate", "crate" },
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};
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// TODO: fix this -- will have bitrotted pretty badly.
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static Dictionary<string, HSLColor> namedColorMapping = new Dictionary<string, HSLColor>()
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{
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{ "gold", HSLColor.FromRGB(246, 214, 121) },
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{ "blue", HSLColor.FromRGB(226, 230, 246) },
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{ "red", HSLColor.FromRGB(255, 20, 0) },
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{ "neutral", HSLColor.FromRGB(238, 238, 238) },
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{ "orange", HSLColor.FromRGB(255, 230, 149) },
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{ "teal", HSLColor.FromRGB(93, 194, 165) },
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{ "salmon", HSLColor.FromRGB(210, 153, 125) },
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{ "green", HSLColor.FromRGB(160, 240, 140) },
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{ "white", HSLColor.FromRGB(255, 255, 255) },
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{ "black", HSLColor.FromRGB(80, 80, 80) },
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};
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static string Truncate(string s, int maxLength)
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{
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return s.Length <= maxLength ? s : s.Substring(0, maxLength);
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}
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int mapSize;
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int actorCount = 0;
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Map map = new Map();
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Ruleset rules;
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List<string> players = new List<string>();
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Action<string> errorHandler;
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LegacyMapImporter(string filename, Ruleset rules, Action<string> errorHandler)
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{
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this.rules = rules;
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this.errorHandler = errorHandler;
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ConvertIniMap(filename);
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}
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public static Map Import(string filename, Ruleset rules, Action<string> errorHandler)
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{
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var converter = new LegacyMapImporter(filename, rules, errorHandler);
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return converter.map;
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}
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enum IniMapFormat { RedAlert = 3 } // otherwise, cnc (2 variants exist, we don't care to differentiate)
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public void ConvertIniMap(string iniFile)
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{
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var file = new IniFile(GlobalFileSystem.Open(iniFile));
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var basic = file.GetSection("Basic");
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var mapSection = file.GetSection("Map");
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var legacyMapFormat = (IniMapFormat)Exts.ParseIntegerInvariant(basic.GetValue("NewINIFormat", "0"));
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var offsetX = Exts.ParseIntegerInvariant(mapSection.GetValue("X", "0"));
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var offsetY = Exts.ParseIntegerInvariant(mapSection.GetValue("Y", "0"));
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var width = Exts.ParseIntegerInvariant(mapSection.GetValue("Width", "0"));
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var height = Exts.ParseIntegerInvariant(mapSection.GetValue("Height", "0"));
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mapSize = (legacyMapFormat == IniMapFormat.RedAlert) ? 128 : 64;
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map.Title = basic.GetValue("Name", Path.GetFileNameWithoutExtension(iniFile));
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map.Author = "Westwood Studios";
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map.Tileset = Truncate(mapSection.GetValue("Theater", "TEMPERAT"), 8);
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map.MapSize.X = mapSize;
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map.MapSize.Y = mapSize;
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map.Bounds = Rectangle.FromLTRB(offsetX, offsetY, offsetX + width, offsetY + height);
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map.Selectable = true;
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map.Smudges = Exts.Lazy(() => new List<SmudgeReference>());
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map.Actors = Exts.Lazy(() => new Dictionary<string, ActorReference>());
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map.MapResources = Exts.Lazy(() => new TileReference<byte, byte>[mapSize, mapSize]);
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map.MapTiles = Exts.Lazy(() => new TileReference<ushort, byte>[mapSize, mapSize]);
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map.Options = new MapOptions();
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if (legacyMapFormat == IniMapFormat.RedAlert)
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{
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UnpackRATileData(ReadPackedSection(file.GetSection("MapPack")));
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UnpackRAOverlayData(ReadPackedSection(file.GetSection("OverlayPack")));
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ReadRATrees(file);
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}
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else
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{
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// CnC
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using (var s = GlobalFileSystem.Open(iniFile.Substring(0, iniFile.Length - 4) + ".bin"))
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UnpackCncTileData(s);
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ReadCncOverlay(file);
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ReadCncTrees(file);
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}
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LoadActors(file, "STRUCTURES");
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LoadActors(file, "UNITS");
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LoadActors(file, "INFANTRY");
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LoadSmudges(file, "SMUDGE");
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foreach (var p in players)
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LoadPlayer(file, p, legacyMapFormat == IniMapFormat.RedAlert);
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var wps = file.GetSection("Waypoints")
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.Where(kv => Exts.ParseIntegerInvariant(kv.Value) > 0)
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.Select(kv => Pair.New(Exts.ParseIntegerInvariant(kv.Key),
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LocationFromMapOffset(Exts.ParseIntegerInvariant(kv.Value), mapSize)))
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.ToArray();
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// Add waypoint actors
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foreach (var kv in wps)
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{
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if (kv.First <= 7)
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{
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var a = new ActorReference("mpspawn");
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a.Add(new LocationInit((CPos)kv.Second));
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a.Add(new OwnerInit("Neutral"));
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map.Actors.Value.Add("Actor" + map.Actors.Value.Count.ToString(), a);
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}
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else
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{
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var a = new ActorReference("waypoint");
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a.Add(new LocationInit((CPos)kv.Second));
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a.Add(new OwnerInit("Neutral"));
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map.Actors.Value.Add("waypoint" + kv.First, a);
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}
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}
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}
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static int2 LocationFromMapOffset(int offset, int mapSize)
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{
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return new int2(offset % mapSize, offset / mapSize);
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}
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static MemoryStream ReadPackedSection(IniSection mapPackSection)
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{
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var sb = new StringBuilder();
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for (var i = 1;; i++)
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{
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var line = mapPackSection.GetValue(i.ToString(), null);
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if (line == null)
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break;
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sb.Append(line.Trim());
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}
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var data = Convert.FromBase64String(sb.ToString());
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var chunks = new List<byte[]>();
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var reader = new BinaryReader(new MemoryStream(data));
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try
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{
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while (true)
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{
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var length = reader.ReadUInt32() & 0xdfffffff;
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var dest = new byte[8192];
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var src = reader.ReadBytes((int)length);
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/*int actualLength =*/
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Format80.DecodeInto(src, dest);
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chunks.Add(dest);
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}
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}
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catch (EndOfStreamException) { }
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var ms = new MemoryStream();
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foreach (var chunk in chunks)
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ms.Write(chunk, 0, chunk.Length);
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ms.Position = 0;
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return ms;
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}
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void UnpackRATileData(MemoryStream ms)
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{
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for (var i = 0; i < mapSize; i++)
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for (var j = 0; j < mapSize; j++)
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map.MapTiles.Value[i, j] = new TileReference<ushort, byte>();
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for (var j = 0; j < mapSize; j++)
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for (var i = 0; i < mapSize; i++)
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{
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var tileID = ms.ReadUInt16();
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map.MapTiles.Value[i, j].Type = tileID == (ushort)0 ? (ushort)255 : tileID; // RAED weirdness
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}
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for (var j = 0; j < mapSize; j++)
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for (var i = 0; i < mapSize; i++)
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map.MapTiles.Value[i, j].Index = ms.ReadUInt8();
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}
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void UnpackRAOverlayData(MemoryStream ms)
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{
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for (var j = 0; j < mapSize; j++)
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{
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for (var i = 0; i < mapSize; i++)
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{
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var o = ms.ReadUInt8();
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var res = Pair.New((byte)0, (byte)0);
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if (o != 255 && overlayResourceMapping.ContainsKey(redAlertOverlayNames[o]))
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res = overlayResourceMapping[redAlertOverlayNames[o]];
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map.MapResources.Value[i, j] = new TileReference<byte, byte>(res.First, res.Second);
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if (o != 255 && overlayActorMapping.ContainsKey(redAlertOverlayNames[o]))
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{
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map.Actors.Value.Add("Actor" + actorCount++,
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new ActorReference(overlayActorMapping[redAlertOverlayNames[o]])
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{
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new LocationInit(new CPos(i, j)),
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new OwnerInit("Neutral")
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});
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}
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}
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}
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}
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void ReadRATrees(IniFile file)
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{
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var terrain = file.GetSection("TERRAIN", true);
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if (terrain == null)
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return;
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foreach (var kv in terrain)
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{
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var loc = Exts.ParseIntegerInvariant(kv.Key);
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map.Actors.Value.Add("Actor" + actorCount++,
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new ActorReference(kv.Value.ToLowerInvariant())
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{
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new LocationInit(new CPos(loc % mapSize, loc / mapSize)),
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new OwnerInit("Neutral")
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});
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}
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}
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void UnpackCncTileData(Stream ms)
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{
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for (var i = 0; i < mapSize; i++)
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for (var j = 0; j < mapSize; j++)
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map.MapTiles.Value[i, j] = new TileReference<ushort, byte>();
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for (var j = 0; j < mapSize; j++)
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{
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for (var i = 0; i < mapSize; i++)
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{
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map.MapTiles.Value[i, j].Type = ms.ReadUInt8();
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map.MapTiles.Value[i, j].Index = ms.ReadUInt8();
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}
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}
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}
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void ReadCncOverlay(IniFile file)
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{
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var overlay = file.GetSection("OVERLAY", true);
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if (overlay == null)
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return;
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foreach (var kv in overlay)
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{
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var loc = Exts.ParseIntegerInvariant(kv.Key);
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var cell = new CPos(loc % mapSize, loc / mapSize);
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var res = Pair.New((byte)0, (byte)0);
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if (overlayResourceMapping.ContainsKey(kv.Value.ToLower()))
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res = overlayResourceMapping[kv.Value.ToLower()];
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map.MapResources.Value[cell.X, cell.Y] = new TileReference<byte, byte>(res.First, res.Second);
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if (overlayActorMapping.ContainsKey(kv.Value.ToLower()))
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map.Actors.Value.Add("Actor" + actorCount++,
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new ActorReference(overlayActorMapping[kv.Value.ToLower()])
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{
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new LocationInit(cell),
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new OwnerInit("Neutral")
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});
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}
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}
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void ReadCncTrees(IniFile file)
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{
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var terrain = file.GetSection("TERRAIN", true);
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if (terrain == null)
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return;
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foreach (var kv in terrain)
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{
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var loc = Exts.ParseIntegerInvariant(kv.Key);
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map.Actors.Value.Add("Actor" + actorCount++,
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new ActorReference(kv.Value.Split(',')[0].ToLowerInvariant())
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{
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new LocationInit(new CPos(loc % mapSize, loc / mapSize)),
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new OwnerInit("Neutral")
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});
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}
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}
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void LoadActors(IniFile file, string section)
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{
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foreach (var s in file.GetSection(section, true))
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{
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// Structures: num=owner,type,health,location,turret-facing,trigger
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// Units: num=owner,type,health,location,facing,action,trigger
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// Infantry: num=owner,type,health,location,subcell,action,facing,trigger
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try
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{
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var parts = s.Value.Split(',');
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var loc = Exts.ParseIntegerInvariant(parts[3]);
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if (parts[0] == "")
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parts[0] = "Neutral";
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if (!players.Contains(parts[0]))
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players.Add(parts[0]);
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var actor = new ActorReference(parts[1].ToLowerInvariant())
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{
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new LocationInit(new CPos(loc % mapSize, loc / mapSize)),
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new OwnerInit(parts[0]),
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new HealthInit(float.Parse(parts[2], NumberFormatInfo.InvariantInfo) / 256),
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new FacingInit((section == "INFANTRY")
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? Exts.ParseIntegerInvariant(parts[6])
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: Exts.ParseIntegerInvariant(parts[4])),
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};
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if (section == "INFANTRY")
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actor.Add(new SubCellInit(Exts.ParseIntegerInvariant(parts[4])));
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if (!rules.Actors.ContainsKey(parts[1].ToLowerInvariant()))
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errorHandler("Ignoring unknown actor type: `{0}`".F(parts[1].ToLowerInvariant()));
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else
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map.Actors.Value.Add("Actor" + actorCount++, actor);
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}
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catch (Exception)
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{
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errorHandler("Malformed actor definition: `{0}`".F(s));
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}
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}
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}
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void LoadSmudges(IniFile file, string section)
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{
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foreach (var s in file.GetSection(section, true))
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{
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// loc=type,loc,depth
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var parts = s.Value.Split(',');
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var loc = Exts.ParseIntegerInvariant(parts[1]);
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map.Smudges.Value.Add(new SmudgeReference(parts[0].ToLowerInvariant(), new int2(loc % mapSize, loc / mapSize), Exts.ParseIntegerInvariant(parts[2])));
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}
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}
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void LoadPlayer(IniFile file, string section, bool isRA)
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{
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string c;
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string race;
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switch (section)
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{
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case "Spain":
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c = "gold";
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race = "allies";
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break;
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case "England":
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c = "green";
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race = "allies";
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break;
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case "Ukraine":
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c = "orange";
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race = "soviet";
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break;
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case "Germany":
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c = "black";
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race = "allies";
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break;
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case "France":
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c = "teal";
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race = "allies";
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break;
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case "Turkey":
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c = "salmon";
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race = "allies";
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break;
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case "Greece":
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case "GoodGuy":
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c = isRA ? "blue" : "gold";
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race = isRA ? "allies" : "gdi";
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break;
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case "USSR":
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case "BadGuy":
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c = "red";
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race = isRA ? "soviet" : "nod";
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break;
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case "Special":
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case "Neutral":
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default:
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c = "neutral";
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race = isRA ? "allies" : "gdi";
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break;
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}
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var pr = new PlayerReference
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{
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Name = section,
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OwnsWorld = section == "Neutral",
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NonCombatant = section == "Neutral",
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Race = race,
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Color = namedColorMapping[c]
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};
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var neutral = new[] { "Neutral" };
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foreach (var s in file.GetSection(section, true))
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{
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switch (s.Key)
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{
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case "Allies":
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pr.Allies = s.Value.Split(',').Intersect(players).Except(neutral).ToArray();
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pr.Enemies = s.Value.Split(',').SymmetricDifference(players).Except(neutral).ToArray();
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break;
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default:
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Console.WriteLine("Ignoring unknown {0}={1} for player {2}", s.Key, s.Value, pr.Name);
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break;
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}
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}
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map.Players.Add(section, pr);
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}
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}
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}
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