Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
c8dbed938a735bcc5d96a64599a0eebe840bf970
OpenRA/OpenRA.Game/GameRules
History
geckosoft 3e08f9b1b1 Added: LocalAssemblies / LocalRules to Manifest.cs (can be used to add a custom set of rules / assemblies to be loaded, other than the ones defined in the mod)
2010-11-01 17:55:29 +13:00
..
ActorInfo.cs
make yaml into a list, rather than a dict
2010-08-30 12:22:09 +12:00
Footprint.cs
trim down license spam in all files
2010-07-18 16:48:21 +12:00
MusicInfo.cs
Let the game determine song length.
2010-09-10 20:24:56 +12:00
Rules.cs
Added: LocalAssemblies / LocalRules to Manifest.cs (can be used to add a custom set of rules / assemblies to be loaded, other than the ones defined in the mod)
2010-11-01 17:55:29 +13:00
Settings.cs
remove UIM-debug from settings (now in DeveloperMode trait)
2010-10-20 20:49:10 +13:00
VoiceInfo.cs
Added attack move
2010-10-13 08:13:20 +13:00
WeaponInfo.cs
add support for WeaponInfo.MinRange
2010-10-06 17:41:52 +13:00
Powered by Gitea Version: 1.25.1 Page: 203ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API