73 lines
2.6 KiB
C#
73 lines
2.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class GameSaveViewportManagerInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new GameSaveViewportManager(); }
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}
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public class GameSaveViewportManager : IWorldLoaded, IGameSaveTraitData
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{
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WorldRenderer worldRenderer;
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void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr) { worldRenderer = wr; }
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List<MiniYamlNode> IGameSaveTraitData.IssueTraitData(Actor self)
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{
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// HACK: Store the viewport state for the skirmish observer on the first bot's trait
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// TODO: This won't make sense for MP saves
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var localPlayer = worldRenderer.World.LocalPlayer;
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if ((localPlayer != null && localPlayer.PlayerActor != self) ||
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self.Owner != self.World.Players.FirstOrDefault(p => p.IsBot))
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return null;
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var nodes = new List<MiniYamlNode>()
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{
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new MiniYamlNode("Viewport", FieldSaver.FormatValue(worldRenderer.Viewport.CenterPosition))
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};
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var renderPlayer = worldRenderer.World.RenderPlayer;
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if (localPlayer == null && renderPlayer != null)
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nodes.Add(new MiniYamlNode("RenderPlayer", FieldSaver.FormatValue(renderPlayer.PlayerActor.ActorID)));
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if (localPlayer != null && localPlayer.PlayerActor == self)
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nodes.Add(new MiniYamlNode("Selection", "", self.World.Selection.Serialize()));
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return nodes;
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}
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void IGameSaveTraitData.ResolveTraitData(Actor self, List<MiniYamlNode> data)
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{
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var viewportNode = data.FirstOrDefault(n => n.Key == "Viewport");
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if (viewportNode != null)
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worldRenderer.Viewport.Center(FieldLoader.GetValue<WPos>("Viewport", viewportNode.Value.Value));
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var selectionNode = data.FirstOrDefault(n => n.Key == "Selection");
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if (selectionNode != null)
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self.World.Selection.Deserialize(self.World, selectionNode.Value.Nodes);
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var renderPlayerNode = data.FirstOrDefault(n => n.Key == "RenderPlayer");
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if (renderPlayerNode != null)
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{
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var renderPlayerActorID = FieldLoader.GetValue<uint>("RenderPlayer", renderPlayerNode.Value.Value);
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worldRenderer.World.RenderPlayer = worldRenderer.World.GetActorById(renderPlayerActorID).Owner;
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}
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}
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}
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}
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