Files
OpenRA/OpenRA.Mods.Common/Traits/World/GameSaveViewportManager.cs
2019-05-05 09:30:58 +02:00

73 lines
2.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class GameSaveViewportManagerInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new GameSaveViewportManager(); }
}
public class GameSaveViewportManager : IWorldLoaded, IGameSaveTraitData
{
WorldRenderer worldRenderer;
void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr) { worldRenderer = wr; }
List<MiniYamlNode> IGameSaveTraitData.IssueTraitData(Actor self)
{
// HACK: Store the viewport state for the skirmish observer on the first bot's trait
// TODO: This won't make sense for MP saves
var localPlayer = worldRenderer.World.LocalPlayer;
if ((localPlayer != null && localPlayer.PlayerActor != self) ||
self.Owner != self.World.Players.FirstOrDefault(p => p.IsBot))
return null;
var nodes = new List<MiniYamlNode>()
{
new MiniYamlNode("Viewport", FieldSaver.FormatValue(worldRenderer.Viewport.CenterPosition))
};
var renderPlayer = worldRenderer.World.RenderPlayer;
if (localPlayer == null && renderPlayer != null)
nodes.Add(new MiniYamlNode("RenderPlayer", FieldSaver.FormatValue(renderPlayer.PlayerActor.ActorID)));
if (localPlayer != null && localPlayer.PlayerActor == self)
nodes.Add(new MiniYamlNode("Selection", "", self.World.Selection.Serialize()));
return nodes;
}
void IGameSaveTraitData.ResolveTraitData(Actor self, List<MiniYamlNode> data)
{
var viewportNode = data.FirstOrDefault(n => n.Key == "Viewport");
if (viewportNode != null)
worldRenderer.Viewport.Center(FieldLoader.GetValue<WPos>("Viewport", viewportNode.Value.Value));
var selectionNode = data.FirstOrDefault(n => n.Key == "Selection");
if (selectionNode != null)
self.World.Selection.Deserialize(self.World, selectionNode.Value.Nodes);
var renderPlayerNode = data.FirstOrDefault(n => n.Key == "RenderPlayer");
if (renderPlayerNode != null)
{
var renderPlayerActorID = FieldLoader.GetValue<uint>("RenderPlayer", renderPlayerNode.Value.Value);
worldRenderer.World.RenderPlayer = worldRenderer.World.GetActorById(renderPlayerActorID).Owner;
}
}
}
}