Files
OpenRA/OpenRA.Game/Sound/SoundDevice.cs
2021-11-11 23:49:54 +01:00

56 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.IO;
namespace OpenRA
{
public interface ISoundEngine : IDisposable
{
SoundDevice[] AvailableDevices();
ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate);
ISound Play2D(ISoundSource sound, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume);
ISound Play2DStream(Stream stream, int channels, int sampleBits, int sampleRate, bool loop, bool relative, WPos pos, float volume);
bool Dummy { get; }
float Volume { get; set; }
void PauseSound(ISound sound, bool paused);
void StopSound(ISound sound);
void SetAllSoundsPaused(bool paused);
void StopAllSounds();
void SetListenerPosition(WPos position);
void SetSoundVolume(float volume, ISound music, ISound video);
void SetSoundLooping(bool looping, ISound sound);
}
public class SoundDevice
{
public readonly string Device;
public readonly string Label;
public SoundDevice(string device, string label)
{
Device = device;
Label = label;
}
}
public interface ISoundSource : IDisposable { }
public interface ISound
{
float Volume { get; set; }
float SeekPosition { get; }
bool Complete { get; }
void SetPosition(WPos pos);
}
}