Files
OpenRA/mods/cnc/weapons.yaml
psydev 4872330dce Tanks' ROF increased
Increased ROF of tanks. The guns of Light & Medium Tanks are a bit weak
relative to their role as tanks. They do less damage than bike rockets,
and do less damage against light vehicles than even the hum-vee. Changing
ROF should mitigate this a bit, even though their gun is still not that
powerful (e.g. compared to stealth tank, and even flame tank matched light
tank). The fact that their rivals are often moving fasts also complicates
the slower ROF.

The same proportion of damage was kept between light & medium tanks.
Mammoth Tank was left unchanged.
2013-04-21 02:13:18 -07:00

897 lines
12 KiB
YAML

FlametankExplode:
Warhead:
Damage: 100
Spread: 24
Explosion: big_napalm
InfDeath: 5
ImpactSound: xplobig6
HeliCrash:
Warhead:
Damage: 40
Spread: 10
Explosion: poof
InfDeath: 4
ImpactSound: xplos
HeliExplode:
Warhead:
Explosion: small_building
InfDeath: 4
ImpactSound: xplos
UnitExplode:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: poof
InfDeath: 4
ImpactSound: xplobig6
UnitExplodeSmall:
Warhead:
Damage: 40
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: big_frag
InfDeath: 4
ImpactSound: xplobig4
GrenadierExplode:
Warhead:
Damage: 10
Spread: 9
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: poof
InfDeath: 3
ImpactSound: xplosml2
Atomic:
Warhead@impact:
Damage: 1000
Spread: 6
Ore: true
Versus:
None: 90%
Wood: 60%
Light: 60%
Heavy: 50%
Explosion: 6
InfDeath: 5
ImpactSound: nukexplo
Warhead@areanuke:
DamageModel: PerCell
Damage: 250
SmudgeType: Scorch
Size: 5
Ore: true
Versus:
None: 90%
Wood: 60%
Light: 60%
Heavy: 50%
Delay: 3
InfDeath: 5
ImpactSound: xplobig4
IonCannon:
ValidTargets: Ground, Air
Warhead@impact:
Damage: 900
Spread: 16
Ore: true
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 100%
InfDeath: 5
Warhead@area:
DamageModel: PerCell
Damage: 0
SmudgeType: Scorch
Size: 2,1
Ore: true
Delay: 3
InfDeath: 5
Sniper:
Report: RAMGUN2
ROF: 40
Range: 6
Projectile: Bullet
Speed: 100
Warhead:
Damage: 100
Spread: 1
Versus:
None: 100%
Wood: 5%
Light: 5%
Heavy: 5%
InfDeath: 2
HighV:
ROF: 30
Range: 6
Report: GUN8
Projectile: Bullet
Speed: 100
Warhead:
Damage: 50
Spread: 3
Versus:
None: 100%
Wood: 50%
Light: 100%
Heavy: 25%
InfDeath: 2
Explosion: piffs
HeliAGGun:
ROF: 20
Burst: 2
BurstDelay: 0
Range: 4
ValidTargets: Ground
Report: gun5
Projectile: Bullet
Speed: 100
Warhead:
Damage: 20
Spread: 6
Versus:
None: 100%
Wood: 50%
Light: 50%
Heavy: 25%
InfDeath: 2
Explosion: piffs
HeliAAGun:
ROF: 20
Burst: 2
BurstDelay: 0
Range: 4
ValidTargets: Air
Report: gun5
Projectile: Bullet
Speed: 100
Warhead:
Damage: 20
Spread: 3
Versus:
None: 100%
Wood: 50%
Light: 50%
Heavy: 25%
InfDeath: 2
Explosion: piffs
Pistol:
ROF: 7
Range: 3
Report: GUN18
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
None: 100%
Wood: 50%
Light: 50%
Heavy: 25%
InfDeath: 2
Explosion: piff
Damage: 1
M16:
ROF: 20
Range: 4
Report: MGUN2
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
None: 100%
Wood: 25%
Light: 30%
Heavy: 10%
Explosion: piff
InfDeath: 2
Damage: 15
Rockets:
ROF: 50
Range: 6
Report: BAZOOK1
ValidTargets: Ground, Air
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 15
Trail: smokey
Speed: 35
RangeLimit: 30
Warhead:
Spread: 3
Versus:
None: 50%
Wood: 85%
Light: 100%
Heavy: 100%
Concrete: 25%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos
SmudgeType: Crater
Damage: 30
BikeRockets:
ROF: 50
Range: 6
Report: BAZOOK1
ValidTargets: Ground, Air
Burst: 2
BurstDelay: 10
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 10
Trail: smokey
Speed: 35
RangeLimit: 40
Warhead:
Spread: 3
Versus:
None: 65%
Wood: 50%
Light: 100%
Heavy: 100%
Concrete: 50%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos
SmudgeType: Crater
Damage: 30
OrcaAGMissiles:
ROF: 15
Burst: 1
BurstDelay: 0
Range: 4
Report: BAZOOK1
ValidTargets: Ground
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 10
Trail: fb4
Speed: 25
RangeLimit: 30
Warhead:
Spread: 3
Versus:
None: 50%
Wood: 100%
Light: 100%
Heavy: 50%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos
SmudgeType: Crater
Damage: 25
OrcaAAMissiles:
ROF: 15
Burst: 1
BurstDelay: 0
Range: 4
Report: BAZOOK1
ValidTargets: Air
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 10
Trail: fb4
Speed: 25
RangeLimit: 30
Warhead:
Spread: 3
Versus:
None: 50%
Wood: 100%
Light: 100%
Heavy: 50%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos
SmudgeType: Crater
Damage: 25
Flamethrower:
ROF: 50
Range: 2.5
Report: FLAMER2
Projectile: Bullet
Speed: 100
Warhead:
Spread: 8
Versus:
None: 90%
Wood: 100%
Light: 75%
Heavy: 25%
Explosion: small_napalm
InfDeath: 5
ImpactSound: flamer2
SmudgeType: Scorch
Damage: 35
BigFlamer:
ROF: 50
Range: 3.5
Report: FLAMER2
Projectile: Bullet
Speed: 20
Burst:2
BurstDelay:25
Warhead:
Spread: 8
Versus:
None: 100%
Wood: 100%
Light: 50%
Heavy: 25%
InfDeath: 5
Explosion: med_napalm
ImpactSound: flamer2
SmudgeType: Scorch
Damage: 90
Chemspray:
ROF: 70
Range: 3
Report: FLAMER2
Projectile: Bullet
Speed: 100
Warhead:
Damage: 80
Spread: 6
Versus:
None: 100%
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 6
Explosion: chemball
SmudgeType: Scorch
ImpactSound: xplos
Grenade:
ROF: 50
Range: 5
Projectile: Bullet
Speed: 12
High: yes
Angle: .1
Inaccuracy: 5
Image: BOMB
Warhead:
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
Explosion: small_poof
ImpactSound: xplos
SmudgeType: Crater
Damage: 50
70mm:
ROF: 38
Range: 4
Report: TNKFIRE3
Projectile: Bullet
Image: 120MM
Speed: 60
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 100%
Heavy: 100%
Concrete: 50%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos
SmudgeType: Crater
Damage: 25
105mm:
ROF: 50
Range: 4.75
Report: TNKFIRE4
Projectile: Bullet
Image: 120MM
Speed: 40
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 100%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos
SmudgeType: Crater
Damage: 30
120mm:
ROF: 50
Range: 4.75
Report: TNKFIRE6
Projectile: Bullet
Image: 120MM
Speed: 40
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 100%
Heavy: 100%
Concrete: 50%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos
SmudgeType: Crater
Damage: 40
120mmDual:
ROF: 60
Range: 4.75
Report: TNKFIRE6
Burst: 2
BurstDelay: 5
Projectile: Bullet
Image: 120MM
Speed: 40
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 100%
Heavy: 100%
Concrete: 100%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos
SmudgeType: Crater
Damage: 40
TurretGun:
ROF: 25
Range: 6
Report: TNKFIRE6
Projectile: Bullet
Image: 120MM
Speed: 50
Warhead:
Spread: 3
Versus:
None: 25%
Wood: 25%
Light: 80%
Heavy: 100%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos
SmudgeType: Crater
Damage: 50
MammothMissiles:
ROF: 100
Range: 5
Report: ROCKET1
ValidTargets: Ground, Air
Burst: 2
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 10
Trail: smokey
Speed: 25
RangeLimit: 35
Warhead:
Spread: 6
Versus:
None: 40%
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos
SmudgeType: Crater
Damage: 75
227mm:
ROF: 140
Range: 12
MinRange: 3
Burst: 2
BurstDelay: 20
Report: ROCKET1
ValidTargets: Ground
Projectile: Bullet
Arm: 5
High: yes
Shadow: yes
Inaccuracy: 20
Angle: 0.1
Image: DRAGON
ROT: 2
ContrailLength: 10
Trail: smokey
Speed: 20
Warhead:
Spread: 15
Versus:
None: 25%
Wood: 30%
Light: 100%
Heavy: 50%
InfDeath: 4
Explosion: med_frag
ImpactSound: xplobig4
SmudgeType: Crater
Damage: 100
227mm.stnk:
ROF: 70
Range: 7
Report: ROCKET1
Burst: 2
BurstDelay: 10
ValidTargets: Ground, Air
Projectile: Missile
Arm: 0
High: yes
Shadow: yes
Proximity: yes
Inaccuracy: 5
Image: DRAGON
ROT: 10
Trail: smokey
Speed: 25
RangeLimit: 55
Warhead:
Spread: 3
Versus:
None: 35%
Wood: 50%
Light: 100%
Heavy: 90%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos
SmudgeType: Crater
Damage: 60
ArtilleryShell:
ROF: 65
Range: 11
MinRange: 2
Report: TNKFIRE2
Projectile: Bullet
Speed: 12
High: yes
Angle: .09
Inaccuracy: 30
ContrailLength: 30
Image: 120MM
Warhead:
Damage: 150
Spread: 6
Versus:
None: 90%
Wood: 50%
Light: 60%
Heavy: 25%
InfDeath: 3
Explosion: poof
SmudgeType: Crater
ImpactSound: XPLOSML2
MachineGun:
ROF: 20
Burst: 4
Range: 4
Report: MGUN11
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
None: 100%
Wood: 25%
Light: 75%
Heavy: 25%
Concrete: 10%
InfDeath: 2
Explosion: piffs
Damage: 10
BoatMissile:
ROF: 35
Range: 8
Burst: 2
BurstDelay: 7
Report: ROCKET2
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 5
Image: DRAGON
ROT: 10
Trail: smokey
Speed: 20
RangeLimit: 60
Warhead:
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
InfDeath: 3
Explosion: small_poof
ImpactSound: xplos
SmudgeType: Crater
Damage: 60
TowerMissle:
ROF: 24
Range: 8
Report: ROCKET2
ValidTargets: Ground, Air
Burst: 2
BurstDelay: 16
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 20
Trail: smokey
Speed: 35
RangeLimit: 40
Warhead:
Spread: 12
Versus:
None: 25%
Wood: 25%
Light: 100%
Heavy: 80%
InfDeath: 3
Explosion: med_frag
ImpactSound: xplos
SmudgeType: Crater
Damage: 45
Napalm:
ROF: 2
Projectile: GravityBomb
Image: BOMBLET
Warhead:
Spread: 20
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 55%
InfDeath: 5
Explosion: med_napalm
ImpactSound: flamer2
SmudgeType: Scorch
Damage: 130
Napalm.Crate:
Warhead:
Spread: 4
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
InfDeath: 5
Explosion: med_napalm
ImpactSound: flamer2
SmudgeType: Scorch
Damage: 500
Laser:
ROF: 90
Range: 8.5
Charges: true
Report: OBELRAY1
Projectile: LaserZap
BeamRadius: 1
Warhead:
Spread: 1
Versus:
Wood: 50%
InfDeath: 5
SmudgeType: Scorch
Damage: 200
SAMMissile:
ROF: 15
Range: 10
Report: ROCKET2
ValidTargets: Air
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Proximity: yes
Image: MISSILE
ROT: 20
Speed: 50
RangeLimit: 35
Trail: smokey
Warhead: AP
Spread: 3
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 75%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos
SmudgeType: Crater
Damage: 30
HonestJohn:
ROF: 200
Range: 10
Report: ROCKET1
Projectile: Bullet
Arm: 10
High: yes
Shadow: yes
Proximity: yes
Inaccuracy: 5
Image: patriot
Trail: smokey
Speed: 11
RangeLimit: 35
Angle: .15
Warhead:
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
InfDeath: 3
Explosion: small_poof
ImpactSound: xplos
SmudgeType: Crater
Damage: 100
Tiberium:
ROF: 4
Warhead:
Spread: 1
InfDeath: 6
Damage: 1
PreventProne: yes
APCGun:
ROF: 12
Range: 5
Report: gun20
ValidTargets: Ground
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
None: 35%
Wood: 50%
Light: 100%
Heavy: 20%
Explosion: small_poof
Damage: 15
APCGun.AA:
ROF: 12
Range: 7
Report: gun20
ValidTargets: Air
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 3
Versus:
Heavy: 50%
Explosion: small_poof
Damage: 25
Patriot:
ROF: 30
Range: 10
MinRange: 1
Burst: 2
BurstDelay: 15
Report: ROCKET2
ValidTargets: Air
Projectile: Missile
High: yes
Shadow: no
Image: patriot
Trail: smokey
ROT: 20
Speed: 50
RangeLimit: 30
Angle: .15
Warhead: AP
Spread: 16
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 75%
InfDeath: 4
Explosion: poof
ImpactSound: xplos
SmudgeType: Crater
Damage: 30