343 lines
7.2 KiB
YAML
343 lines
7.2 KiB
YAML
^AACannon:
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ReloadDelay: 10
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Range: 8c0
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Report: aacanon3.aud
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ValidTargets: AirborneActor
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Projectile: InstantHit
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Warhead@1Dam: SpreadDamage
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Spread: 213
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Damage: 2000
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ValidTargets: AirborneActor
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Versus:
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None: 40
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Wood: 10
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Light: 60
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Heavy: 10
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Concrete: 20
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2Eff: CreateEffect
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Explosions: small_explosion_air
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ValidTargets: Air, Ground, Water, Trees
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ZSU-23:
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Inherits: ^AACannon
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Burst: 2
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BurstDelays: 0
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ReloadDelay: 6
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Range: 10c0
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Warhead@1Dam: SpreadDamage
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Damage: 1200
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Versus:
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None: 25
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Wood: 75
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Light: 75
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Heavy: 100
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Concrete: 50
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FLAK-23-AA:
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Inherits: ^AACannon
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Warhead@1Dam: SpreadDamage
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ValidTargets: AirborneActor, GroundActor, WaterActor
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FLAK-23-AG:
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Inherits: ^AACannon
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Range: 6c0
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ValidTargets: Ground, Water, GroundActor, WaterActor
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Projectile: InstantHit
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Blockable: true
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Warhead@1Dam: SpreadDamage
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ValidTargets: AirborneActor, GroundActor, WaterActor
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Warhead@2Eff: CreateEffect
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Explosions: flak_explosion_ground
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ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
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Warhead@3EffWater: CreateEffect
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Explosions: small_splash
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ValidTargets: Water, Underwater
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InvalidTargets: Bridge
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^HeavyMG:
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ReloadDelay: 30
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Range: 6c0
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Report: gun13.aud
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ValidTargets: Ground, Water, GroundActor, WaterActor
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Projectile: InstantHit
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Blockable: true
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 2500
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ValidTargets: GroundActor, WaterActor
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Versus:
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None: 120
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Wood: 60
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Light: 72
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Heavy: 28
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Concrete: 28
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
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Warhead@3EffWater: CreateEffect
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Explosions: water_piffs
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ValidTargets: Water, Underwater
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InvalidTargets: Bridge
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^LightMG:
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Inherits: ^HeavyMG
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Warhead@1Dam: SpreadDamage
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Damage: 1000
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Versus:
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None: 150
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Wood: 10
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Light: 40
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Heavy: 10
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Concrete: 10
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2Eff: CreateEffect
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Explosions: piff
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Inaccuracy: 171
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Warhead@3EffWater: CreateEffect
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Explosions: water_piff
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Inaccuracy: 171
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Vulcan:
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Inherits: ^HeavyMG
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Warhead@1Dam: SpreadDamage
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Damage: 1000
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Versus:
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None: 200
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Wood: 50
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Light: 50
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Heavy: 20
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Concrete: 20
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Warhead@4Dam_2: SpreadDamage
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Spread: 128
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Damage: 1000
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Delay: 2
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ValidTargets: GroundActor, WaterActor
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Versus:
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None: 200
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Wood: 50
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Light: 50
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Heavy: 20
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Concrete: 20
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@4Eff_2: CreateEffect
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Explosions: piffs
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ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
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Delay: 2
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Warhead@4Eff_2Water: CreateEffect
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Explosions: water_piffs
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ValidTargets: Water, Underwater
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InvalidTargets: Bridge
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Delay: 2
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Warhead@5Dam_3: SpreadDamage
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Spread: 128
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Damage: 1000
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Delay: 4
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ValidTargets: GroundActor, WaterActor
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Versus:
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None: 200
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Wood: 50
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Light: 50
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Heavy: 20
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Concrete: 20
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@6Eff_3: CreateEffect
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Explosions: piffs
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ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
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Delay: 4
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Warhead@6Eff_3Water: CreateEffect
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Explosions: water_piffs
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ValidTargets: Water, Underwater
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InvalidTargets: Bridge
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Delay: 4
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Warhead@7Dam_4: SpreadDamage
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Spread: 128
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Damage: 1000
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Delay: 6
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ValidTargets: GroundActor, WaterActor
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Versus:
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None: 200
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Wood: 50
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Light: 50
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Heavy: 20
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Concrete: 20
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@8Eff_4: CreateEffect
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Explosions: piffs
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ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
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Delay: 6
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Warhead@8Eff_4Water: CreateEffect
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Explosions: water_piffs
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ValidTargets: Water, Underwater
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InvalidTargets: Bridge
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Delay: 6
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Warhead@9Dam_5: SpreadDamage
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Spread: 128
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Damage: 1000
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Delay: 8
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ValidTargets: GroundActor, WaterActor
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Versus:
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None: 200
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Wood: 50
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Light: 50
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Heavy: 20
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Concrete: 20
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@10Eff_5: CreateEffect
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Explosions: piffs
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ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
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Delay: 8
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Warhead@10Eff_5Water: CreateEffect
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Explosions: water_piffs
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ValidTargets: Water, Underwater
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InvalidTargets: Bridge
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Delay: 8
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Warhead@11Dam_6: SpreadDamage
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Spread: 128
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Damage: 1000
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Delay: 10
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ValidTargets: GroundActor, WaterActor
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Versus:
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None: 200
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Wood: 50
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Light: 50
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Heavy: 20
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Concrete: 20
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@12Eff_6: CreateEffect
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Explosions: piffs
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ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
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Delay: 10
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Warhead@12Eff_6Water: CreateEffect
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Explosions: water_piffs
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ValidTargets: Water, Underwater
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InvalidTargets: Bridge
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Delay: 10
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ChainGun:
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Inherits: ^HeavyMG
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ReloadDelay: 10
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Range: 5c0
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MinRange: 0c768
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Projectile: InstantHit
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Versus:
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None: 144
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ChainGun.Yak:
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Inherits: ^HeavyMG
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ReloadDelay: 3
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Range: 5c0
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MinRange: 3c0
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Projectile: InstantHit
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Damage: 4000
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Versus:
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None: 100
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Wood: 50
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Light: 60
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Heavy: 25
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Concrete: 25
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Pistol:
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Inherits: ^LightMG
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ReloadDelay: 7
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Range: 3c0
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Report: gun27.aud
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Warhead@1Dam: SpreadDamage
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Damage: 100
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Versus:
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None: 100
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Warhead@2Eff: CreateEffect
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Inaccuracy: 128
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Warhead@3EffWater: CreateEffect
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Inaccuracy: 128
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M1Carbine:
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Inherits: ^LightMG
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ReloadDelay: 20
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Range: 5c0
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Report: gun11.aud
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Warhead@1Dam: SpreadDamage
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Versus:
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Wood: 30
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Warhead@2Eff2: CreateEffect
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Delay: 2
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Explosions: piff
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ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
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Inaccuracy: 171
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Warhead@3EffWater2: CreateEffect
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Delay: 2
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ValidTargets: Water, Underwater
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InvalidTargets: Bridge
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Explosions: water_piff
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Inaccuracy: 171
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Warhead@2Eff3: CreateEffect
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Delay: 4
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Explosions: piff
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ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
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Inaccuracy: 171
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Warhead@3EffWater3: CreateEffect
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Delay: 4
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ValidTargets: Water, Underwater
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InvalidTargets: Bridge
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Explosions: water_piff
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Inaccuracy: 171
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M60mg:
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Inherits: ^LightMG
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ReloadDelay: 30
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Range: 4c0
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Report: pillbox1.aud
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Burst: 5
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Warhead@1Dam: SpreadDamage
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Versus:
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Light: 30
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Warhead@2Eff: CreateEffect
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Inaccuracy: 213
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Warhead@3EffWater: CreateEffect
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Inaccuracy: 213
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^SnipeWeapon:
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ReloadDelay: 80
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Range: 2c512
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Report: gun5.aud
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ValidTargets: Ground, Infantry, Barrel
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Projectile: InstantHit
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Blockable: true
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Damage: 15000
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ValidTargets: Barrel, Infantry
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2Eff: CreateEffect
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Explosions: piff
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ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
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Warhead@3EffWater: CreateEffect
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Explosions: water_piff
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ValidTargets: Water, Underwater
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InvalidTargets: Ship, Structure, Bridge
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SilencedPPK:
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Inherits: ^SnipeWeapon
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Report: silppk.aud
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Colt45:
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Inherits: ^SnipeWeapon
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ReloadDelay: 7
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Range: 7c0
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Warhead@1Dam: SpreadDamage
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Damage: 5000
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Sniper:
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Inherits: ^SnipeWeapon
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ReloadDelay: 70
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Range: 10c0
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Warhead@1Dam: SpreadDamage
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Damage: 14000
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