Files
OpenRA/mods/ts/sequences/bridges.yaml
Paul Chote be3412ee74 Fix depth offsets for sprite with non-zero ZRamp.
Bibs and other effects that should be drawn at ground level
can now simply define ZRamp: 1, Offset: <X>,<Y>,1, avoiding the
need to account for the Y offset or internal sprite offsets.
2021-08-20 20:17:55 +02:00

98 lines
1.6 KiB
YAML

^bridge:
Defaults:
ZOffset: -1c511
UseTilesetExtension: true
Start: 1
ZRamp: 1
Offset: 0, 0, 1
lobrdg_a:
Inherits: ^bridge
idle: lobrdg10
idle2: lobrdg11
idle3: lobrdg12
idle4: lobrdg13
adead: lobrdg15
bdead: lobrdg14
abdead: lobrdg16
lobrdg_a_d:
Inherits: ^bridge
idle: lobrdg28
aramp: lobrdg17
bramp: lobrdg18
abramp: lobrdg28
editor: lobrdg10
lobrdg_b:
Inherits: ^bridge
idle: lobrdg01
idle2: lobrdg02
idle3: lobrdg03
idle4: lobrdg04
adead: lobrdg05
bdead: lobrdg06
abdead: lobrdg07
lobrdg_b_d:
Inherits: ^bridge
idle: lobrdg27
aramp: lobrdg08
bramp: lobrdg09
abramp: lobrdg27
editor: lobrdg01
lobrdg_r_se:
Inherits: ^bridge
idle: lobrdg19
damaged-idle: lobrdg20
lobrdg_r_nw:
Inherits: ^bridge
idle: lobrdg21
damaged-idle: lobrdg22
lobrdg_r_ne:
Inherits: ^bridge
idle: lobrdg23
damaged-idle: lobrdg24
lobrdg_r_sw:
Inherits: ^bridge
idle: lobrdg25
damaged-idle: lobrdg26
bridge1:
idle: bridge
# Disabled to avoid glitches until shadow rendering is fixed
# ShadowStart: 18
UseTilesetExtension: true
ZRamp: 1
Offset: 0, -13, 49
bridge2:
idle: bridge
Start: 9
# Disabled to avoid glitches until shadow rendering is fixed
# ShadowStart: 27
UseTilesetExtension: true
ZRamp: 1
Offset: 0, -25, 49
railbrdg1:
idle: railbrdg
# Disabled to avoid glitches until shadow rendering is fixed
# ShadowStart: 18
UseTilesetExtension: true
ZRamp: 1
Offset: 0, -13, 49
railbrdg2:
idle: railbrdg
Start: 9
# Disabled to avoid glitches until shadow rendering is fixed
# ShadowStart: 27
UseTilesetExtension: true
ZRamp: 1
Offset: 0, -25, 49