Files
OpenRA/OpenRA.Mods.RA/Render/WithBuildingExplosion.cs
reaperrr c9b162ec3c Added ExplosionPalette and WaterExplosionPalette traits to Warheads.
This is needed for TS water splashes, for example (they use unit*.pal instead of anim.pal).
Defaults to "effect".
2014-04-18 01:23:09 +02:00

30 lines
931 B
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
class WithBuildingExplosionInfo : TraitInfo<WithBuildingExplosion> { }
class WithBuildingExplosion : INotifyKilled
{
public void Killed(Actor self, AttackInfo e)
{
//TODO: Make palette for this customizable as well
var bi = self.Info.Traits.Get<BuildingInfo>();
FootprintUtils.UnpathableTiles(self.Info.Name, bi, self.Location).Do(
t => self.World.AddFrameEndTask(
w => w.Add(new Explosion(w, t.CenterPosition, "building", "effect"))));
}
}
}