This is needed for TS water splashes, for example (they use unit*.pal instead of anim.pal). Defaults to "effect".
30 lines
931 B
C#
Executable File
30 lines
931 B
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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class WithBuildingExplosionInfo : TraitInfo<WithBuildingExplosion> { }
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class WithBuildingExplosion : INotifyKilled
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{
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public void Killed(Actor self, AttackInfo e)
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{
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//TODO: Make palette for this customizable as well
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var bi = self.Info.Traits.Get<BuildingInfo>();
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FootprintUtils.UnpathableTiles(self.Info.Name, bi, self.Location).Do(
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t => self.World.AddFrameEndTask(
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w => w.Add(new Explosion(w, t.CenterPosition, "building", "effect"))));
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}
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}
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}
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