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c9c542cb37362d4579a81c8b0fe68c4f9b9dbe89
OpenRA/glsl
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Paul Chote 50da18cd22 Add depth buffer support to RgbaColorRenderer.
2016-08-27 15:43:20 +01:00
..
color.frag
Add depth buffer support to RgbaColorRenderer.
2016-08-27 15:43:20 +01:00
color.vert
Add depth buffer support to RgbaColorRenderer.
2016-08-27 15:43:20 +01:00
rgba.frag
Render voxels with an approximately-correct z-offset.
2016-08-21 12:43:16 +01:00
rgba.vert
Pass depth scale factors to vertex shaders.
2016-04-10 09:41:01 -04:00
shp.frag
Remove SheetType.DualIndexed from terrain rendering.
2016-04-15 16:53:37 -04:00
shp.vert
Remove SheetType.DualIndexed from terrain rendering.
2016-04-15 16:53:37 -04:00
vxl.frag
Remove SheetType.DualIndexed from voxel rendering.
2016-04-15 16:46:47 -04:00
vxl.vert
Add a secondary texture coordinate to Vertex.
2016-04-15 16:46:47 -04:00
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