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OpenRA/OpenRA.Mods.Cnc
History
Bob afda1647fd moved more traits from engine into mods
2010-09-20 21:17:50 +12:00
..
Effects
add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
Missions
start cleaning up IWorldLoadHook vs IGameStarted -- IGameStarted dies.
2010-08-25 21:53:54 +12:00
Properties
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
CncLoadScreen.cs
Copy the RA loadscreen for cnc
2010-09-09 23:43:29 +12:00
DeadBuildingState.cs
finished TraitDictionary. Refactored permanent actor-removal.
2010-08-26 19:33:56 +12:00
IonCannonPower.cs
moved more traits from engine into mods
2010-09-20 21:17:50 +12:00
OpenRA.Mods.Cnc.csproj
Updated Map Editor:
2010-09-16 22:32:34 +12:00
PoisonedByTiberium.cs
fix bug wrt tiberium infantry damage splashing; fix bug where Mobile+Production units didn't work right
2010-09-09 15:26:12 +12:00
ProductionAirdrop.cs
Remove cruft
2010-09-09 23:10:14 +12:00
RenderCargo.cs
Visible cargo for LST
2010-08-25 20:15:48 +12:00
RenderGunboat.cs
gunboat wake
2010-08-30 22:29:47 +12:00
TiberiumRefineryDockAction.cs
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
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