Files
OpenRA/mods/cnc-classic/rules/vehicles.yaml
2013-03-29 22:04:21 +13:00

501 lines
9.9 KiB
YAML

MCV:
Inherits: ^Tank
Valued:
Cost: 5000
Tooltip:
Name: Mobile Construction Vehicle
Icon: mcvicnh
Description: Deploys into another Construction Yard.\n Unarmed
Buildable:
BuildPaletteOrder: 70
Prerequisites: fix
Owner: gdi,nod
Selectable:
Priority: 3
Mobile:
Speed: 12
Health:
HP: 600
Armor:
Type: Light
RevealsShroud:
Range: 4
# Range: 2
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Transforms:
IntoActor: fact
Offset:-1,-1
Facing: 108
TransformSounds: constru2.aud, hvydoor1.aud
NoTransformSounds: deploy1.aud
RenderUnit:
MustBeDestroyed:
AttackMove:
JustMove:true
BaseBuilding:
-AcceptsCloakCrate:
Explodes:
Weapon: McvExplode
HARV:
Inherits: ^Tank
Valued:
Cost: 1400
Tooltip:
Name: Harvester
Icon: harvicnh
Description: Collects Tiberium for processing.\n Unarmed
Buildable:
BuildPaletteOrder: 10
Prerequisites: proc
Owner: gdi,nod
Selectable:
Priority: 7
Bounds: 44,44
Harvester:
Resources: Tiberium, Blue Tiberium
PipCount: 7
Capacity: 28
UnloadTicksPerBale: 16
FullyLoadedSpeed: 100%
Mobile:
Speed: 12
Health:
HP: 600
Armor:
Type: Light
RevealsShroud:
Range: 4
# Range: 2
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
RenderUnit:
AttackMove:
JustMove:true
Explodes:
Weapon: McvExplode
JEEP:
Inherits: ^Vehicle
Valued:
Cost: 400
Tooltip:
Name: Hum-Vee
Icon: jeepicnh
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 20
Prerequisites: weap
Owner: gdi
Mobile:
ROT: 10
Speed: 30
Health:
HP: 150
Armor:
Type: Light
RevealsShroud:
Range: 4
# Range: 2
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Turreted:
ROT: 10
Offset: -85,0,171
Armament:
Weapon: MachineGun
AttackTurreted:
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
APC:
Inherits: ^Tank
Valued:
Cost: 700
Tooltip:
Name: Armored Personnel Carrier
Icon: apcicnh
Description: Armored infantry transport and mobile AA\n Strong vs Aircraft\n Weak vs Tanks, Infantry
Buildable:
BuildPaletteOrder: 30
Prerequisites: pyle
Owner: gdi
Mobile:
ROT: 5
Speed: 26
Health:
HP: 200
Armor:
Type: Heavy
RevealsShroud:
Range: 6
# Range: 4
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Turreted:
ROT: 10
Armament:
Weapon: MachineGun
AttackTurreted:
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
UnloadFacing: 220
BGGY:
Inherits: ^Vehicle
Valued:
Cost: 300
Tooltip:
Name: Nod Buggy
Icon: bggyicnh
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 20
Prerequisites: afld
Owner: nod
Mobile:
ROT: 10
Speed: 30
Health:
HP: 140
Armor:
Type: Light
RevealsShroud:
Range: 4
# Range: 2
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Turreted:
ROT: 10
Offset: -43,0,128
Armament:
Weapon: MachineGun
AttackTurreted:
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
BIKE:
Inherits: ^Vehicle
Valued:
Cost: 500
Tooltip:
Name: Recon Bike
Icon: bikeicnh
Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 30
Prerequisites: afld
Owner: nod
Mobile:
ROT: 10
Speed: 40
Health:
HP: 160
Armor:
Type: Wood
RevealsShroud:
Range: 4
# Range: 2
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Armament:
Weapon: BikeRockets
LocalOffset: -128, -170, 170, -128, 170, 170
LocalYaw: 100, -100
AttackFrontal:
RenderUnit:
AutoTarget:
ARTY:
Inherits: ^Tank
Valued:
Cost: 450
Tooltip:
Name: Artillery
Icon:artyicnh
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 40
Prerequisites: hq
Owner: nod
Mobile:
ROT: 2
Speed: 12
Health:
HP: 75
Armor:
Type: Light
RevealsShroud:
Range: 6
# Range: 4
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Armament:
Weapon: ArtilleryShell
LocalOffset: 299, 0, 128
AttackFrontal:
RenderUnit:
AutoTarget:
Explodes:
Weapon: UnitExplode
EmptyWeapon: UnitExplode
FTNK:
Inherits: ^Tank
Valued:
Cost: 800
Tooltip:
Name: Flame Tank
Icon: ftnkicnh
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
Buildable:
BuildPaletteOrder: 50
Prerequisites: hq
Owner: nod
Mobile:
ROT: 5
Speed: 18
Health:
HP: 300
Armor:
Type: Heavy
RevealsShroud:
Range: 6
# Range: 4
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Armament:
Weapon: BigFlamer
LocalOffset: 213,213,-85, 213,-213,-85
AttackFrontal:
RenderUnit:
AutoTarget:
WithMuzzleFlash:
Explodes:
Weapon: BigNapalmExplode
EmptyWeapon: BigNapalmExplode
LTNK:
Inherits: ^Tank
Valued:
Cost: 600
Tooltip:
Name: Light Tank
Icon: ltnkicnh
Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 30
Prerequisites: afld
Owner: nod
Mobile:
Speed: 18
Health:
HP: 300
Armor:
Type: Heavy
RevealsShroud:
Range: 5
# Range: 3
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Turreted:
ROT: 5
Armament:
Weapon: 70mm
Recoil: 85
RecoilRecovery: 17
LocalOffset: -128,0,85
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
MTNK:
Inherits: ^Tank
Valued:
Cost: 800
Tooltip:
Name: Medium Tank
Icon: mtnkicnh
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
Buildable:
BuildPaletteOrder: 30
Prerequisites: weap
Owner: gdi
Mobile:
Speed: 18
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 5
# Range: 3
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Turreted:
ROT: 5
Armament:
# Weapon: 120mm
Weapon: 105mm
Recoil: 128
RecoilRecovery: 26
LocalOffset: 0,0,43
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
Selectable:
Bounds: 34,34
HTNK:
Inherits: ^Tank
Valued:
Cost: 1500
Tooltip:
Name: Mammoth Tank
Icon: htnkicnh
Description: Heavily armored GDI Tank.\n Strong vs Everything
Buildable:
BuildPaletteOrder: 60
Prerequisites: fix
Owner: gdi
Mobile:
Crushes: wall, heavywall, crate, infantry
Speed: 12
Health:
HP: 600
Armor:
Type: Heavy
RevealsShroud:
Range: 6
# Range: 4
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Turreted:
ROT: 2
Armament@PRIMARY:
Weapon: 120mmDual
LocalOffset: 800, 180, 340, 800, -180, 340
Recoil: 170
RecoilRecovery: 42
Armament@SECONDARY:
Weapon: MammothMissiles
LocalOffset: -85, 384, 340, -85, -384, 340
LocalYaw: -100, 100
Recoil: 42
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
SelfHealing:
Ticks: 10
DamageCooldown: 200
Explodes:
Weapon: MammothExplode
Selectable:
Bounds: 40,38,0,-3
MSAM:
Inherits: ^Tank
Valued:
Cost: 800
Tooltip:
Name: Rocket Launcher
Icon: msamicnh
Description: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 50
Prerequisites: techbuilding
Owner: gdi, nod
Mobile:
Speed: 18
Health:
HP: 100
Armor:
Type: Light
RevealsShroud:
Range: 6
# Range: 4
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Turreted:
ROT: 255
Offset: -256,0,128
Armament:
Weapon: 227mm
LocalOffset: 213,128,0, 213,-128,0
AttackFrontal:
RenderUnitTurretedAim:
AutoTarget:
Explodes:
Weapon: MammothExplode
MLRS:
Inherits: ^Tank
Valued:
Cost: 750
Tooltip:
Name: SSM Launcher
Icon: mlrsicnh
Description: Long range artillery.\n Strong vs Infantry, Aircraft\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 60
Prerequisites: obli
Owner: nod
Mobile:
Speed: 18
Health:
HP: 120
Armor:
Type: Light
RevealsShroud:
Range: 6
# Range: 4
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Turreted:
ROT: 5
Offset: -128,0,128
# AlignWhenIdle: true
Armament@PRIMARY:
Weapon: HonestJohn
LocalOffset: 0,-171,0
Armament@SECONDARY:
Weapon: HonestJohn
LocalOffset:0,171,0
AttackFrontal:
RenderUnitTurretedAim:
AutoTarget:
Explodes:
Weapon: BigNapalmExplode
EmptyWeapon: BigNapalmExplode
STNK:
Inherits: ^Tank
Valued:
Cost: 900
Tooltip:
Name: Stealth Tank
Icon: stnkicnh
Description: Missile tank that can bend light around \nitself to become invisible\n Strong vs Infantry, Aircraft\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 90
Prerequisites: hq
Owner: nod
Mobile:
Speed: 30
Health:
HP: 110
Armor:
Type: Light
RevealsShroud:
Range: 6
# Range: 4
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Cloak:
InitialDelay: 125
CloakDelay: 125
CloakSound: trans1.aud
UncloakSound: appear1.aud
Armament:
Weapon: 227mm.stnk
LocalOffset: 213,43,128, 213,-43,128
AttackFrontal:
RenderUnit:
AutoTarget:
InitialStance: HoldFire
TargetableUnit: