Files
OpenRA/mods/ra-classic/rules/vehicles.yaml
2013-03-29 22:04:21 +13:00

525 lines
9.1 KiB
YAML

V2RL:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Prerequisites: weap,dome
Owner: soviet
Valued:
Cost: 700
Tooltip:
Name: V2 Rocket
Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Health:
HP: 150
Armor:
Type: Light
Mobile:
Speed: 7
RevealsShroud:
Range: 5
Armament:
Weapon: SCUD
AttackFrontal:
RenderUnitReload:
AutoTarget:
Explodes:
Weapon: SCUD
EmptyWeapon: SCUD
1TNK:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Owner: allies
Valued:
Cost: 700
Tooltip:
Name: Light Tank
Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
Health:
HP: 300
Armor:
Type: Heavy
Mobile:
Speed: 9
Crushes: wall, atmine, crate, infantry
RevealsShroud:
Range: 4
Turreted:
ROT: 5
Armament:
Weapon: 25mm
Recoil: 85
RecoilRecovery: 25
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
2TNK:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 60
Owner: allies
Valued:
Cost: 800
Tooltip:
Name: Medium Tank
Description: Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
Health:
HP: 400
Armor:
Type: Heavy
Mobile:
Speed: 8
Crushes: wall, atmine, crate, infantry
RevealsShroud:
Range: 5
Turreted:
ROT: 5
Armament:
Weapon: 90mm
Recoil: 128
RecoilRecovery: 38
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Selectable:
Bounds: 30,30
3TNK:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Owner: soviet
Valued:
Cost: 950
Tooltip:
Name: Heavy Tank
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
Health:
HP: 400
Armor:
Type: Heavy
Mobile:
Speed: 7
Crushes: wall, atmine, crate, infantry
RevealsShroud:
Range: 5
Turreted:
ROT: 5
Armament:
Weapon: 105mm
Recoil: 128
RecoilRecovery: 38
LocalOffset: 0,85,0, 0,-85,0
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Selectable:
Bounds: 30,30
4TNK:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: weap,stek
Owner: soviet
Valued:
Cost: 1700
Tooltip:
Name: Mammoth Tank
Description: Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
Health:
HP: 600
Armor:
Type: Heavy
Mobile:
Speed: 4
Crushes: wall, atmine, crate, infantry
RevealsShroud:
Range: 6
Turreted:
ROT: 2
Armament@PRIMARY:
Weapon: 120mm
LocalOffset: 800,180,340, 800,-180,340
Recoil: 171
RecoilRecovery: 30
Armament@SECONDARY:
Weapon: MammothTusk
LocalOffset: -85, 384, 340, -85, -384, 340
LocalYaw: -100,100
Recoil: 43
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
SelfHealing:
Step: 1
Ticks: 1
HealIfBelow: 50%
DamageCooldown: 200
Selectable:
Bounds: 44,38,0,-4
ARTY:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 80
Owner: allies
Valued:
Cost: 600
Tooltip:
Name: Artillery
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Health:
HP: 75
Armor:
Type: Light
Mobile:
ROT: 2
Speed: 6
RevealsShroud:
Range: 5
Armament:
Weapon: 155mm
AttackFrontal:
RenderUnit:
Explodes:
Weapon: UnitExplode
Chance: 75
AutoTarget:
HARV:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: proc
Owner: allies,soviet
Valued:
Cost: 1400
Tooltip:
Name: Ore Truck
Description: Collects Ore and Gems for processing.\n Unarmed
Selectable:
Priority: 7
Bounds: 42,42
Harvester:
Capacity: 20
Resources: Ore,Gems
UnloadTicksPerBale: 1
# How far away from our linked proc (refinery) to find resources (in cells):
SearchFromProcRadius: 24
# How far away from last harvest order location to find more resources (in cells):
SearchFromOrderRadius: 12
Health:
HP: 600
Armor:
Type: Heavy
Mobile:
Speed: 6
Crushes: wall, atmine, crate, infantry
RevealsShroud:
Range: 4
RenderHarvester:
-AttackMove:
GpsDot:
String:Harvester
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
MCV:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 110
Prerequisites: fix
Owner: allies,soviet
Valued:
Cost: 2500
Tooltip:
Name: Mobile Construction Vehicle
Description: Deploys into another Construction Yard.\n Unarmed
Selectable:
Priority: 3
Bounds: 42,42
Health:
HP: 600
Armor:
Type: Light
Mobile:
Speed: 6
Crushes: wall, atmine, crate, infantry
RevealsShroud:
Range: 4
Transforms:
IntoActor: fact
Offset:-1,-1
Facing: 96
TransformSounds: placbldg.aud, build5.aud
NoTransformSounds: nodeply1.aud
RenderUnit:
MustBeDestroyed:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
BaseBuilding:
-AttackMove:
JEEP:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Owner: allies
Valued:
Cost: 600
Tooltip:
Name: Ranger
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
Health:
HP: 150
Armor:
Type: Light
Mobile:
ROT: 10
Speed: 10
RevealsShroud:
Range: 6
Turreted:
ROT: 10
Offset: 0,0,85
Armament:
Weapon: M60mg
AttackTurreted:
WithMuzzleFlash:
RenderUnitTurreted:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
AutoTarget:
APC:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 50
Owner: allies
Valued:
Cost: 800
Tooltip:
Name: Armored Personnel Carrier
Description: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
Health:
HP: 200
Armor:
Type: Heavy
Mobile:
Speed: 10
Crushes: wall, atmine, crate, infantry
RevealsShroud:
Range: 5
Armament:
Weapon: M60mg
LocalOffset: 0,0,171
AttackFrontal:
RenderUnit:
WithMuzzleFlash:
AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
UnloadFacing: 220
MNLY.AP:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: fix
Owner: soviet
Valued:
Cost: 800
Tooltip:
Name: Minelayer (Anti-Personnel)
Icon: MNLYICON
Description: Lays mines to destroy unwary enemy units.\n Unarmed
Health:
HP: 100
Armor:
Type: Heavy
Mobile:
Speed: 9
Crushes: wall, atmine, crate, infantry
RevealsShroud:
Range: 5
RenderUnit:
Image: MNLY
Minelayer:
Mine: MINP
MineImmune:
LimitedAmmo:
Ammo: 5
AttackMove:
JustMove: true
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
MNLY.AT:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: fix
Owner: allies
Valued:
Cost: 800
Tooltip:
Name: Minelayer (Anti-Tank)
Icon: MNLYICON
Description: Lays mines to destroy unwary enemy units.\n Unarmed
Health:
HP: 100
Armor:
Type: Heavy
Mobile:
Speed: 9
Crushes: wall, atmine, crate, infantry
ROT:
RevealsShroud:
Range: 5
RenderUnit:
Image: MNLY
Minelayer:
Mine: MINV
MineImmune:
LimitedAmmo:
Ammo: 3
AttackMove:
JustMove: true
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
TTNK:
Inherits: ^Tank
Buildable:
Queue: Vehicle
Prerequisites: tsla
Owner: soviet
Valued:
Cost: 1500
Tooltip:
Name: Tesla Tank
Description: Tank with mounted tesla coil.\n Strong vs Infantry.\n Weak vs Tanks
Health:
HP: 110
Armor:
Type: Light
Mobile:
Speed: 8
Crushes: wall, atmine, crate, infantry
RevealsShroud:
Range: 7
Armament:
Weapon: TTankZap
LocalOffset: 0,0,213
AttackFrontal:
RenderUnitSpinner:
Selectable:
Bounds: 28,28,0,0
AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
DTRK:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 140
Prerequisites: stek
Owner: soviet
Valued:
Cost: 2500
Tooltip:
Name: Demolition Truck
Description: Demolition Truck, actively armed with explosives.\n Strong vs Everything\n Weak vs Everything
Health:
HP: 50
Armor:
Type: Light
Mobile:
Speed: 6
RevealsShroud:
Range: 3
RenderUnit:
AttackMove:
JustMove: yes
Explodes:
Weapon: MiniNuke
EmptyWeapon: MiniNuke
DemoTruck:
-IronCurtainable:
Chronoshiftable:
ExplodeInstead: yes
CTNK:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 140
Prerequisites: atek
Owner: allies
Valued:
Cost: 1200
Tooltip:
Name: Chrono Tank
Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Tanks
Selectable:
Bounds: 28,28
Health:
HP: 260
Armor:
Type: Light
Mobile:
Speed: 8
RevealsShroud:
Range: 6
RenderUnit:
AutoTarget:
Armament@PRIMARY:
Weapon: ChronoTusk
LocalOffset: 0,-171,0
LocalYaw: 100
Armament@SECONDARY:
Weapon: ChronoTusk
LocalOffset: 0,171,0
LocalYaw: -100
AttackFrontal:
ChronoshiftDeploy:
EmptyWeapon: UnitExplodeSmall