Files
OpenRA/mods/ra-classic/weapons.yaml
2013-03-08 09:40:07 +01:00

1054 lines
15 KiB
YAML

Colt45:
ROF: 5
Range: 5.75
Report: GUN5
Projectile: Bullet
Speed: 100
Warhead:
Spread: 1
Versus:
Wood: 5%
Light: 5%
Heavy: 5%
Concrete: 5%
Explosion: piff
InfDeath: 2
Damage: 50
ZSU-23:
ROF: 10
Range: 6
Report: AACANON3
ValidTargets: Air
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 100%
Concrete: 50%
Explosion: med_explosion
Damage: 25
Vulcan:
ROF: 40
Range: 5
Report: GUN13
Projectile: Bullet
Speed: 100
Warhead@1:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 40
Maverick:
ROF: 3
Range: 6
Report: MISSILE7
BurstDelay: 7
ValidTargets: Ground
Projectile: Missile
Speed: 30
Arm: 2
High: true
Shadow: false
Proximity: true
Inaccuracy: 3
Angle: 0.1
Image: DRAGON
ROT: 5
RangeLimit: 8
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 50
FireballLauncher:
ROF: 50
Range: 4
Projectile: Bullet
Speed: 12
Trail: fb2
Image: FB1
Warhead:
Spread: 5
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: napalm
WaterExplosion: napalm
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3
Damage: 125
Flamer:
ROF: 50
Range: 3.5
Projectile: Bullet
Speed: 12
Trail: fb2
Image: FB1
Warhead:
Spread: 8
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: napalm
WaterExplosion: napalm
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3
Damage: 70
ChainGun:
ROF: 3
Range: 5
MinRange: 1
Report: GUN13
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
WaterExplosion: small_splash
InfDeath: 2
Damage: 40
Pistol:
ROF: 7
Range: 1.75
Report: GUN27
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
None: 100
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 1
M1Carbine:
ROF: 20
Range: 3
Report: GUN11
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
None: 100
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 15
Dragon:
ROF: 50
Range: 5
Report: MISSILE6
ValidTargets: Ground
Projectile: Missile
Speed: 25
Arm: 2
High: true
Shadow: false
Proximity: true
Trail: smokey
Inaccuracy: 3
Image: DRAGON
ROT: 5
RangeLimit: 35
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 35
ImpactSound: kaboom12
HellfireAG:
ROF: 60
Range: 4
Report: MISSILE6
Burst: 1
ValidTargets: Ground
Projectile: Missile
Speed: 30
Arm: 1
High: true
Shadow: false
Proximity: true
Inaccuracy: 3
Angle: 0.1
Image: DRAGON
ROT: 5
RangeLimit: 20
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 40
Grenade:
ROF: 60
Range: 4
Report: grenade1
Projectile: Bullet
Speed: 5
High: true
Angle: .1
Inaccuracy: 13
Image: BOMB
Warhead:
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion
WaterExplosion: small_splash
InfDeath: 3
SmudgeType: Crater
Damage: 50
ImpactSound: kaboom12
25mm:
ROF: 40
Range: 4
Report: CANNON2
Projectile: Bullet
Speed: 40
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 30%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 4
SmudgeType: Crater
Damage: 25
90mm:
ROF: 50
Range: 4.75
Report: CANNON1
Projectile: Bullet
Speed: 40
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 4
SmudgeType: Crater
Damage: 30
105mm:
ROF: 70
Range: 4.75
Report: CANNON1
Burst: 2
BurstDelay: 4
Projectile: Bullet
Speed: 40
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 4
SmudgeType: Crater
Damage: 30
120mm:
ROF: 80
Range: 4.75
Report: CANNON1
Burst: 2
Projectile: Bullet
Speed: 40
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 4
SmudgeType: Crater
Damage: 40
TurretGun:
ROF: 35
Range: 6
Report: TURRET1
Projectile: Bullet
Speed: 50
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 4
SmudgeType: Crater
Damage: 60
MammothTusk:
ROF: 80
Range: 5
Report: MISSILE6
Burst: 2
ValidTargets: Ground, Air
Projectile: Missile
Speed: 30
Arm: 2
High: true
Shadow: false
Proximity: true
Trail: smokey
Image: DRAGON
ROT: 5
RangeLimit: 15
Warhead:
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 3
SmudgeType: Crater
Damage: 75
155mm:
ROF: 65
Range: 6
Report: TANK5
Projectile: Bullet
Speed: 12
High: true
Angle: .1
Inaccuracy: 3
Image: 120MM
Warhead:
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Concrete: 100%
Explosion: large_explosion
WaterExplosion: med_splash
InfDeath: 3
SmudgeType: Crater
Damage: 150
M60mg:
ROF: 30
Range: 4
Report: PILLBOX1
Burst: 5
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
None: 100%
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
WaterExplosion: small_splash
InfDeath: 2
Damage: 15
Napalm:
ROF: 20
Range: 4.5
Projectile: Bullet
Image: BOMBLET
Speed: 5
High: yes
RangeLimit: 24
Arm: 24
Warhead:
Spread: 8
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: napalm
WaterExplosion: med_splash
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3
Damage: 100
CrateNapalm:
Warhead:
Spread: 4
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: napalm
WaterExplosion: napalm
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3
Damage: 600
CrateExplosion:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: self_destruct
WaterExplosion: self_destruct
InfDeath: 4
ImpactSound: kaboom15
CrateNuke:
Warhead@impact:
Damage: 1000
Spread: 6
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: nuke
WaterExplosion: nuke
InfDeath: 5
ImpactSound: kaboom1
Warhead@areanuke:
DamageModel: PerCell
Damage: 250
SmudgeType: Scorch
Size: 5,4
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 4
InfDeath: 5
ImpactSound: kaboom22
TeslaZap:
ROF: 3
Charges: true
Range: 8.5
Report: TESLA1
Projectile: TeslaZap
Warhead:
Speed: 100 # might need to remove this
Spread: 1
InfDeath: 6
Damage: 100
Nike:
ROF: 20
Range: 7.5
Report: MISSILE1
ValidTargets: Air
Projectile: Missile
Arm: 3
High: true
Shadow: false
Proximity: true
Image: MISSILE
ROT: 20
RangeLimit: 50
Speed: 50
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
InfDeath: 3
SmudgeType: Crater
Damage: 50
RedEye:
ROF: 50
Range: 7.5
Report: MISSILE1
ValidTargets: Air
Projectile: Missile
Arm: 3
High: true
Shadow: false
Proximity: true
Image: MISSILE
ROT: 20
RangeLimit: 30
Speed: 50
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
InfDeath: 3
SmudgeType: Crater
Damage: 50
8Inch:
ROF: 160
Range: 22
Burst: 2
Report: TURRET1
Projectile: Bullet
Speed: 6
High: true
Angle: .6
Inaccuracy: 30
Image: 120MM
Warhead:
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: large_explosion
WaterExplosion: large_splash
InfDeath: 3
SmudgeType: Crater
Damage: 500
ImpactSound: kaboom12
WaterImpactSound: splash9
SubMissile:
ROF: 120
Range: 14
Burst: 2
Report: MISSILE6
Projectile: Bullet
ROT: 5
Speed: 20
High: true
Angle: .1
Inaccuracy: 3
Image: DRAGON
Trail: smokey
Warhead:
Spread: 6
Versus:
None: 90%,
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: large_explosion
WaterExplosion: large_splash
InfDeath: 3
SmudgeType: Crater
Damage: 400
ImpactSound: kaboom12
WaterImpactSound: splash9
Stinger:
ROF: 60
Range: 9
Report: MISSILE6
Burst: 2
BurstDelay: 0
ValidTargets: Air
Projectile: Missile
Arm: 3
High: true
Shadow: false
Proximity: true
Image: DRAGON
ROT: 20
RangeLimit: 40
TurboBoost: true
Speed: 20
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 30
TorpTube:
ROF: 60
Range: 9
Report: TORPEDO1
ValidTargets: Water, Underwater
Underwater: yes
Burst: 1
BurstDelay: 20
Projectile: Missile
Image: MISSILE
Arm: 3
Speed: 10
Trail: bubbles
ROT: 1
RangeLimit: 9
Warhead:
Speed: 15
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
WaterExplosion: large_splash
InfDeath: 4
SmudgeType: Crater
Damage: 90
2Inch:
ROF: 60
Range: 5.5
Report: CANNON2
Projectile: Bullet
Speed: 25
Image: 120MM
Warhead:
Speed: 25
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 25
DepthCharge:
ROF: 60
Range: 5
ValidTargets: Underwater
Projectile: Bullet
Speed: 5
Spread: 5
Image: BOMB
Angle: .1
High: true
Inaccuracy: 3
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
WaterExplosion: large_splash
InfDeath: 4
SmudgeType: Crater
Damage: 80
ParaBomb:
ROF: 4
Range: 4.5
Report: CHUTE1
Projectile: GravityBomb
Image: PARABOMB
Warhead:
Speed: 5
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Concrete: 100%
Explosion: self_destruct
WaterExplosion: small_splash
InfDeath: 4
SmudgeType: Crater
Damage: 300
ImpactSound: kaboom15
DogJaw:
ROF: 10
Range: 2.2
Report: DOGG5P
Warhead:
Spread: 5
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 1
Damage: 100
Heal:
ROF: 80
Range: 1.83
Report: HEAL2
Projectile: Bullet
Speed: 100
Warhead:
Spread: 5
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 1
Damage: -50
Repair:
ROF: 80
Range: 4
Report: FIXIT1
Projectile: Bullet
Speed: 100
Warhead:
Spread: 5
Versus:
None: 0%
Wood: 0%
Light: 40%
Heavy: 100%
Concrete: 0%
Cybernetic: 40%
InfDeath: 1
Damage: -10
SCUD:
ROF: 400
Range: 10
MinRange: 3
Report: MISSILE1
Projectile: Bullet
Speed: 25
Arm: 10
High: true
Shadow: false
Proximity: true
Image: V2
Warhead:
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: napalm
WaterExplosion: large_splash
InfDeath: 3
SmudgeType: Crater
Damage: 600
ImpactSound: firebl3
WaterImpactSound: splash9
Atomic:
Warhead@impact:
Damage: 1000
Spread: 6
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: nuke
WaterExplosion: nuke
InfDeath: 5
ImpactSound: kaboom1
Warhead@areanuke:
DamageModel: PerCell
Damage: 250
SmudgeType: Scorch
Size: 5,4
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 4
InfDeath: 5
ImpactSound: kaboom22
MiniNuke:
Warhead@impact:
Damage: 800
Spread: 6
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Cybernetic: 40%
Explosion: nuke
WaterExplosion: nuke
InfDeath: 5
ImpactSound: kaboom1
Warhead@areanuke1:
DamageModel: PerCell
Damage: 180
Size: 2,1
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Cybernetic: 40%
Delay: 5
InfDeath: 5
ImpactSound: kaboom22
Warhead@areanuke2:
DamageModel: PerCell
Damage: 180
Size: 3,2
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Cybernetic: 40%
Delay: 10
InfDeath: 5
Warhead@areanuke3:
DamageModel: PerCell
Damage: 180
Size: 4,3
SmudgeType: Scorch
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Cybernetic: 40%
Delay: 15
InfDeath: 5
UnitExplode:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: self_destruct
WaterExplosion: large_splash
InfDeath: 4
ImpactSound: kaboom22
UnitExplodeSmall:
Warhead:
Damage: 40
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: large_explosion
InfDeath: 4
ImpactSound: kaboom15
BarrelExplode:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 120%
Wood: 200%
Light: 50%
Heavy: 25%
Concrete: 10%
Cybernetic: 30%
Explosion: napalm
InfDeath: 4
ImpactSound: firebl3
SmudgeType: Scorch
Delay: 5
Size: 2,1
Crush:
Warhead:
ImpactSound: squishy2
Damage: 100
ATMine:
Warhead:
Damage: 500
Versus:
None: 0%
Wood: 0%
Concrete: 0%
ImpactSound: mineblo1
Explosion: large_explosion
APMine:
Warhead:
Damage: 700
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
ImpactSound: mine1
InfDeath: 3
Explosion: napalm
Demolish:
Warhead:
ImpactSound: kaboom25
Explosion: building
PortaTesla:
ROF: 70
Range: 3.5
Report: TESLA1
Charges: yes
Projectile: TeslaZap
Warhead:
Spread: 1
InfDeath: 6
Damage: 45
TTankZap:
ROF: 120
Range: 7
Report: TESLA1
Charges: yes
Projectile: TeslaZap
Warhead:
Spread: 1
InfDeath: 6
Damage: 100
ChronoTusk:
ROF: 60
Range: 6
Report: MISSILE6
ValidTargets: Ground
Projectile: Missile
Speed: 35
Arm: 2
High: true
Shadow: false
Proximity: true
Trail: smokey
ContrailLength: 10
Inaccuracy: 3
Image: DRAGON
ROT: 10
RangeLimit: 22
Warhead:
Spread: 3
Versus:
None: 25%
Wood: 75%
Light: 75%
Concrete: 50%
Cybernetic: 30%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 30