Files
OpenRA/OpenRA.Game/Server/ServerOrder.cs
RoosterDragon ca01a1f186 Presize MemoryStream when possible.
Also use GetBuffer when we know we have presized the stream to the exact required size to prevent a needless copy.
2017-12-19 00:59:11 +01:00

62 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.IO;
namespace OpenRA.Server
{
class ServerOrder
{
public readonly string Name;
public readonly string Data;
public ServerOrder(string name, string data)
{
Name = name;
Data = data;
}
public static ServerOrder Deserialize(BinaryReader r)
{
byte b;
switch (b = r.ReadByte())
{
case 0xff:
Console.WriteLine("This isn't a server order.");
return null;
case 0xfe:
{
var name = r.ReadString();
var data = r.ReadString();
return new ServerOrder(name, data);
}
default:
throw new NotImplementedException(b.ToString("x2"));
}
}
public byte[] Serialize()
{
var ms = new MemoryStream(1 + Name.Length + 1 + Data.Length + 1);
var bw = new BinaryWriter(ms);
bw.Write((byte)0xfe);
bw.Write(Name);
bw.Write(Data);
return ms.ToArray();
}
}
}