Files
OpenRA/OpenRA.Game/Effects/FlashTarget.cs

47 lines
1.1 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Effects
{
public class FlashTarget : IEffect
{
Actor target;
int remainingTicks = 4;
public FlashTarget(Actor target)
{
this.target = target;
foreach (var e in target.World.Effects.OfType<FlashTarget>().Where(a => a.target == target).ToArray())
target.World.Remove(e);
}
public void Tick( World world )
{
if (--remainingTicks == 0 || !target.IsInWorld)
world.AddFrameEndTask(w => w.Remove(this));
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (!target.IsInWorld)
yield break;
if (remainingTicks % 2 == 0)
foreach (var r in target.Render(wr))
yield return r.WithPalette(wr.Palette("highlight"));
}
}
}