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ca8870a5cfe17f0cafd7598771ffc81344b25a8f
OpenRA/OpenRA.Game/Network
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Clément Bœsch e5da58e2b4 Server: add basic replay recording
Signed-off-by: Paul Chote <pchote@users.noreply.github.com>
2020-10-10 01:17:39 +02:00
..
Connection.cs
Use Null-Propagation Operator
2020-08-19 18:11:07 +01:00
FrameData.cs
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
GameSave.cs
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
GameServer.cs
Use out var syntax
2020-08-19 18:11:07 +01:00
GeoIP.cs
Switch GeoIP database from MaxMind to IP2Location.
2020-04-15 23:16:24 +02:00
Handshake.cs
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
Order.cs
Use out var syntax
2020-08-19 18:11:07 +01:00
OrderIO.cs
Protocol: add defeat state bitfields to Sync packets
2020-10-10 01:17:39 +02:00
OrderManager.cs
Orders: make SyncHash packet size check more accurate
2020-10-10 01:17:39 +02:00
ReplayConnection.cs
Use Tuple syntax
2020-08-15 10:37:10 +01:00
ReplayRecorder.cs
Server: add basic replay recording
2020-10-10 01:17:39 +02:00
Session.cs
Use out var syntax
2020-08-19 18:11:07 +01:00
SyncReport.cs
Use Tuple syntax
2020-08-15 10:37:10 +01:00
UnitOrders.cs
Reset lobby ready state when options change server side.
2020-09-27 15:06:48 +02:00
UPnP.cs
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
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