Files
OpenRA/OpenRa.Game/Traits/ProductionQueue.cs
2009-12-15 21:58:09 +13:00

75 lines
2.3 KiB
C#
Executable File

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits
{
class ProductionQueue : IOrder
{
public ProductionQueue( Actor self )
{
}
public Order IssueOrder( Actor self, int2 xy, bool lmb, Actor underCursor )
{
// production isn't done by clicks in the world; the chrome handles it.
return null;
}
public void ResolveOrder( Actor self, Order order )
{
switch( order.OrderString )
{
case "StartProduction":
{
string group = Rules.UnitCategory[ order.TargetString ];
var ui = Rules.UnitInfo[ order.TargetString ];
var time = ui.Cost
* Rules.General.BuildSpeed /* todo: country-specific build speed bonus */
* ( 25 * 60 ) /* frames per min */ /* todo: build acceleration, if we do that */
/ 1000;
time = .08f * time; /* temporary hax so we can build stuff fast for test */
if( !Rules.TechTree.BuildableItems( order.Player, group ).Contains( order.TargetString ) )
return; /* you can't build that!! */
bool hasPlayedSound = false;
order.Player.BeginProduction( group,
new ProductionItem( order.TargetString, (int)time, ui.Cost,
() => Game.world.AddFrameEndTask(
_ =>
{
var isBuilding = group == "Building" || group == "Defense";
if( !hasPlayedSound && order.Player == Game.LocalPlayer )
{
Sound.Play( isBuilding ? "conscmp1.aud" : "unitrdy1.aud" );
hasPlayedSound = true;
}
if( !isBuilding )
Game.BuildUnit( order.Player, order.TargetString );
} ) ) );
break;
}
case "PauseProduction":
{
var producing = order.Player.Producing( Rules.UnitCategory[ order.TargetString ] );
if( producing != null && producing.Item == order.TargetString )
producing.Paused = ( order.TargetLocation.X != 0 );
break;
}
case "CancelProduction":
{
var producing = order.Player.Producing( Rules.UnitCategory[ order.TargetString ] );
if( producing != null && producing.Item == order.TargetString )
order.Player.CancelProduction( Rules.UnitCategory[ order.TargetString ] );
break;
}
}
}
}
}