Files
OpenRA/mods/cnc/weapons/smallcaliber.yaml
2023-07-29 14:22:30 -05:00

189 lines
3.2 KiB
YAML

Sniper:
Report: ramgun2.aud
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Water, Structure, Wall, Husk, Creep
ReloadDelay: 40
Range: 8c0
Projectile: Bullet
Speed: 5c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 10000
ValidTargets: Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piff
ImpactActors: false
ValidTargets: Ground, Water, Air
^HeavyMG:
ReloadDelay: 25
Range: 6c0
Report: gun8.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 683
Damage: 3000
Versus:
None: 100
Wood: 50
Light: 70
Heavy: 30
Concrete: 30
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
ImpactActors: false
ValidTargets: Ground, Water, Air
HighV:
Inherits: ^HeavyMG
Vulcan:
Inherits: ^HeavyMG
Range: 8c0
Burst: 9
BurstDelays: 2
FirstBurstTargetOffset: -2984,0,0
FollowingBurstTargetOffset: 746,0,0
ReloadDelay: 125
Report: gun5.aud
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 10000
Versus:
None: 90
Wood: 15
Light: 35
Heavy: 35
Concrete: 35
HeliAGGun:
Inherits: ^HeavyMG
ReloadDelay: 20
Burst: 2
BurstDelays: 0
Range: 4c0
MinRange: 0c768
Report: gun5.aud
Projectile: Bullet
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 2000
Versus:
None: 100
Wood: 75
Light: 75
Heavy: 25
Concrete: 25
DamageTypes: Prone80Percent, TriggerProne, RippedApartDeath
HeliAAGun:
Inherits: HeliAGGun
ValidTargets: Air
Warhead@1Dam: SpreadDamage
ValidTargets: Air
Damage: 1100
Versus:
Light: 100
^LightMG:
Inherits: ^HeavyMG
ReloadDelay: 20
Range: 4c0
InvalidTargets: Wall
Report: mgun2.aud
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 1000
InvalidTargets: Wall
Versus:
None: 150
Wood: 30
Light: 40
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piff
Inaccuracy: 171
Pistol:
Inherits: ^LightMG
ReloadDelay: 7
Range: 3c0
Report: gun18.aud
Warhead@1Dam: SpreadDamage
Damage: 100
Versus:
None: 100
Warhead@2Eff: CreateEffect
Inaccuracy: 128
M16:
Inherits: ^LightMG
Warhead@2Eff2: CreateEffect
Delay: 2
Explosions: piff
Inaccuracy: 171
Warhead@2Eff3: CreateEffect
Delay: 4
Explosions: piff
Inaccuracy: 171
MachineGun:
Inherits: ^LightMG
Burst: 5
Report: mgun11.aud
Warhead@1Dam: SpreadDamage
Versus:
Wood: 10
Light: 70
Warhead@2Eff: CreateEffect
Inaccuracy: 213
MachineGunH:
Inherits: MachineGun
Warhead@1Dam: SpreadDamage
Damage: 1150
Versus:
Light: 70
APCGun:
ReloadDelay: 9
Range: 5c0
Report: gun20.aud
Projectile: Bullet
Speed: 900
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 1000
Versus:
None: 30
Wood: 25
Light: 75
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: small_frag
ValidTargets: Ground, Water, Air
ImpactActors: false
APCGun.AA:
Inherits: APCGun
Range: 7c0
ValidTargets: Air
Projectile: Bullet
Speed: 2c0
Blockable: false
Warhead@1Dam: SpreadDamage
ValidTargets: Air
Damage: 1250
Versus:
Light: 100
Warhead@2Eff: CreateEffect
Explosions: small_poof