175 lines
5.7 KiB
Lua
175 lines
5.7 KiB
Lua
--[[
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Copyright (c) The OpenRA Developers and Contributors
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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StartingUnits = { "mcv", "2tnk", "2tnk", "2tnk", "2tnk" }
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MammothWays = { MammothWay1.Location, MammothWay2.Location, MammothWay3.Location, MammothWay4.Location, ParaLZ5.Location }
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PeekersA = { Peekaboo1, Peekaboo2, Peekaboo3 }
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PeekersB = { Peekaboo4, Peekaboo5 }
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AmbushTeam = { "3tnk", "v2rl", "e2", "e2", "e4" }
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NorthHarassFootprint = { CPos.New(24, 75), CPos.New(25, 75), CPos.New(26, 75), CPos.New(27, 75), CPos.New(36, 72), CPos.New(37, 72), CPos.New(38, 72), CPos.New(39, 72) }
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NorthHarassTeam = { "e2", "e2", "e2", "3tnk" }
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MissileSilos = { MissileSilo1, MissileSilo2, MissileSilo3, MissileSilo4 }
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TimerColor = Player.GetPlayer("USSR").Color
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TimerTicks = DateTime.Minutes(59) + DateTime.Seconds(42)
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MissionStart = function()
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Utils.Do(USSR.GetGroundAttackers(), function(unit)
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Trigger.OnDamaged(unit, function() IdleHunt(unit) end)
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end)
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Reinforcements.Reinforce(Greece, StartingUnits, { MCVEntry.Location, MCVStop.Location })
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PatrolMammoth.Patrol(MammothWays, true, 20)
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Trigger.AfterDelay(DateTime.Seconds(10), function()
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Utils.Do(PeekersA, function(unit)
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if not unit.IsDead then
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unit.AttackMove(MCVStop.Location)
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IdleHunt(unit)
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end
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end)
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end)
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Trigger.AfterDelay(DateTime.Seconds(45), function()
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Utils.Do(PeekersB, function(unit)
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if not unit.IsDead then
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unit.AttackMove(AttackWaypoint1.Location)
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IdleHunt(unit)
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end
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end)
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end)
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end
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MissionTriggers = function()
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Trigger.OnKilled(CommandCenter, function()
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USSR.MarkCompletedObjective(HoldOut)
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end)
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Trigger.OnEnteredProximityTrigger(FCom.CenterPosition, WDist.FromCells(15), function(actor, id)
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if actor.Owner == Greece and not MissilesLaunched then
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Trigger.RemoveProximityTrigger(id)
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LaunchMissiles()
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end
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end)
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Trigger.OnTimerExpired(function()
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DateTime.TimeLimit = 0
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Trigger.AfterDelay(1, function() UserInterface.SetMissionText(UserInterface.Translate("we-are-too-late"), USSR.Color) end)
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USSR.MarkCompletedObjective(HoldOut)
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end)
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Trigger.OnKilled(BridgeBarrel, function()
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local bridge = Utils.Where(Map.ActorsInWorld, function(actor) return actor.Type == "bridge1" end)[1]
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if not bridge.IsDead then
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bridge.Kill()
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end
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end)
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Trigger.OnEnteredProximityTrigger(OreAmbushTrigger.CenterPosition, WDist.FromCells(5), function(actor, id)
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if actor.Owner == Greece and actor.Type == "harv" and not Map.LobbyOption("difficulty") == "easy" then
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Trigger.RemoveProximityTrigger(id)
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local ambush = Reinforcements.Reinforce(USSR, AmbushTeam, { OreAmbushEntry.Location})
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Utils.Do(ambush, IdleHunt)
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end
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end)
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local northFootTriggered
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Trigger.OnEnteredFootprint(NorthHarassFootprint, function(actor, id)
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if actor.Owner == Greece and not northFootTriggered then
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Trigger.RemoveFootprintTrigger(id)
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northFootTriggered = true
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local northHarass = Reinforcements.Reinforce(USSR, NorthHarassTeam, { OreAmbushEntry.Location})
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Utils.Do(northHarass, IdleHunt)
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end
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end)
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end
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LaunchMissiles = function()
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MissilesLaunched = true
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Actor.Create("camera", true, { Owner = Greece, Location = FCom.Location })
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Camera.Position = FCom.CenterPosition
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Media.PlaySpeechNotification(Greece, "AbombLaunchDetected")
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MissileSilo1.ActivateNukePower(CPos.New(127, 127))
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Trigger.AfterDelay(DateTime.Seconds(3), function()
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Media.DisplayMessage(UserInterface.Translate("incoming-transmission-capitalized"), UserInterface.Translate("landcom-16-capitalized"))
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Media.PlaySpeechNotification(Greece, "AbombLaunchDetected")
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MissileSilo2.ActivateNukePower(CPos.New(127, 127))
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end)
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Trigger.AfterDelay(DateTime.Seconds(5), function()
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Media.PlaySpeechNotification(Greece, "AbombLaunchDetected")
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MissileSilo3.ActivateNukePower(CPos.New(127, 127))
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end)
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Trigger.AfterDelay(DateTime.Seconds(6), function()
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Media.PlaySpeechNotification(Greece, "AbombLaunchDetected")
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MissileSilo4.ActivateNukePower(CPos.New(127, 127))
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end)
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Trigger.AfterDelay(DateTime.Seconds(8), function()
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local fmvStart = DateTime.GameTime
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Media.PlayMovieFullscreen("ally10b.vqa", function()
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-- Completing immediately indicates that the FMV is not available
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-- Fall back to a text message
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if fmvStart == DateTime.GameTime then
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Media.DisplayMessage(UserInterface.Translate("deactivate-four-missiles"), UserInterface.Translate("landcom-16-capitalized"))
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end
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end)
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end)
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Trigger.AfterDelay(DateTime.Seconds(9), function()
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CaptureFCom = AddPrimaryObjective(Greece, "capture-enemy-command-center")
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DateTime.TimeLimit = TimerTicks
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Media.PlaySpeechNotification(Greece, "TimerStarted")
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Greece.MarkCompletedObjective(ApproachBase)
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end)
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Trigger.OnCapture(CommandCenter, function()
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Greece.MarkCompletedObjective(CaptureFCom)
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end)
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Paradrop()
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Trigger.AfterDelay(DateTime.Minutes(2), SendParabombs)
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end
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SilosDamaged = function()
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if not MissilesLaunched then
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LaunchMissiles()
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end
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end
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Tick = function()
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USSR.Cash = 50000
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BadGuy.Cash = 50000
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if Greece.HasNoRequiredUnits() then
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USSR.MarkCompletedObjective(HoldOut)
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end
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end
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WorldLoaded = function()
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Greece = Player.GetPlayer("Greece")
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USSR = Player.GetPlayer("USSR")
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BadGuy = Player.GetPlayer("BadGuy")
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InitObjectives(Greece)
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HoldOut = AddPrimaryObjective(USSR, "")
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ApproachBase = AddPrimaryObjective(Greece, "disable-atomic-weapons")
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Camera.Position = DefaultCameraPosition.CenterPosition
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StandardDrop = Actor.Create("paradrop", false, { Owner = USSR })
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MissionStart()
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MissionTriggers()
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ActivateAI()
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OnAnyDamaged(MissileSilos, SilosDamaged)
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end
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