Files
OpenRA/mods/ra/maps/ant-03/ant-03.lua
2023-01-23 20:51:45 +01:00

106 lines
5.3 KiB
Lua

--[[
Copyright (c) The OpenRA Developers and Contributors
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
StartAnts = { StartAnt1, StartAnt2 }
Hive1Killzone = { CPos.New(80,83), CPos.New(81,83), CPos.New(82,83), CPos.New(83,83), CPos.New(84,83), CPos.New(85,83), CPos.New(85,84), CPos.New(85,85), CPos.New(85,86), CPos.New(85,87), CPos.New(84,87), CPos.New(83,87), CPos.New(82,87), CPos.New(81,87), CPos.New(80,87), CPos.New(80,86), CPos.New(80,85), CPos.New(80,84) }
Hive2Killzone = { CPos.New(84,50), CPos.New(85,50), CPos.New(86,50), CPos.New(87,50), CPos.New(88,50), CPos.New(89,50), CPos.New(89,51), CPos.New(89,52), CPos.New(89,53), CPos.New(89,54), CPos.New(88,54), CPos.New(87,54), CPos.New(86,54), CPos.New(85,54), CPos.New(84,54), CPos.New(84,53), CPos.New(84,52), CPos.New(84,51) }
Hive3Killzone = { CPos.New(73,30), CPos.New(74,30), CPos.New(75,30), CPos.New(76,30), CPos.New(77,30), CPos.New(78,30), CPos.New(78,31), CPos.New(78,32), CPos.New(78,33), CPos.New(78,34), CPos.New(77,34), CPos.New(76,34), CPos.New(75,34), CPos.New(74,34), CPos.New(73,34), CPos.New(73,33), CPos.New(73,32), CPos.New(73,31) }
Hive4Killzone = { CPos.New(51,99), CPos.New(52,99), CPos.New(53,99), CPos.New(54,99), CPos.New(55,99), CPos.New(56,99), CPos.New(56,100), CPos.New(56,101), CPos.New(56,102), CPos.New(56,103), CPos.New(55,103), CPos.New(54,103), CPos.New(53,103), CPos.New(52,103), CPos.New(51,103), CPos.New(51,102), CPos.New(51,101), CPos.New(51,100) }
Hive5Killzone = { CPos.New(55,64), CPos.New(55,65), CPos.New(55,66), CPos.New(56,66), CPos.New(57,66), CPos.New(58,66), CPos.New(59,66), CPos.New(60,66), CPos.New(60,65), CPos.New(60,64), CPos.New(60,63) }
Hive6Killzone = { CPos.New(32,31), CPos.New(33,31), CPos.New(34,31), CPos.New(35,31), CPos.New(36,31), CPos.New(37,31), CPos.New(37,32), CPos.New(37,33), CPos.New(37,34), CPos.New(37,35), CPos.New(36,35), CPos.New(35,35), CPos.New(34,35), CPos.New(33,35), CPos.New(32,34), CPos.New(32,33), CPos.New(32,32) }
Hive7Killzone = { CPos.New(30,76), CPos.New(31,76), CPos.New(32,76), CPos.New(33,76), CPos.New(34,76), CPos.New(35,76), CPos.New(35,77), CPos.New(35,78), CPos.New(35,79), CPos.New(35,80), CPos.New(34,80), CPos.New(33,80), CPos.New(32,80), CPos.New(31,80), CPos.New(30,80), CPos.New(30,79), CPos.New(30,78), CPos.New(30,77) }
Hives = { Hive1, Hive2, Hive3, Hive4, Hive5, Hive6, Hive7 }
HiveFlares = { Hive1Flare, Hive2Flare, Hive3Flare, Hive4Flare, Hive5Flare, Hive6Flare, Hive7Flare }
HiveKillzones = { Hive1Killzone, Hive2Killzone, Hive3Killzone, Hive4Killzone, Hive5Killzone, Hive6Killzone, Hive7Killzone }
HiveGassed = { Hive1Gassed, Hive2Gassed, Hive3Gassed, Hive4Gassed, Hive5Gassed, Hive6Gassed, Hive7Gassed }
Start = function()
Utils.Do(BadGuy.GetGroundAttackers(), function(unit)
Trigger.OnDamaged(unit, function() IdleHunt(unit) end)
end)
Utils.Do(StartAnts, function(ants)
IdleHunt(ants)
end)
Trigger.OnAllKilled(StartAnts, function()
Media.PlaySpeechNotification(Spain, "ReinforcementsArrived")
Reinforcements.Reinforce(Spain, { "apc.grens", "apc.rockets" }, { SpainEntry.Location, APCStop.Location })
end)
Trigger.AfterDelay(DateTime.Minutes(1), function()
Media.PlaySpeechNotification(Spain, "ReinforcementsArrived")
VamonosPest = Reinforcements.Reinforce(Spain, { "chan", "chan", "chan", "chan", "chan", "chan", "chan" }, { SpainEntry.Location, DefaultCameraPosition.Location }, 3)
Trigger.OnAllKilled(VamonosPest, function()
if not Spain.IsObjectiveCompleted(GasNests) then
Spain.MarkFailedObjective(GasNests)
end
end)
end)
end
GasAntNests = function()
for nestId = 1, 7 do
Trigger.OnEnteredProximityTrigger(Hives[nestId].CenterPosition, WDist.FromCells(1), function(actor, id)
if actor.Type == "chan" then
Trigger.RemoveProximityTrigger(id)
HiveGassed[nestId] = true
Actor.Create("flare", true, { Owner = England, Location = Hives[nestId].Location })
Actor.Create("flare", true, { Owner = England, Location = HiveFlares[nestId].Location })
Trigger.OnEnteredFootprint(HiveKillzones[nestId], function(ant)
if ant.Type == "warriorant" then
ant.Kill("ExplosionDeath")
end
end)
end
end)
end
end
SendAnts = function()
if not Spain.IsObjectiveCompleted(KillAll) and not AntsSent then
AntsSent = true
Utils.Do(BadGuy.GetGroundAttackers(), function(ant)
IdleHunt(ant)
end)
end
end
Tick = function()
if Spain.HasNoRequiredUnits() then
BadGuy.MarkCompletedObjective(EatSpain)
end
if BadGuy.HasNoRequiredUnits() then
Spain.MarkCompletedObjective(KillAll)
end
if HiveGassed[1] and HiveGassed[2] and HiveGassed[3] and HiveGassed[4] and HiveGassed[5] and HiveGassed[6] and HiveGassed[7] then
Spain.MarkCompletedObjective(GasNests)
SendAnts()
end
end
WorldLoaded = function()
Spain = Player.GetPlayer("Spain")
BadGuy = Player.GetPlayer("BadGuy")
USSR = Player.GetPlayer("USSR")
England = Player.GetPlayer("England")
InitObjectives(Spain)
EatSpain = AddPrimaryObjective(BadGuy, "")
GasNests = AddPrimaryObjective(Spain, "gas-every-ant-nest")
KillAll = AddPrimaryObjective(Spain, "kill-every-ant-above-ground")
Camera.Position = DefaultCameraPosition.CenterPosition
Start()
GasAntNests()
ActivateAntHives()
end