Files
OpenRA/mods/ra/maps/soviet-09/soviet09.lua
2023-01-23 20:51:45 +01:00

90 lines
2.9 KiB
Lua

--[[
Copyright (c) The OpenRA Developers and Contributors
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
TruckStops = { TruckStop1, TruckStop2, TruckStop3, TruckStop4, TruckStop5, TruckStop6, TruckStop7, TruckStop8 }
MissionStartAttackUnits = { StartAttack1tnk1, StartAttack1tnk2, StartAttackArty1, StartAttackArty2, StartAttackArty3 }
TruckEscape = { TruckEscape1, TruckEscape2, TruckEscape3, TruckEscape4, TruckEscape5, TruckEscapeWest }
BackupRoute = { TruckEscape2, TruckEscape1, TruckEscapeEast }
MissionStart = function()
Utils.Do(TruckStops, function(waypoint)
StolenTruck.Move(waypoint.Location)
end)
Trigger.AfterDelay(DateTime.Seconds(5), function()
Utils.Do(MissionStartAttackUnits, function(actor)
actor.AttackMove(DefaultCameraPosition.Location)
end)
end)
Trigger.AfterDelay(DateTime.Seconds(45), function()
Media.DisplayMessage(UserInterface.Translate("trucks-stopped-near-allied-base"))
end)
Trigger.OnKilled(StolenTruck, function()
USSR.MarkCompletedObjective(DestroyTruck)
USSR.MarkCompletedObjective(DefendCommand)
end)
Trigger.OnKilled(CommandCenter, function()
USSR.MarkFailedObjective(DefendCommand)
end)
end
Trigger.OnEnteredProximityTrigger(TruckAlarm.CenterPosition, WDist.FromCells(11), function(actor, triggerflee)
if actor.Owner == USSR and actor.Type ~= "badr" and actor.Type ~= "u2" and actor.Type ~= "camera.spyplane" then
Trigger.RemoveProximityTrigger(triggerflee)
Media.DisplayMessage(UserInterface.Translate("convoy-truck-escaping"))
EscapeCamera = Actor.Create("camera", true, { Owner = USSR, Location = TruckAlarm.Location })
Media.PlaySoundNotification(USSR, "AlertBleep")
Utils.Do(TruckEscape, function(waypoint)
StolenTruck.Move(waypoint.Location)
end)
Trigger.AfterDelay(DateTime.Seconds(5), function()
EscapeCamera.Destroy()
end)
Trigger.OnIdle(StolenTruck, function()
Utils.Do(BackupRoute, function(waypoint)
StolenTruck.Move(waypoint.Location)
end)
end)
end
end)
Trigger.OnEnteredFootprint(({ TruckEscapeWest.Location } or { TruckEscapeEast.Location }), function(actor, triggerlose)
if actor.Owner == Greece and actor.Type == "truk" then
Trigger.RemoveFootprintTrigger(triggerlose)
actor.Destroy()
USSR.MarkFailedObjective(DestroyTruck)
end
end)
Tick = function()
Greece.Cash = 50000
Germany.Cash = 50000
end
WorldLoaded = function()
USSR = Player.GetPlayer("USSR")
Germany = Player.GetPlayer("Germany")
Greece = Player.GetPlayer("Greece")
InitObjectives(USSR)
DestroyTruck = AddPrimaryObjective(USSR, "destroy-stolen-convoy-truck")
DefendCommand = AddPrimaryObjective(USSR, "defend-forward-command-center")
Camera.Position = DefaultCameraPosition.CenterPosition
MissionStart()
ActivateAI()
end