Files
OpenRA/mods/d2k/rules/vehicles.yaml
2015-05-08 09:55:40 -05:00

485 lines
8.4 KiB
YAML

mcv:
Inherits: ^Vehicle
Buildable:
Prerequisites: repair, ~techlevel.medium
Queue: Armor
BuildPaletteOrder: 110
Valued:
Cost: 2000
Tooltip:
Name: Mobile Construction Vehicle
Description: Deploys into another Construction Yard\n Unarmed
Selectable:
Priority: 3
Bounds: 42,42
Health:
HP: 800
Armor:
Type: Light
Mobile:
Speed: 64
Crushes: crate, infantry
RevealsShroud:
Range: 8c0
MustBeDestroyed:
RequiredForShortGame: true
BaseBuilding:
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale
Transforms:
Facing: 16
IntoActor: conyard
Offset: -1,-1
TransformSounds: BUILD1.WAV
NoTransformNotification: CannotDeploy
LeavesHusk:
HuskActor: mcv.husk
AttractsWorms:
Intensity: 700
harvester:
Inherits: ^Vehicle
Buildable:
Queue: Armor
Prerequisites: refinery
BuildPaletteOrder: 10
InitialActivity: FindResources
Valued:
Cost: 1000
Tooltip:
Name: Spice Harvester
Description: Collects Spice for processing\n Unarmed
Selectable:
Priority: 7
Bounds: 42,42
Harvester:
PipCount: 10
Capacity: 40
HarvestFacings: 8
Resources: Spice
UnloadTicksPerBale: 5
SearchFromProcRadius: 24
SearchFromOrderRadius: 12
Carryable:
WithDecorationCarryable:
Image: pips
Sequence: pickup-indicator
Offset: -12, -12
Health:
HP: 1000
Armor:
Type: Heavy
Mobile:
Speed: 64
Crushes: crate, infantry
RevealsShroud:
Range: 4c0
Explodes:
Weapon: SpiceExplosion
EmptyWeapon: UnitExplodeScale
LeavesHusk:
HuskActor: Harvester.Husk
WithHarvestAnimation:
AttractsWorms:
Intensity: 700
trike:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: ~light.regulartrikes
Valued:
Cost: 250
Tooltip:
Name: Scout Trike
Description: Fast Scout\n Strong vs Infantry\n Weak vs Tanks, Aircraft
Selectable:
Bounds: 24,24
Health:
HP: 100
Armor:
Type: Light
Mobile:
ROT: 10
Speed: 128
RevealsShroud:
Range: 7c0
RenderUnit:
WithMuzzleFlash:
Armament:
Weapon: HMG
LocalOffset: -416,0,0
MuzzleSequence: muzzle
AttackFrontal:
AutoTarget:
Explodes:
Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny
AttractsWorms:
Intensity: 420
quad:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
Prerequisites: radar, ~techlevel.medium
BuildPaletteOrder: 20
Valued:
Cost: 400
Tooltip:
Name: Missile Quad
Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
Health:
HP: 125
Armor:
Type: Light
Mobile:
ROT: 8
Speed: 96
RevealsShroud:
Range: 8c0
Armament:
Weapon: QuadRockets
LocalOffset: 128,64,64, 128,-64,64
AttackFrontal:
AutoTarget:
Explodes:
Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny
Selectable:
Bounds: 24,24
AttractsWorms:
Intensity: 470
siegetank:
Inherits: ^Tank
Buildable:
Queue: Armor
Prerequisites: radar, ~techlevel.medium
BuildPaletteOrder: 50
Valued:
Cost: 850
Tooltip:
Name: Siege Tank
Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Health:
HP: 120
Armor:
Type: Heavy
Mobile:
Speed: 53
ROT: 3
Crushes: crate, infantry
RevealsShroud:
Range: 8c0
Turreted:
ROT: 3
Offset: 0,0,-32
Armament:
Weapon: 155mm
Recoil: 150
RecoilRecovery: 19
LocalOffset: 512,0,320
MuzzleSequence: muzzle
AttackFrontal:
WithMuzzleFlash:
RenderUnit:
Image: SIEGETANK
WithTurret:
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale
AutoTarget:
InitialStance: Defend
Selectable:
Bounds: 30,30
LeavesHusk:
HuskActor: siegetank.husk
AttractsWorms:
Intensity: 600
missiletank:
Inherits: ^Tank
Valued:
Cost: 1000
Tooltip:
Name: Rocket Tank
Description: Rocket Artillery\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
Buildable:
Queue: Armor
Prerequisites: hightech, ~techlevel.high
BuildPaletteOrder: 60
Mobile:
Speed: 64
ROT: 5
Health:
HP: 90
Armor:
Type: Light
RevealsShroud:
Range: 9c0
Armament:
Weapon: 227mm
LocalOffset: -213,128,171, -213,-256,171
FireDelay: 15
AttackFrontal:
AutoTarget:
InitialStance: Defend
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale
Selectable:
Bounds: 30,30
LeavesHusk:
HuskActor: missiletank.husk
AttractsWorms:
Intensity: 600
sonictank:
Inherits: ^Vehicle
Buildable:
Queue: Armor
BuildPaletteOrder: 100
Prerequisites: ~heavy.atreides, research, ~techlevel.high
Valued:
Cost: 1250
Tooltip:
Name: Sonic Tank
Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery, Aircraft
Selectable:
Bounds: 30,30
Health:
HP: 130
Armor:
Type: Light
Mobile:
ROT: 3
Speed: 74
RevealsShroud:
Range: 6c0
Armament:
Weapon: Sound
LocalOffset: 640,0,427
AttackFrontal:
AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
LeavesHusk:
HuskActor: sonictank.husk
AttractsWorms:
Intensity: 600
devast:
Inherits: ^Tank
Buildable:
Queue: Armor
BuildPaletteOrder: 100
Prerequisites: ~heavy.harkonnen, research, ~techlevel.high
Valued:
Cost: 1200
Tooltip:
Name: Devastator
Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery, Aircraft
Health:
HP: 650
Armor:
Type: Heavy
Mobile:
ROT: 3
Speed: 42
Crushes: crate, infantry
RevealsShroud:
Range: 7c0
RenderUnit:
Armament:
Weapon: DevBullet
LocalOffset: 640,0,32
MuzzleSequence: muzzle
AttackFrontal:
WithMuzzleFlash:
IgnoreOffset: true
AutoTarget:
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale
Selectable:
Bounds: 44,38,0,0
LeavesHusk:
HuskActor: devast.husk
AttractsWorms:
Intensity: 700
raider:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: ~light.ordos
Valued:
Cost: 300
Tooltip:
Name: Raider Trike
Description: Improved Scout\n Strong vs Infantry, Light Vehicles
Selectable:
Bounds: 24,24
Health:
HP: 110
Armor:
Type: Light
Mobile:
ROT: 10
Speed: 149
RevealsShroud:
Range: 7c0
WithMuzzleFlash:
Armament:
Weapon: HMGo
LocalOffset: 170,0,0
MuzzleSequence: muzzle
AttackFrontal:
AutoTarget:
Explodes:
Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny
AttractsWorms:
Intensity: 420
stealthraider:
Inherits: raider
Buildable:
Prerequisites: ~light.ordos, hightech, ~techlevel.medium
BuildPaletteOrder: 30
Valued:
Cost: 400
Tooltip:
Name: Stealth Raider Trike
Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles
Cloak:
InitialDelay: 45
CloakDelay: 90
CloakSound: STEALTH1.WAV
UncloakSound: STEALTH2.WAV
AutoTarget:
InitialStance: HoldFire
-MustBeDestroyed:
deviatortank:
Inherits: ^Tank
Valued:
Cost: 1000
Tooltip:
Name: Deviator
Description: Fires a warhead which changes\nthe allegiance of enemy vehicles
Buildable:
Queue: Armor
BuildPaletteOrder: 50
Prerequisites: ~heavy.ordos, research, ~techlevel.high
Mobile:
ROT: 3
Speed: 64
Health:
HP: 125
Armor:
Type: Light
RevealsShroud:
Range: 5c0
RenderUnit:
Armament:
Weapon: NerveGasMissile
LocalOffset: -299,0,85
AttackFrontal:
AutoTarget:
InitialStance: Defend
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Selectable:
Bounds: 30,30
LeavesHusk:
HuskActor: deviatortank.husk
AttractsWorms:
Intensity: 600
^combat:
Inherits: ^Tank
Buildable:
Queue: Armor
BuildPaletteOrder: 40
Valued:
Cost: 700
Tooltip:
Name: Combat Tank
Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry, Aircraft\n \n Atreides: +Range\n Harkonnen: +Health\n Ordos: +Speed
Health:
HP: 350
Armor:
Type: Heavy
Mobile:
Speed: 64
ROT: 6
Crushes: crate, infantry
RevealsShroud:
Range: 8c0
Turreted:
ROT: 6
RealignDelay: 0
Armament:
Weapon: 90mm
Recoil: 128
RecoilRecovery: 32
LocalOffset: 256,0,0
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleFlash:
RenderUnit:
WithTurret:
AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Selectable:
Bounds: 30,30
AttractsWorms:
Intensity: 520
combata:
Inherits: ^combat
Buildable:
Prerequisites: ~heavy.atreides
Armament:
Weapon: 90mma
LeavesHusk:
HuskActor: combata.husk
combath:
Inherits: ^combat
Buildable:
Prerequisites: ~heavy.harkonnen
Mobile:
Speed: 53
ROT: 4
Turreted:
ROT: 5
RevealsShroud:
Range: 7c0
Health:
HP: 440
LeavesHusk:
HuskActor: combath.husk
combato:
Inherits: ^combat
Buildable:
Prerequisites: ~heavy.ordos
Turreted:
ROT: 8
Mobile:
Speed: 96
ROT: 8
Crushes: crate, infantry
LeavesHusk:
HuskActor: combato.husk