Files
OpenRA/OpenRA.Game/Primitives/Pair.cs

84 lines
2.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
namespace OpenRA.Primitives
{
public struct Pair<T, U> : IEquatable<Pair<T, U>>
{
public T First;
public U Second;
public Pair(T first, U second)
{
First = first;
Second = second;
}
internal static IEqualityComparer<T> Tcomparer = EqualityComparer<T>.Default;
internal static IEqualityComparer<U> Ucomparer = EqualityComparer<U>.Default;
public static bool operator ==(Pair<T, U> a, Pair<T, U> b)
{
return Tcomparer.Equals(a.First, b.First) && Ucomparer.Equals(a.Second, b.Second);
}
public static bool operator !=(Pair<T, U> a, Pair<T, U> b)
{
return !(a == b);
}
public override int GetHashCode() { return First.GetHashCode() ^ Second.GetHashCode(); }
public bool Equals(Pair<T, U> other) { return this == other; }
public override bool Equals(object obj) { return obj is Pair<T, U> && Equals((Pair<T, U>)obj); }
public Pair<T, U> WithFirst(T t) { return new Pair<T, U>(t, Second); }
public Pair<T, U> WithSecond(U u) { return new Pair<T, U>(First, u); }
public static T AsFirst(Pair<T, U> p) { return p.First; }
public static U AsSecond(Pair<T, U> p) { return p.Second; }
public override string ToString()
{
return "({0},{1})".F(First, Second);
}
class PairEqualityComparer : IEqualityComparer<Pair<T, U>>
{
public bool Equals(Pair<T, U> x, Pair<T, U> y) { return x == y; }
public int GetHashCode(Pair<T, U> obj) { return obj.GetHashCode(); }
}
public static IEqualityComparer<Pair<T, U>> EqualityComparer { get { return new PairEqualityComparer(); } }
}
public static class Pair
{
public static Pair<T, U> New<T, U>(T t, U u) { return new Pair<T, U>(t, u); }
static Pair()
{
Pair<char, Color>.Ucomparer = new ColorEqualityComparer();
}
// avoid the default crappy one
class ColorEqualityComparer : IEqualityComparer<Color>
{
public bool Equals(Color x, Color y) { return x.ToArgb() == y.ToArgb(); }
public int GetHashCode(Color obj) { return obj.GetHashCode(); }
}
}
}