Files
OpenRA/OpenRA.Mods.Common/Orders/PlaceBuildingOrderGenerator.cs

279 lines
9.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Orders
{
public class PlaceBuildingOrderGenerator : IOrderGenerator
{
[Flags]
enum CellType { Valid = 0, Invalid = 1, LineBuild = 2 }
readonly ProductionQueue queue;
readonly ActorInfo actorInfo;
readonly BuildingInfo buildingInfo;
readonly PlaceBuildingInfo placeBuildingInfo;
readonly BuildingInfluence buildingInfluence;
readonly string faction;
readonly Sprite buildOk;
readonly Sprite buildBlocked;
readonly Viewport viewport;
readonly WVec centerOffset;
readonly int2 topLeftScreenOffset;
IActorPreview[] preview;
bool initialized;
public PlaceBuildingOrderGenerator(ProductionQueue queue, string name, WorldRenderer worldRenderer)
{
var world = queue.Actor.World;
this.queue = queue;
viewport = worldRenderer.Viewport;
placeBuildingInfo = queue.Actor.Owner.PlayerActor.Info.TraitInfo<PlaceBuildingInfo>();
// Clear selection if using Left-Click Orders
if (Game.Settings.Game.UseClassicMouseStyle)
world.Selection.Clear();
var map = world.Map;
var tileset = world.Map.Tileset.ToLowerInvariant();
actorInfo = map.Rules.Actors[name];
buildingInfo = actorInfo.TraitInfo<BuildingInfo>();
centerOffset = buildingInfo.CenterOffset(world);
topLeftScreenOffset = -worldRenderer.ScreenPxOffset(centerOffset);
var buildableInfo = actorInfo.TraitInfo<BuildableInfo>();
var mostLikelyProducer = queue.MostLikelyProducer();
faction = buildableInfo.ForceFaction
?? (mostLikelyProducer.Trait != null ? mostLikelyProducer.Trait.Faction : queue.Actor.Owner.Faction.InternalName);
if (map.Rules.Sequences.HasSequence("overlay", "build-valid-{0}".F(tileset)))
buildOk = map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
else
buildOk = map.Rules.Sequences.GetSequence("overlay", "build-valid").GetSprite(0);
buildBlocked = map.Rules.Sequences.GetSequence("overlay", "build-invalid").GetSprite(0);
buildingInfluence = world.WorldActor.Trait<BuildingInfluence>();
}
CellType MakeCellType(bool valid, bool lineBuild = false)
{
var cell = valid ? CellType.Valid : CellType.Invalid;
if (lineBuild)
cell |= CellType.LineBuild;
return cell;
}
public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
world.CancelInputMode();
var ret = InnerOrder(world, cell, mi).ToArray();
// If there was a successful placement order
if (ret.Any(o => o.OrderString == "PlaceBuilding"
|| o.OrderString == "LineBuild"
|| o.OrderString == "PlacePlug"))
world.CancelInputMode();
return ret;
}
IEnumerable<Order> InnerOrder(World world, CPos cell, MouseInput mi)
{
if (world.Paused)
yield break;
var owner = queue.Actor.Owner;
if (mi.Button == MouseButton.Left)
{
var orderType = "PlaceBuilding";
var topLeft = viewport.ViewToWorld(Viewport.LastMousePos + topLeftScreenOffset);
var plugInfo = actorInfo.TraitInfoOrDefault<PlugInfo>();
if (plugInfo != null)
{
orderType = "PlacePlug";
if (!AcceptsPlug(topLeft, plugInfo))
{
Game.Sound.PlayNotification(world.Map.Rules, owner, "Speech", placeBuildingInfo.CannotPlaceNotification, owner.Faction.InternalName);
yield break;
}
}
else
{
if (!world.CanPlaceBuilding(topLeft, actorInfo, buildingInfo, null)
|| !buildingInfo.IsCloseEnoughToBase(world, owner, actorInfo, topLeft))
{
foreach (var order in ClearBlockersOrders(world, topLeft))
yield return order;
Game.Sound.PlayNotification(world.Map.Rules, owner, "Speech", placeBuildingInfo.CannotPlaceNotification, owner.Faction.InternalName);
yield break;
}
if (actorInfo.HasTraitInfo<LineBuildInfo>() && !mi.Modifiers.HasModifier(Modifiers.Shift))
orderType = "LineBuild";
}
yield return new Order(orderType, owner.PlayerActor, Target.FromCell(world, topLeft), false)
{
// Building to place
TargetString = actorInfo.Name,
// Actor to associate the placement with
ExtraData = queue.Actor.ActorID,
SuppressVisualFeedback = true
};
}
}
public void Tick(World world)
{
if (queue.AllQueued().All(i => !i.Done || i.Item != actorInfo.Name))
world.CancelInputMode();
if (preview == null)
return;
foreach (var p in preview)
p.Tick();
}
bool AcceptsPlug(CPos cell, PlugInfo plug)
{
var host = buildingInfluence.GetBuildingAt(cell);
if (host == null)
return false;
var location = host.Location;
return host.TraitsImplementing<Pluggable>().Any(p => location + p.Info.Offset == cell && p.AcceptsPlug(host, plug.Type));
}
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
public IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world)
{
var topLeft = viewport.ViewToWorld(Viewport.LastMousePos + topLeftScreenOffset);
var centerPosition = world.Map.CenterOfCell(topLeft) + centerOffset;
var rules = world.Map.Rules;
foreach (var dec in actorInfo.TraitInfos<IPlaceBuildingDecorationInfo>())
foreach (var r in dec.Render(wr, world, actorInfo, centerPosition))
yield return r;
var cells = new Dictionary<CPos, CellType>();
var plugInfo = actorInfo.TraitInfoOrDefault<PlugInfo>();
if (plugInfo != null)
{
if (buildingInfo.Dimensions.X != 1 || buildingInfo.Dimensions.Y != 1)
throw new InvalidOperationException("Plug requires a 1x1 sized Building");
cells.Add(topLeft, MakeCellType(AcceptsPlug(topLeft, plugInfo)));
}
else if (actorInfo.HasTraitInfo<LineBuildInfo>())
{
// Linebuild for walls.
if (buildingInfo.Dimensions.X != 1 || buildingInfo.Dimensions.Y != 1)
throw new InvalidOperationException("LineBuild requires a 1x1 sized Building");
if (!Game.GetModifierKeys().HasModifier(Modifiers.Shift))
foreach (var t in BuildingUtils.GetLineBuildCells(world, topLeft, actorInfo, buildingInfo))
cells.Add(t.First, MakeCellType(buildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, actorInfo, t.First), true));
cells[topLeft] = MakeCellType(buildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, actorInfo, topLeft));
}
else
{
if (!initialized)
{
var td = new TypeDictionary()
{
new FactionInit(faction),
new OwnerInit(queue.Actor.Owner),
};
foreach (var api in actorInfo.TraitInfos<IActorPreviewInitInfo>())
foreach (var o in api.ActorPreviewInits(actorInfo, ActorPreviewType.PlaceBuilding))
td.Add(o);
var init = new ActorPreviewInitializer(actorInfo, wr, td);
preview = actorInfo.TraitInfos<IRenderActorPreviewInfo>()
.SelectMany(rpi => rpi.RenderPreview(init))
.ToArray();
initialized = true;
}
var previewRenderables = preview
.SelectMany(p => p.Render(wr, centerPosition))
.OrderBy(WorldRenderer.RenderableScreenZPositionComparisonKey);
foreach (var r in previewRenderables)
yield return r;
var res = world.WorldActor.TraitOrDefault<ResourceLayer>();
var isCloseEnough = buildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, actorInfo, topLeft);
foreach (var t in buildingInfo.Tiles(topLeft))
cells.Add(t, MakeCellType(isCloseEnough && world.IsCellBuildable(t, actorInfo, buildingInfo) && (res == null || res.GetResource(t) == null)));
}
var cellPalette = wr.Palette(placeBuildingInfo.Palette);
var linePalette = wr.Palette(placeBuildingInfo.LineBuildSegmentPalette);
var topLeftPos = world.Map.CenterOfCell(topLeft);
foreach (var c in cells)
{
var tile = !c.Value.HasFlag(CellType.Invalid) ? buildOk : buildBlocked;
var pal = c.Value.HasFlag(CellType.LineBuild) ? linePalette : cellPalette;
var pos = world.Map.CenterOfCell(c.Key);
yield return new SpriteRenderable(tile, pos, new WVec(0, 0, topLeftPos.Z - pos.Z),
-511, pal, 1f, true);
}
}
public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi) { return "default"; }
IEnumerable<Order> ClearBlockersOrders(World world, CPos topLeft)
{
var allTiles = buildingInfo.Tiles(topLeft).ToArray();
var neightborTiles = Util.ExpandFootprint(allTiles, true).Except(allTiles)
.Where(world.Map.Contains).ToList();
var blockers = allTiles.SelectMany(world.ActorMap.GetActorsAt)
.Where(a => a.Owner == queue.Actor.Owner && a.IsIdle)
.Select(a => new TraitPair<Mobile>(a, a.TraitOrDefault<Mobile>()));
foreach (var blocker in blockers.Where(x => x.Trait != null))
{
var availableCells = neightborTiles.Where(t => blocker.Trait.CanEnterCell(t)).ToList();
if (availableCells.Count == 0)
continue;
yield return new Order("Move", blocker.Actor, Target.FromCell(world, blocker.Actor.ClosestCell(availableCells)), false)
{
SuppressVisualFeedback = true
};
}
}
}
}