Files
OpenRA/OpenRA.Mods.Common/Traits/BotModules/BuildingRepairBotModule.cs

42 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Manages AI repairing base buildings.")]
public class BuildingRepairBotModuleInfo : ConditionalTraitInfo
{
public override object Create(ActorInitializer init) { return new BuildingRepairBotModule(init.Self, this); }
}
public class BuildingRepairBotModule : ConditionalTrait<BuildingRepairBotModuleInfo>, IBotRespondToAttack
{
public BuildingRepairBotModule(Actor self, BuildingRepairBotModuleInfo info)
: base(info) { }
void IBotRespondToAttack.RespondToAttack(IBot bot, Actor self, AttackInfo e)
{
var rb = self.TraitOrDefault<RepairableBuilding>();
if (rb != null)
{
if (e.DamageState > DamageState.Light && e.PreviousDamageState <= DamageState.Light && !rb.RepairActive)
{
AIUtils.BotDebug("Bot noticed damage {0} {1}->{2}, repairing.",
self, e.PreviousDamageState, e.DamageState);
bot.QueueOrder(new Order("RepairBuilding", self.Owner.PlayerActor, Target.FromActor(self), false));
}
}
}
}
}