Files
OpenRA/OpenRA.Mods.Common/Traits/Guard.cs

67 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Drawing;
using OpenRA.Mods.Common.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("The player can give this unit the order to follow and protect friendly units with the Guardable trait.")]
public class GuardInfo : ITraitInfo, Requires<IMoveInfo>
{
[VoiceReference] public readonly string Voice = "Action";
public object Create(ActorInitializer init) { return new Guard(this); }
}
public class Guard : IResolveOrder, IOrderVoice, INotifyCreated
{
readonly GuardInfo info;
IMove move;
public Guard(GuardInfo info)
{
this.info = info;
}
void INotifyCreated.Created(Actor self)
{
move = self.Trait<IMove>();
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Guard")
GuardTarget(self, order.Target, order.Queued);
}
public void GuardTarget(Actor self, Target target, bool queued = false)
{
if (!queued)
self.CancelActivity();
if (target.Type != TargetType.Actor)
return;
self.SetTargetLine(target, Color.Yellow);
var range = target.Actor.Info.TraitInfo<GuardableInfo>().Range;
self.QueueActivity(new AttackMoveActivity(self, move.MoveFollow(self, target, WDist.Zero, range)));
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return order.OrderString == "Guard" ? info.Voice : null;
}
}
}