168 lines
4.3 KiB
C#
168 lines
4.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.IO;
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namespace OpenRA.Platforms.Default
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{
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sealed class Texture : ThreadAffine, ITextureInternal
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{
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uint texture;
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TextureScaleFilter scaleFilter;
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public uint ID { get { return texture; } }
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public Size Size { get; private set; }
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bool disposed;
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public TextureScaleFilter ScaleFilter
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{
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get
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{
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return scaleFilter;
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}
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set
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{
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VerifyThreadAffinity();
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if (scaleFilter == value)
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return;
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scaleFilter = value;
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PrepareTexture();
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}
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}
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public Texture()
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{
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OpenGL.glGenTextures(1, out texture);
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OpenGL.CheckGLError();
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}
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void PrepareTexture()
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{
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OpenGL.CheckGLError();
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OpenGL.glBindTexture(OpenGL.GL_TEXTURE_2D, texture);
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OpenGL.CheckGLError();
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var filter = scaleFilter == TextureScaleFilter.Linear ? OpenGL.GL_LINEAR : OpenGL.GL_NEAREST;
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OpenGL.glTexParameteri(OpenGL.GL_TEXTURE_2D, OpenGL.GL_TEXTURE_MAG_FILTER, filter);
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OpenGL.CheckGLError();
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OpenGL.glTexParameteri(OpenGL.GL_TEXTURE_2D, OpenGL.GL_TEXTURE_MIN_FILTER, filter);
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OpenGL.CheckGLError();
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OpenGL.glTexParameterf(OpenGL.GL_TEXTURE_2D, OpenGL.GL_TEXTURE_WRAP_S, OpenGL.GL_CLAMP_TO_EDGE);
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OpenGL.CheckGLError();
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OpenGL.glTexParameterf(OpenGL.GL_TEXTURE_2D, OpenGL.GL_TEXTURE_WRAP_T, OpenGL.GL_CLAMP_TO_EDGE);
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OpenGL.CheckGLError();
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OpenGL.glTexParameteri(OpenGL.GL_TEXTURE_2D, OpenGL.GL_TEXTURE_BASE_LEVEL, 0);
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OpenGL.CheckGLError();
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OpenGL.glTexParameteri(OpenGL.GL_TEXTURE_2D, OpenGL.GL_TEXTURE_MAX_LEVEL, 0);
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OpenGL.CheckGLError();
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}
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public void SetData(byte[] colors, int width, int height)
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{
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VerifyThreadAffinity();
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if (!Exts.IsPowerOf2(width) || !Exts.IsPowerOf2(height))
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throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(width, height));
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Size = new Size(width, height);
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unsafe
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{
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fixed (byte* ptr = &colors[0])
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{
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var intPtr = new IntPtr((void*)ptr);
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PrepareTexture();
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OpenGL.glTexImage2D(OpenGL.GL_TEXTURE_2D, 0, OpenGL.GL_RGBA8, width, height,
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0, OpenGL.GL_BGRA, OpenGL.GL_UNSIGNED_BYTE, intPtr);
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OpenGL.CheckGLError();
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}
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}
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}
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// An array of RGBA
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public void SetData(uint[,] colors)
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{
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VerifyThreadAffinity();
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var width = colors.GetUpperBound(1) + 1;
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var height = colors.GetUpperBound(0) + 1;
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if (!Exts.IsPowerOf2(width) || !Exts.IsPowerOf2(height))
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throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(width, height));
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Size = new Size(width, height);
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unsafe
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{
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fixed (uint* ptr = &colors[0, 0])
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{
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var intPtr = new IntPtr((void*)ptr);
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PrepareTexture();
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OpenGL.glTexImage2D(OpenGL.GL_TEXTURE_2D, 0, OpenGL.GL_RGBA8, width, height,
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0, OpenGL.GL_BGRA, OpenGL.GL_UNSIGNED_BYTE, intPtr);
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OpenGL.CheckGLError();
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}
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}
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}
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public byte[] GetData()
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{
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VerifyThreadAffinity();
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var data = new byte[4 * Size.Width * Size.Height];
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OpenGL.CheckGLError();
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OpenGL.glBindTexture(OpenGL.GL_TEXTURE_2D, texture);
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unsafe
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{
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fixed (byte* ptr = &data[0])
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{
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var intPtr = new IntPtr((void*)ptr);
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OpenGL.glGetTexImage(OpenGL.GL_TEXTURE_2D, 0, OpenGL.GL_BGRA,
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OpenGL.GL_UNSIGNED_BYTE, intPtr);
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}
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}
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OpenGL.CheckGLError();
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return data;
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}
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public void SetEmpty(int width, int height)
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{
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VerifyThreadAffinity();
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if (!Exts.IsPowerOf2(width) || !Exts.IsPowerOf2(height))
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throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(width, height));
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Size = new Size(width, height);
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PrepareTexture();
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OpenGL.glTexImage2D(OpenGL.GL_TEXTURE_2D, 0, OpenGL.GL_RGBA8, width, height,
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0, OpenGL.GL_BGRA, OpenGL.GL_UNSIGNED_BYTE, IntPtr.Zero);
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OpenGL.CheckGLError();
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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void Dispose(bool disposing)
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{
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if (disposed)
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return;
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disposed = true;
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OpenGL.glDeleteTextures(1, ref texture);
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}
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}
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}
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