Files
OpenRA/OpenRA.Mods.Common/Scripting/Properties/AmmoPoolProperties.cs
2016-12-31 23:46:13 -06:00

76 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using Eluant;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptPropertyGroup("AmmoPool")]
public class AmmoPoolProperties : ScriptActorProperties, Requires<AmmoPoolInfo>
{
readonly Actor self;
readonly AmmoPool[] ammoPools;
public AmmoPoolProperties(ScriptContext context, Actor self)
: base(context, self)
{
this.self = self;
ammoPools = self.TraitsImplementing<AmmoPool>().ToArray();
}
[Desc("Returns the count of the actor's specified ammopool.")]
public int AmmoCount(string poolName = "primary")
{
var pool = ammoPools.FirstOrDefault(a => a.Info.Name == poolName);
if (pool == null)
throw new LuaException("Invalid ammopool name {0} queried on actor {1}.".F(poolName, self));
return pool.GetAmmoCount();
}
[Desc("Returns the maximum count of ammo the actor can load.")]
public int MaximumAmmoCount(string poolName = "primary")
{
var pool = ammoPools.FirstOrDefault(a => a.Info.Name == poolName);
if (pool == null)
throw new LuaException("Invalid ammopool name {0} queried on actor {1}.".F(poolName, self));
return pool.Info.Ammo;
}
[Desc("Adds the specified amount of ammo to the specified ammopool.",
"(Use a negative amount to remove ammo.)")]
public void Reload(string poolName = "primary", int amount = 1)
{
var pool = ammoPools.FirstOrDefault(a => a.Info.Name == poolName);
if (pool == null)
throw new LuaException("Invalid ammopool name {0} queried on actor {1}.".F(poolName, self));
if (amount > 0)
{
while (amount-- > 0)
if (!pool.GiveAmmo())
return;
}
else
{
while (amount++ < 0)
if (!pool.TakeAmmo())
return;
}
}
}
}