- Add separate ImmutablePalette and MutablePalette classes since the distinction is extremely important to HardwarePalette. - Keep a cache of palettes in HardwarePalette to avoid reallocation them every time ApplyModifiers is called. - Palettes that are not allowed to be modified are copied to the buffer once when added, rather than every time ApplyModifiers is called. - The AdjustPalette method now takes a read-only dictionary to prevent the dictionary being messed with. - Added a constant for the palette size to remove its usage as a magic number in several areas. - The ColorPreviewManagerWidget is annoying in that it needs to actually permanently update a palette after it has been added. To allow this, HardwarePalette now allows a palette to be replaced after initialization. The WorldRenderer therefore now also updates the PaletteReference it created earlier with the new palette to prevent stale data being used elsewhere.
464 lines
13 KiB
C#
464 lines
13 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Linq;
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using System.Windows.Forms;
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using System.Xml;
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using OpenRA.Graphics;
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namespace OpenRA.TilesetBuilder
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{
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public partial class FormBuilder : Form
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{
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string srcfile;
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int size;
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public TerrainTypeInfo[] TerrainType;
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public ImmutablePalette TerrainPalette;
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public bool PaletteFromImage = true;
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public string PaletteFile = "";
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public string ImageFile = "";
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public int TileSize = 24;
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private static int ColorDiff(Color color, Color curr)
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{
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return Math.Abs(color.R - curr.R) + Math.Abs(color.G - curr.G) + Math.Abs(color.B - curr.B);
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}
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public void CreateNewTileset()
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{
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this.Show();
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using (var formNew = new FormNew { })
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if (DialogResult.OK == formNew.ShowDialog())
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{
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PaletteFromImage = formNew.PaletteFromImage;
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PaletteFile = formNew.PaletteFile;
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ImageFile = formNew.ImageFile;
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TileSize = formNew.TileSize;
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srcfile = ImageFile;
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this.size = TileSize;
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surface1.TileSize = TileSize;
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Bitmap rbitmap;
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using (var fbitmap = new Bitmap(ImageFile))
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rbitmap = fbitmap.Clone(new Rectangle(0, 0, fbitmap.Width, fbitmap.Height),
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fbitmap.PixelFormat);
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int[] shadowIndex = { };
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if (!PaletteFromImage)
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{
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TerrainPalette = new ImmutablePalette(PaletteFile, shadowIndex);
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rbitmap.Palette = TerrainPalette.AsSystemPalette();
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}
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surface1.Image = (Bitmap)rbitmap;
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surface1.TilesPerRow = surface1.Image.Size.Width / surface1.TileSize;
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surface1.Image.SetResolution(96, 96); // people keep being noobs about DPI, and GDI+ cares.
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surface1.TerrainTypes = new int[surface1.Image.Width / size, surface1.Image.Height / size]; /* all passable by default */
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surface1.Templates = new List<Template>();
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surface1.Size = surface1.Image.Size;
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surface1.Enabled = true;
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Load();
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}
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}
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public FormBuilder(string src, string tsize, bool autoExport, string outputDir)
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{
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InitializeComponent();
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var terrainDefinition = new Dictionary<string, TerrainTypeInfo>();
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var size = int.Parse(tsize);
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var yaml = MiniYaml.DictFromFile("OpenRA.TilesetBuilder/defaults.yaml");
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terrainDefinition = yaml["Terrain"].ToDictionary().Values.Select(y => new TerrainTypeInfo(y)).ToDictionary(t => t.Type);
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var i = 0;
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surface1.Icon = new Bitmap[terrainDefinition.Keys.Count];
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TerrainType = new TerrainTypeInfo[terrainDefinition.Keys.Count];
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var title = this.Text;
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surface1.UpdateMouseTilePosition += (x, y, tileNr) =>
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{
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this.Text = "{0} - {1} ({2,3}, {3,3}) tileNr: {4,3}".F(title, txtTilesetName.Text, x, y, tileNr);
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};
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surface1.Enabled = false;
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foreach (var deftype in terrainDefinition)
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{
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var icon = new Bitmap(16, 16);
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// Loop through the images pixels to reset color.
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for (var x = 0; x < icon.Width; x++)
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{
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for (var y = 0; y < icon.Height; y++)
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{
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var newColor = deftype.Value.Color;
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icon.SetPixel(x, y, newColor);
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}
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}
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surface1.Icon[i] = icon;
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TerrainType[i] = deftype.Value;
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var terrainTypeButton = new ToolStripButton(deftype.Key, icon, TerrainTypeSelectorClicked);
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terrainTypeButton.ToolTipText = deftype.Key;
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terrainTypeButton.DisplayStyle = ToolStripItemDisplayStyle.ImageAndText;
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terrainTypeButton.Tag = i.ToString();
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terrainTypeButton.ImageAlign = ContentAlignment.MiddleLeft;
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i++;
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terrainTypes.Items.Add(terrainTypeButton);
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}
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if (src.Length > 0)
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{
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srcfile = src;
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this.size = size;
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surface1.TileSize = size;
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surface1.Image = (Bitmap)Image.FromFile(src);
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surface1.TilesPerRow = surface1.Image.Size.Width / surface1.TileSize;
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surface1.Image.SetResolution(96, 96); // people keep being noobs about DPI, and GDI+ cares.
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surface1.TerrainTypes = new int[surface1.Image.Width / size, surface1.Image.Height / size]; /* all passable by default */
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surface1.Templates = new List<Template>();
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surface1.Size = surface1.Image.Size;
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surface1.Enabled = true;
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Load();
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}
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else
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{
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CreateNewTileset();
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}
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if (autoExport)
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{
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Export(outputDir);
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Application.Exit();
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}
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}
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public new void Load()
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{
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try
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{
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var doc = new XmlDocument();
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doc.Load(Path.ChangeExtension(srcfile, "tsx"));
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foreach (var e in doc.SelectNodes("//name").OfType<XmlElement>())
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txtTilesetName.Text = e.GetAttribute("value");
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foreach (var e in doc.SelectNodes("//terrain").OfType<XmlElement>())
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surface1.TerrainTypes[int.Parse(e.GetAttribute("x")),
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int.Parse(e.GetAttribute("y"))] = int.Parse(e.GetAttribute("t"));
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foreach (var e in doc.SelectNodes("//template").OfType<XmlElement>())
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surface1.Templates.Add(new Template
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{
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Cells = e.SelectNodes("./cell").OfType<XmlElement>()
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.Select(f => new int2(int.Parse(f.GetAttribute("x")), int.Parse(f.GetAttribute("y"))))
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.ToDictionary(a => a, a => true)
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});
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}
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catch { }
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}
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public void Save()
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{
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using (var w = XmlWriter.Create(Path.ChangeExtension(srcfile, "tsx"),
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new XmlWriterSettings { Indent = true, IndentChars = " " }))
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{
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var tilesetName = txtTilesetName.Text;
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if (tilesetName.Length < 1) { tilesetName = "Temperat"; }
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w.WriteStartDocument();
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w.WriteStartElement("tileset");
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w.WriteStartElement("name");
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w.WriteAttributeString("value", tilesetName);
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w.WriteEndElement();
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for (var i = 0; i <= surface1.TerrainTypes.GetUpperBound(0); i++)
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for (var j = 0; j <= surface1.TerrainTypes.GetUpperBound(1); j++)
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if (surface1.TerrainTypes[i, j] != 0)
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{
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w.WriteStartElement("terrain");
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w.WriteAttributeString("x", i.ToString());
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w.WriteAttributeString("y", j.ToString());
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w.WriteAttributeString("t", surface1.TerrainTypes[i, j].ToString());
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w.WriteEndElement();
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}
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foreach (var t in surface1.Templates)
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{
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w.WriteStartElement("template");
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foreach (var c in t.Cells.Keys)
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{
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w.WriteStartElement("cell");
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w.WriteAttributeString("x", c.X.ToString());
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w.WriteAttributeString("y", c.Y.ToString());
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w.WriteEndElement();
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}
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w.WriteEndElement();
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}
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w.WriteEndElement();
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w.WriteEndDocument();
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}
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}
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void TerrainTypeSelectorClicked(object sender, EventArgs e)
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{
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var tsb = (ToolStripButton)sender;
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surface1.InputMode = tsb.Tag as string;
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foreach (var innerTsb in tsb.Owner.Items.OfType<ToolStripButton>())
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innerTsb.Checked = false;
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tsb.Checked = true;
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}
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void SaveClicked(object sender, EventArgs e) { Save(); }
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void ShowOverlaysClicked(object sender, EventArgs e)
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{
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surface1.ShowTerrainTypes = ((ToolStripButton)sender).Checked;
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surface1.Invalidate();
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}
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void ExportClicked(object sender, EventArgs e)
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{
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Export("Tilesets");
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}
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void Export2Clicked(object sender, EventArgs e)
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{
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ExportTemplateToTileNumberMapping();
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}
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static string ExportPalette(List<Color> p, string file)
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{
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while (p.Count < Palette.Size) p.Add(Color.Black); // pad the palette out with extra blacks
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var paletteData = p.Take(Palette.Size).SelectMany(
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c => new byte[] { (byte)(c.R >> 2), (byte)(c.G >> 2), (byte)(c.B >> 2) }).ToArray();
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File.WriteAllBytes(file, paletteData);
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return file;
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}
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string ExportTemplate(Template t, int n, string suffix, string dir)
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{
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var tileSize = size;
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var filename = Path.Combine(dir, "{0}{1:00}{2}".F(txtTilesetName.Text, n, suffix));
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var totalTiles = t.Width * t.Height;
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var ms = new MemoryStream();
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using (var bw = new BinaryWriter(ms))
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{
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bw.Write((ushort)tileSize);
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bw.Write((ushort)tileSize);
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bw.Write((uint)totalTiles);
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bw.Write((ushort)t.Width);
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bw.Write((ushort)t.Height);
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bw.Write((uint)0); // filesize placeholder
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bw.Flush();
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bw.Write((uint)ms.Position + 24); // image start
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bw.Write((uint)0); // 0 (32bits)
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bw.Write((uint)0x2c730f8c); // magic?
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bw.Write((uint)0); // flags start
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bw.Write((uint)0); // walk start
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bw.Write((uint)0); // index start
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var src = surface1.Image.Clone(new Rectangle(0, 0, surface1.Image.Width, surface1.Image.Height),
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surface1.Image.PixelFormat);
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var data = src.LockBits(new Rectangle(0, 0, src.Width, src.Height),
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ImageLockMode.ReadOnly, src.PixelFormat);
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unsafe
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{
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var p = (byte*)data.Scan0;
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for (var v = 0; v < t.Height; v++)
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for (var u = 0; u < t.Width; u++)
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{
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if (t.Cells.ContainsKey(new int2(u + t.Left, v + t.Top)))
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{
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var q = p + data.Stride * tileSize * (v + t.Top) + tileSize * (u + t.Left);
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for (var j = 0; j < tileSize; j++)
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for (var i = 0; i < tileSize; i++)
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{
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bw.Write(q[i + j * data.Stride]);
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}
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}
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else
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for (var x = 0; x < tileSize * tileSize; x++)
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bw.Write((byte)0); /* TODO: don't fill with air */
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}
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}
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src.UnlockBits(data);
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bw.Flush();
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var indexStart = ms.Position;
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for (var v = 0; v < t.Height; v++)
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for (var u = 0; u < t.Width; u++)
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bw.Write(t.Cells.ContainsKey(new int2(u + t.Left, v + t.Top))
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? (byte)(u + t.Width * v)
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: (byte)0xff);
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bw.Flush();
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var flagsStart = ms.Position;
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for (var x = 0; x < totalTiles; x++)
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bw.Write((byte)0);
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bw.Flush();
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var walkStart = ms.Position;
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for (var x = 0; x < totalTiles; x++)
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bw.Write((byte)0x8);
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var bytes = ms.ToArray();
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Array.Copy(BitConverter.GetBytes((uint)bytes.Length), 0, bytes, 12, 4);
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Array.Copy(BitConverter.GetBytes(flagsStart), 0, bytes, 28, 4);
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Array.Copy(BitConverter.GetBytes(walkStart), 0, bytes, 32, 4);
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Array.Copy(BitConverter.GetBytes(indexStart), 0, bytes, 36, 4);
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File.WriteAllBytes(filename, bytes);
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}
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return filename;
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}
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public void Export(string outputDir)
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{
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var dir = Path.Combine(Path.GetDirectoryName(srcfile), Platform.SupportDir + outputDir);
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Directory.CreateDirectory(dir);
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var tilesetName = txtTilesetName.Text;
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var tilesetID = txtID.Text;
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var tilesetPalette = txtPal.Text;
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var tilesetExt = txtExt.Text;
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if (tilesetName.Length < 1) { tilesetName = "Temperat"; }
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if (tilesetID.Length < 1) { tilesetID = "TEMPERAT"; }
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if (tilesetPalette.Length < 1) { tilesetPalette = "temperat"; }
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if (tilesetExt.Length < 1) { tilesetExt = ".tem,.shp"; }
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// Create a Tileset definition
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// TODO: Pull this info from the GUI
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var tilesetFile = "";
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tilesetFile = tilesetName.ToLower();
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if (tilesetFile.Length < 8)
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tilesetFile = tilesetName.ToLower() + ".yaml";
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else
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tilesetFile = tilesetName.ToLower().Substring(0, 8) + ".yaml";
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var ext = tilesetExt.Split(',');
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var tileset = new TileSet(
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name: tilesetName,
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id: tilesetID.ToUpper(),
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palette: tilesetPalette.ToLower(),
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extensions: new string[] { ext[0], ext[1] },
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terrainInfo: TerrainType);
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// List of files to add to the mix file
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var fileList = new List<string>();
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// Export palette (use the embedded palette)
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var p = surface1.Image.Palette.Entries.ToList();
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fileList.Add(ExportPalette(p, Path.Combine(dir, tileset.Palette)));
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// Export tile artwork
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foreach (var t in surface1.Templates)
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fileList.Add(ExportTemplate(t, surface1.Templates.IndexOf(t), tileset.Extensions.First(), dir));
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// Add the templates
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ushort cur = 0;
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foreach (var tp in surface1.Templates)
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{
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var tiles = new int[tp.Width * tp.Height];
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foreach (var t in tp.Cells)
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{
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var ttype = TerrainType[surface1.TerrainTypes[t.Key.X, t.Key.Y]].Type;
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var idx = (t.Key.X - tp.Left) + tp.Width * (t.Key.Y - tp.Top);
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tiles[idx] = tileset.GetTerrainIndex(ttype);
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}
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var template = new TileTemplate(
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id: cur,
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image: "{0}{1:00}".F(txtTilesetName.Text, cur),
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size: new int2(tp.Width, tp.Height),
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tiles: tiles);
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tileset.Templates.Add(cur, template);
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cur++;
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}
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tileset.Save(Path.Combine(dir, tilesetFile));
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Console.WriteLine("Finished export");
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}
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public void ExportTemplateToTileNumberMapping()
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{
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Console.WriteLine("# start");
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Console.WriteLine("# TemplateID CellID tilenr TemplateW TemplateH XinTilesPNG YinTilesPNG");
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ushort cur = 0;
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foreach (var tp in surface1.Templates)
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{
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foreach (var t in tp.Cells)
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{
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var idx = (t.Key.X - tp.Left) + tp.Width * (t.Key.Y - tp.Top);
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// TemplateID CellID tilenr TemplateW TemplateH XinTilesPNG YinTilesPNG
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Console.WriteLine("{0} {1} {2} {3} {4} {5} {6}",
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cur,
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idx,
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t.Key.Y * surface1.TilesPerRow + t.Key.X,
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tp.Width,
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tp.Height,
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t.Key.X,
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t.Key.Y);
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}
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cur++;
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}
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Console.WriteLine("# end\n");
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}
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private void TilesetNameChanged(object sender, EventArgs e)
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{
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var tilesetFile = txtTilesetName.Text;
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if (tilesetFile.Length > 8)
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{
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tilesetFile = tilesetFile.ToLower().Substring(0, 8);
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}
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txtID.Text = tilesetFile.ToUpper();
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txtPal.Text = tilesetFile.ToLower() + ".pal";
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if (tilesetFile.Length < 3)
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{
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txtExt.Text = ".tem,.shp";
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}
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else
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{
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txtExt.Text = "." + tilesetFile.ToLower().Substring(0, 3) + ",.shp";
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}
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}
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private void NewTilesetButton(object sender, EventArgs e)
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{
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CreateNewTileset();
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}
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}
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} |