84 lines
2.0 KiB
Lua
84 lines
2.0 KiB
Lua
print = Internal.Debug
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OpenRA = { }
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OpenRA.New = function(className, args)
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if args == nil then
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args = { }
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end
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return Internal.New(className, args)
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end
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OpenRA.RunAfterDelay = function(delay, func)
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if func == nil then error("No function specified", 2) end
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Internal.RunAfterDelay(delay, func)
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end
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OpenRA.SetViewportCenterPosition = function(position)
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WorldRenderer.Viewport:Center(position)
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end
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OpenRA.GetViewportCenterPosition = function()
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return WorldRenderer.Viewport.CenterPosition
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end
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OpenRA.GetDifficulty = function()
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return World.LobbyInfo.GlobalSettings.Difficulty
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end
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OpenRA.IsSinglePlayer = function()
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return World.LobbyInfo:get_IsSinglePlayer()
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end
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OpenRA.GetPlayer = function(internalName)
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return Utils.EnumerableFirstOrNil(World.Players, function(p) return p.InternalName == internalName end)
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end
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OpenRA.GetPlayers = function(func)
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return Utils.EnumerableWhere(World.Players, func)
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end
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OpenRA.SetWinState = function(player, winState)
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Internal.SetWinState(player, winState)
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end
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OpenRA.GetRandomInteger = function(low, high)
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if high <= low then
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return low
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else
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return Internal.GetRandomInteger(low, high)
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end
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end
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OpenRA.TakeOre = function(player, amount)
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Actor.Trait(player.PlayerActor, "PlayerResources"):TakeResources(amount)
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end
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OpenRA.TakeCash = function(player, amount)
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Actor.Trait(player.PlayerActor, "PlayerResources"):TakeCash(amount)
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end
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OpenRA.GiveOre = function(player, amount)
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Actor.Trait(player.PlayerActor, "PlayerResources"):GiveResources(amount)
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end
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OpenRA.GiveCash = function(player, amount)
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Actor.Trait(player.PlayerActor, "PlayerResources"):GiveCash(amount)
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end
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OpenRA.CanGiveOre = function(player, amount)
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return Actor.Trait(player.PlayerActor, "PlayerResources"):CanGiveResources(amount)
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end
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OpenRA.GetOreCapacity = function(player)
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return Actor.Trait(player.PlayerActor, "PlayerResources").ResourceCapacity
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end
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OpenRA.GetOre = function(player)
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return Actor.Trait(player.PlayerActor, "PlayerResources").Resources
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end
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OpenRA.GetCash = function(player)
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return Actor.Trait(player.PlayerActor, "PlayerResources").Cash
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end
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