Files
OpenRA/mods/common/lua/openra.lua
2014-06-21 13:04:31 +02:00

84 lines
2.0 KiB
Lua

print = Internal.Debug
OpenRA = { }
OpenRA.New = function(className, args)
if args == nil then
args = { }
end
return Internal.New(className, args)
end
OpenRA.RunAfterDelay = function(delay, func)
if func == nil then error("No function specified", 2) end
Internal.RunAfterDelay(delay, func)
end
OpenRA.SetViewportCenterPosition = function(position)
WorldRenderer.Viewport:Center(position)
end
OpenRA.GetViewportCenterPosition = function()
return WorldRenderer.Viewport.CenterPosition
end
OpenRA.GetDifficulty = function()
return World.LobbyInfo.GlobalSettings.Difficulty
end
OpenRA.IsSinglePlayer = function()
return World.LobbyInfo:get_IsSinglePlayer()
end
OpenRA.GetPlayer = function(internalName)
return Utils.EnumerableFirstOrNil(World.Players, function(p) return p.InternalName == internalName end)
end
OpenRA.GetPlayers = function(func)
return Utils.EnumerableWhere(World.Players, func)
end
OpenRA.SetWinState = function(player, winState)
Internal.SetWinState(player, winState)
end
OpenRA.GetRandomInteger = function(low, high)
if high <= low then
return low
else
return Internal.GetRandomInteger(low, high)
end
end
OpenRA.TakeOre = function(player, amount)
Actor.Trait(player.PlayerActor, "PlayerResources"):TakeResources(amount)
end
OpenRA.TakeCash = function(player, amount)
Actor.Trait(player.PlayerActor, "PlayerResources"):TakeCash(amount)
end
OpenRA.GiveOre = function(player, amount)
Actor.Trait(player.PlayerActor, "PlayerResources"):GiveResources(amount)
end
OpenRA.GiveCash = function(player, amount)
Actor.Trait(player.PlayerActor, "PlayerResources"):GiveCash(amount)
end
OpenRA.CanGiveOre = function(player, amount)
return Actor.Trait(player.PlayerActor, "PlayerResources"):CanGiveResources(amount)
end
OpenRA.GetOreCapacity = function(player)
return Actor.Trait(player.PlayerActor, "PlayerResources").ResourceCapacity
end
OpenRA.GetOre = function(player)
return Actor.Trait(player.PlayerActor, "PlayerResources").Resources
end
OpenRA.GetCash = function(player)
return Actor.Trait(player.PlayerActor, "PlayerResources").Cash
end