Files
OpenRA/OpenRA.Mods.Common/Traits/CreatesShroud.cs
reaperrr cafd50ef43 Make RevealsShroud and CreatesShroud use stances
Instead of hardcoded (!)IsAlliedWith checks.
2016-10-26 19:18:15 +02:00

43 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class CreatesShroudInfo : AffectsShroudInfo
{
[Desc("Stance the watching player needs to see the generated shroud.")]
public readonly Stance ValidStances = Stance.Neutral | Stance.Enemy;
public override object Create(ActorInitializer init) { return new CreatesShroud(init.Self, this); }
}
public class CreatesShroud : AffectsShroud
{
readonly CreatesShroudInfo info;
public CreatesShroud(Actor self, CreatesShroudInfo info)
: base(self, info) { this.info = info; }
protected override void AddCellsToPlayerShroud(Actor self, Player p, PPos[] uv)
{
if (!info.ValidStances.HasStance(p.Stances[self.Owner]))
return;
p.Shroud.AddProjectedShroudGeneration(this, uv);
}
protected override void RemoveCellsFromPlayerShroud(Actor self, Player p) { p.Shroud.RemoveShroudGeneration(this); }
protected override bool IsDisabled(Actor self) { return self.IsDisabled(); }
}
}