83 lines
3.0 KiB
Bash
Executable File
83 lines
3.0 KiB
Bash
Executable File
#!/bin/sh
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# OpenRA Packaging script for osx
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# Creates a .app bundle for OpenRA game, and a command line app for OpenRa server
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# All dependencies are packaged inside the game bundle
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# List of game files to copy into the app bundle
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GAME_FILES="OpenRA shaders maps FreeSans.ttf FreeSansBold.ttf"
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# List of mods to include
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MODS="ra cnc"
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# Files/directories to include
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MODS_INCLUDE_FILES="find mods/$m ! -name \"*.mdb\" ! -name \"packages\""
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# dylibs referred to by dlls in the gac; won't show up to otool
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GAC_DYLIBS="/Library/Frameworks/Mono.framework/Versions/2.6.1/lib/libMonoPosixHelper.dylib /Library/Frameworks/Mono.framework/Versions/2.6.1/lib/libgdiplus.dylib"
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# Remove old app bundle
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rm -r OpenRA.app
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# Recursively modify and copy the mono files depended on by OpenRA into the app bundle
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function patch_mono {
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echo "Patching: "$1
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LIBS=$( otool -L $1 | grep /Library/Frameworks/Mono.framework/ | awk {'print $1'} )
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for i in $LIBS; do
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if [ "`basename $i`" == "`basename $1`" ]; then
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install_name_tool -id @executable_path/../${i:9} $1
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else
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install_name_tool -change $i @executable_path/../${i:9} $1
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fi
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done
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for i in $LIBS; do
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if [ ! -e OpenRA.app/Contents/${i:9} ]; then
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mkdir -p OpenRA.app/Contents/`dirname ${i:9}`
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cp $i OpenRA.app/Contents/`dirname ${i:9}`
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patch_mono OpenRA.app/Contents/${i:9}
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fi
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done
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}
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function copy_mods {
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for m in $MODS; do
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mkdir -p "OpenRA.app/Contents/Resources/mods/$m"
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#for f in $( find mods/$m \! -name "*.mdb" \! -name "packages"); do
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#for f in `$MODS_INCLUDE_FILES`; do
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cp -R "mods/$m/" "OpenRA.app/Contents/Resources/mods/$m/"
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#done
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done
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}
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# Force 32-bit build and set the pkg-config path for mono.pc
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export AS="as -arch i386"
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export CC="gcc -arch i386 -mmacosx-version-min=10.5 -isysroot /Developer/SDKs/MacOSX10.5.sdk"
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export PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/Library/Frameworks/Mono.framework/Versions/Current/lib/pkgconfig/
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# Package the game binary
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mkbundle --deps --static -z -o OpenRA OpenRA.Game.exe OpenRA.Gl.dll OpenRA.FileFormats.dll thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll thirdparty/Tao/Tao.OpenAl.dll thirdparty/Tao/Tao.FreeType.dll thirdparty/Tao/Tao.Sdl.dll
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# Copy game files into our game bundle template
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cp -R packaging/osx/OpenRA.app .
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cp -R $GAME_FILES OpenRA.app/Contents/Resources/
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copy_mods
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# Copy frameworks into our game bundle template
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mkdir OpenRA.app/Contents/Frameworks/
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patch_mono OpenRA.app/Contents/Resources/OpenRA
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# The dylibs referenced by dll.configs in the gac don't show up to otool: patch them manually
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perl -pi -e 's/\/Library\/Frameworks/..\/Frameworks\/.\/.\/./g' OpenRA.app/Contents/Resources/OpenRA
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# Copy the gac dylibs into the app bundle
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for i in $GAC_DYLIBS; do
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mkdir -p OpenRA.app/Contents/`dirname ${i:9}`
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cp $i OpenRA.app/Contents/`dirname ${i:9}`
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patch_mono OpenRA.app/Contents/${i:9}
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done
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cp -R /Library/Frameworks/Cg.framework OpenRA.app/Contents/Frameworks/
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cp -R /Library/Frameworks/SDL.framework OpenRA.app/Contents/Frameworks/
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# Fix permissions
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chmod -R 755 OpenRA.app |