Files
OpenRA/OpenRA.Game/Widgets/ButtonWidget.cs

81 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Drawing;
namespace OpenRA.Widgets
{
public class ButtonWidget : Widget
{
public string Text = "";
public bool Bold = false;
public bool Depressed = false;
public int VisualHeight = 1;
public Func<string> GetText;
public ButtonWidget()
: base()
{
GetText = () => { return Text; };
}
protected ButtonWidget(ButtonWidget widget)
: base(widget)
{
Text = widget.Text;
Depressed = widget.Depressed;
VisualHeight = widget.VisualHeight;
GetText = widget.GetText;
}
public override bool LoseFocus(MouseInput mi)
{
Depressed = false;
return base.LoseFocus(mi);
}
public override bool HandleInputInner(MouseInput mi)
{
if (mi.Event == MouseInputEvent.Down && !TakeFocus(mi))
return false;
// Only fire the onMouseUp order if we successfully lost focus, and were pressed
if (Focused && mi.Event == MouseInputEvent.Up)
{
var wasPressed = Depressed;
return (LoseFocus(mi) && wasPressed);
}
if (mi.Event == MouseInputEvent.Down)
Depressed = true;
else if (mi.Event == MouseInputEvent.Move && Focused)
Depressed = RenderBounds.Contains(mi.Location.X, mi.Location.Y);
return Depressed;
}
public override void DrawInner()
{
var font = (Bold) ? Game.Renderer.BoldFont : Game.Renderer.RegularFont;
var stateOffset = (Depressed) ? new int2(VisualHeight, VisualHeight) : new int2(0, 0);
WidgetUtils.DrawPanel(Depressed ? "dialog3" : "dialog2", RenderBounds);
var text = GetText();
font.DrawText(text,
new int2(RenderOrigin.X + Bounds.Width / 2, RenderOrigin.Y + Bounds.Height / 2)
- new int2(font.Measure(text).X / 2,
font.Measure(text).Y / 2) + stateOffset, Color.White);
}
public override Widget Clone() { return new ButtonWidget(this); }
}
}