Files
OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20230801/ReplacePaletteModifiers.cs

46 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class ReplacePaletteModifiers : UpdateRule
{
public override string Name => "Replace palette modifiers with post-processing shaders.";
public override string Description =>
"MenuPaletteEffect is renamed to MenuPostProcessEffect\n" +
"ChronoshiftPaletteEffect is renamed to ChronoshiftPostProcessEffect\n" +
"FlashPaletteEffect is renamed to FlashPostProcessEffect\n" +
"GlobalLightingPaletteEffect is renamed to TintPostProcessEffect";
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
{
actorNode.RenameChildrenMatching("MenuPaletteEffect", "MenuPostProcessEffect");
actorNode.RenameChildrenMatching("ChronoshiftPaletteEffect", "ChronoshiftPostProcessEffect");
actorNode.RenameChildrenMatching("FlashPaletteEffect", "FlashPostProcessEffect");
actorNode.RenameChildrenMatching("GlobalLightingPaletteEffect", "TintPostProcessEffect");
yield break;
}
public override IEnumerable<string> UpdateWeaponNode(ModData modData, MiniYamlNodeBuilder weaponNode)
{
foreach (var warheadNode in weaponNode.ChildrenMatching("Warhead"))
if (warheadNode.Value.Value == "FlashPaletteEffect")
warheadNode.Value.Value = "FlashEffect";
yield break;
}
}
}